EVE Online

EVE Online

Hawkkinson Jan 16, 2015 @ 4:40pm
Size of EVE Online World
So been wondering how big actualy is EVE online world? Does it get bigger in updates? How long it takes to Explore whole world?
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Showing 1-15 of 39 comments
Laptop Jan 16, 2015 @ 4:43pm 
Hmm... depends which way you look at it... theoretically, it's the biggest game world ever made in the history of gaming.
Last edited by Laptop; Jan 16, 2015 @ 4:57pm
Xenrek Jan 16, 2015 @ 4:56pm 
Originally posted by Hawkkinson:
So been wondering how big actualy is EVE online world? Does it get bigger in updates? How long it takes to Explore whole world?
they increase the size in some updates, not in others. i think in the games history theres been 3 patches that "added space". one was the implentation of i believe the Black Rise regions, the next was Exodus with wormhole regions, and then finally again with Rhea a little while ago that introduced the shattered wormholes.

But as it stands, they cant increase the size of the game world too much, because even though subscription numbers keep going up, the number of players compared space is still awfully low, so too much space and you end up with Elite Dangeous' issue, never seeing another player.
Hawkkinson Jan 16, 2015 @ 5:01pm 
How it is now do u encounter players in regular basis?
Laptop Jan 16, 2015 @ 5:13pm 
Originally posted by Hawkkinson:
How it is now do u encounter players in regular basis?
High-sec? Pretty much most of the time, I mean there ARE quiet systems in-game, but not 100% quiet.
Hawkkinson Jan 16, 2015 @ 6:19pm 
Systems are like zones in the map? Can u discover anything new when u go exploring the world?
Laptop Jan 16, 2015 @ 7:49pm 
Yes, every dot is a new system. As for discovering things, what do you mean? You can discover a lot by exploring, yes.
Hawkkinson Jan 16, 2015 @ 8:07pm 
new things that are not discover by anyone else before.
Laptop Jan 16, 2015 @ 8:10pm 
Like exploration sites? Yes.
battlecattle Jan 16, 2015 @ 9:29pm 
I think he means exploring systems and doing things no one has done before. Not really, every system has been touched by players to some degree at one point or another. Some systems are heavily trafficed while others are rarely visited.
Xextreem Jan 16, 2015 @ 10:07pm 
There are some places in WH where nobody have visit. So yah there are some "unkown" space left. But before you`re thinking to get in eve asap. Well good luck. The game take age to learn.
Shotgun Jan 17, 2015 @ 12:51am 
*puts on nerd glasses*

There are 8031 total systems in EVE that can be visited by players.

From what I can find online, the average radius of a system in EVE is about 17AU (seems about right). The furthest an object can spawn is 4 AU from any static object, which theoretically pushes the radius to 21 AU. Systems are flat-cylindrical in nature, but that doesn't mean that you can go anywhere within that cylinder, or even the flat plane of the cylinder, since you can only warp between objects. There are systems in EVE, for example, in which warpable objects are aligned in a "straight line," making those systems pretty "small" by comparison to other systems, even those with smaller radii. To that end I will consider EVE systems completely flat for the purpose of this calculation, though in reality, they aren't. I'm simply going to be presenting the minimum physical size of the EVE universe under the assumption that you can go anywhere in any system's "pancake." In reality the actual size will likely be larger than the resulting figure presented here, but I can't do that math without having detailed system data at my fingertips (and it would take a long time/powerful modeling tools and scripts even if I did).

A = π r ²
A = π 21 ²
A = 1385.44236

8031 * 1385.44236 = 11,126,487.6 AU² = 249,005,485,200,000,000,000,000 KM²

(at 22,379,523,000,000,000 KM² per 1 AU²)
Last edited by Shotgun; Jan 17, 2015 @ 10:24am
Esenfur Jan 17, 2015 @ 8:34am 
Not to mention the never ending loop of wormholes!
e.j Jan 17, 2015 @ 1:38pm 
also there is a part of space block´d out atm (Jove Empire space) who knows when they get connected. (intresting enough i get somehow rep with 'em)
Rex Jan 17, 2015 @ 3:50pm 
jove space is the devs playground
Jody Jan 17, 2015 @ 5:43pm 
Originally posted by Shotgun:
*puts on nerd glasses*

There are 8031 total systems in EVE that can be visited by players.

From what I can find online, the average radius of a system in EVE is about 17AU (seems about right). The furthest an object can spawn is 4 AU from any static object, which theoretically pushes the radius to 21 AU. Systems are flat-cylindrical in nature, but that doesn't mean that you can go anywhere within that cylinder, or even the flat plane of the cylinder, since you can only warp between objects. There are systems in EVE, for example, in which warpable objects are aligned in a "straight line," making those systems pretty "small" by comparison to other systems, even those with smaller radii. To that end I will consider EVE systems completely flat for the purpose of this calculation, though in reality, they aren't. I'm simply going to be presenting the minimum physical size of the EVE universe under the assumption that you can go anywhere in any system's "pancake." In reality the actual size will likely be larger than the resulting figure presented here, but I can't do that math without having detailed system data at my fingertips (and it would take a long time/powerful modeling tools and scripts even if I did).

A = π r ²
A = π 21 ²
A = 1385.44236

8031 * 1385.44236 = 11,126,487.6 AU² = 249,005,485,200,000,000,000,000 KM²

(at 22,379,523,000,000,000 KM² per 1 AU²)

weird thing is I actually understand how you calculated this stuf....now i feel like a nerd...
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Date Posted: Jan 16, 2015 @ 4:40pm
Posts: 39