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But as it stands, they cant increase the size of the game world too much, because even though subscription numbers keep going up, the number of players compared space is still awfully low, so too much space and you end up with Elite Dangeous' issue, never seeing another player.
There are 8031 total systems in EVE that can be visited by players.
From what I can find online, the average radius of a system in EVE is about 17AU (seems about right). The furthest an object can spawn is 4 AU from any static object, which theoretically pushes the radius to 21 AU. Systems are flat-cylindrical in nature, but that doesn't mean that you can go anywhere within that cylinder, or even the flat plane of the cylinder, since you can only warp between objects. There are systems in EVE, for example, in which warpable objects are aligned in a "straight line," making those systems pretty "small" by comparison to other systems, even those with smaller radii. To that end I will consider EVE systems completely flat for the purpose of this calculation, though in reality, they aren't. I'm simply going to be presenting the minimum physical size of the EVE universe under the assumption that you can go anywhere in any system's "pancake." In reality the actual size will likely be larger than the resulting figure presented here, but I can't do that math without having detailed system data at my fingertips (and it would take a long time/powerful modeling tools and scripts even if I did).
A = π r ²
A = π 21 ²
A = 1385.44236
8031 * 1385.44236 = 11,126,487.6 AU² = 249,005,485,200,000,000,000,000 KM²
(at 22,379,523,000,000,000 KM² per 1 AU²)
weird thing is I actually understand how you calculated this stuf....now i feel like a nerd...