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I disagree that Load Game should be removed from there, it's actually potentially quite useful. You might save at one point in the level (eg. after disabling a bunch of security and getting a good disguise), finish, then load back to that point to do something different.
I DO agree that the UI could be used for more stuff though, I don't mind the idea of a small recommended other contracts bar.
I agree, much like the item loadout it could use changes, especially as more maps come to the game. Organising it in vertical blocks seperated by the current tabs (eg. a 6-cube rectangle that's Hitman 2016 content, another one that's Hitman 2 content, and then the Sniper maps) would be a lot better.
I don't think it's quite as bad as you say it is. When a body is found the game's very clear about that, and if they're searching for you specifically it'd either be Compromised (NPCs are aware of you in your current disguise) or Hunted (Guard NPCs are actively aware that there's a hostile on the loose and are looking for you). "Searching" means that something has interrupted someone's normal patrol and made them suspicious, but things will eventually return to normal.
There might be some room for clarification (eg. maybe distinctions like "Guard searching" could be implemented) but I think the current system works decently.
Contracts Mode does not allow save or load (though that's a change I'd like to see, I think we should get 1 save point in contracts just like Master difficulty)
The "load" button could be replaced by "back to contracts"
Exactly this!
I like the UI in general but contracts has poor navigation
Minimap is worse in terms of color scheme.
The pop-ups (pacification, accident kill, unnoticed, non target killed etc.) are slightly better.
Aaah, I see, I thought by "contract" he just meant generally after finishing a mission.
It's more understandable though it's still possible someone might want to load after a contract.
(though IMO for contracts it should be up to the contract creator. Let them select between no saves, unlimited saves, or Master-mode single saves)
Yep, I'd like to see one single save slot in contracts. This basically why I rarely play them and only play them on maps I know by heart.