Imperator: Rome

Imperator: Rome

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Hate the end date
Playing the beta and liking many of the changes in 1.2. However this end date sucks. I had conquered Greece, Thrace, much of Spain and some of France. Starting to believe I was ready for Cathage and bang it's done. 27BC!!! I understand it was the end of the Republic, but this is far too short. I felt like I was only getting started.
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Showing 1-15 of 18 comments
Scotvince Sep 4, 2019 @ 1:48am 
You could make a mod for abolishing the end date.
Captain_Narol Sep 4, 2019 @ 7:33am 
Follow this guide to change the end date :

https://steamcommunity.com/sharedfiles/filedetails/?id=1729370143

Very easy to do, and worth it !
Gunn Sep 5, 2019 @ 5:13pm 
Out of curiosity what would be a reasonable end date that would allow you to play longer, but not feel super unrealistic i.e. 1900's or something wild.
Captain_Narol Sep 5, 2019 @ 7:26pm 
Originally posted by GunnDawg:
Out of curiosity what would be a reasonable end date that would allow you to play longer, but not feel super unrealistic i.e. 1900's or something wild.

1229 AUC (= 476 AD) instead of 727 AUC would correspond to the end of the Western Roman Empire and make sense IMHO.
Last edited by Captain_Narol; Sep 5, 2019 @ 7:28pm
Gunn Sep 5, 2019 @ 8:17pm 
Originally posted by Captain_Narol:
Originally posted by GunnDawg:
Out of curiosity what would be a reasonable end date that would allow you to play longer, but not feel super unrealistic i.e. 1900's or something wild.

1229 AUC (= 476 AD) instead of 727 AUC would correspond to the end of the Western Roman Empire and make sense IMHO.

So if I understand you correctly, you'd be changing the END_DATE to something like 1229.0.0?
Rooter Sep 5, 2019 @ 8:37pm 
Apparently extending end date mucks up the game balance I think Paradox says/
Something to do with time scaling.
Captain_Narol Sep 6, 2019 @ 4:38am 
@ GunnDawg

I'm not sure that 1229.0.0 would be valid, rather make it 1229.1.1

@ Rooter

LOL, the game is already totally unbalanced from the start so that's a weak excuse from Paradox... It's just that you run out of scripted events after the official end date, but that doesn't prevent you to keep playing and there isn't many scripted events anyway...
Last edited by Captain_Narol; Sep 6, 2019 @ 4:41am
brianthorpe26 Sep 6, 2019 @ 6:00pm 
I like exporting games. Rome into CK2 into EU4. Unfortunately Vic 2 is quite dated now.

Appreciate 700AD would be a massive time scale.

And I also appreciate that given way game currently works another 700 years would probably be dull.

That is why invasions like in CK2 and greater regional threats might create better long term time frame.
yeah the end comes out of literally nowhere
Rysq Sep 8, 2019 @ 7:51am 
+1
Is it a hard end date, you get a screen, game over?

If it's like Ye Olde Crusader Kings #1, you can edit the Defines file and set the end date 9999. That's what I did as a 13 yearold.
Captain_Narol Sep 9, 2019 @ 4:32pm 
It's a kinda hard end date, you can't keep on playing but you can go on in observer mode and watch would could have happened next.

It's a lucky thing that you can modify it in the files this way.
Last edited by Captain_Narol; Sep 9, 2019 @ 4:33pm
Goose Sep 9, 2019 @ 10:14pm 
>game is about Rome
>Date doesn't even extend to the height of the Roman Empire
:l
Tanya Degurechaff Sep 9, 2019 @ 10:35pm 
Originally posted by Beep:
>game is about Rome
>Date doesn't even extend to the height of the Roman Empire
:l
b...but those are fake roman empires!!!!
reiryc7 Sep 10, 2019 @ 8:38am 
The end date is an odd choice.

I speculate that the end date will change with a release of a DLC but this is pure speculation on my part. I wouldn't mind if that were the case.
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Date Posted: Sep 3, 2019 @ 11:50pm
Posts: 18