EVE Online
Size of EVE Online World
So been wondering how big actualy is EVE online world? Does it get bigger in updates? How long it takes to Explore whole world?
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Laptop 2015年1月16日 16時43分 
Hmm... depends which way you look at it... theoretically, it's the biggest game world ever made in the history of gaming.
最近の変更はLaptopが行いました; 2015年1月16日 16時57分
Xenrek 2015年1月16日 16時56分 
Hawkkinson の投稿を引用:
So been wondering how big actualy is EVE online world? Does it get bigger in updates? How long it takes to Explore whole world?
they increase the size in some updates, not in others. i think in the games history theres been 3 patches that "added space". one was the implentation of i believe the Black Rise regions, the next was Exodus with wormhole regions, and then finally again with Rhea a little while ago that introduced the shattered wormholes.

But as it stands, they cant increase the size of the game world too much, because even though subscription numbers keep going up, the number of players compared space is still awfully low, so too much space and you end up with Elite Dangeous' issue, never seeing another player.
How it is now do u encounter players in regular basis?
Laptop 2015年1月16日 17時13分 
Hawkkinson の投稿を引用:
How it is now do u encounter players in regular basis?
High-sec? Pretty much most of the time, I mean there ARE quiet systems in-game, but not 100% quiet.
Systems are like zones in the map? Can u discover anything new when u go exploring the world?
Laptop 2015年1月16日 19時49分 
Yes, every dot is a new system. As for discovering things, what do you mean? You can discover a lot by exploring, yes.
new things that are not discover by anyone else before.
Laptop 2015年1月16日 20時10分 
Like exploration sites? Yes.
I think he means exploring systems and doing things no one has done before. Not really, every system has been touched by players to some degree at one point or another. Some systems are heavily trafficed while others are rarely visited.
There are some places in WH where nobody have visit. So yah there are some "unkown" space left. But before you`re thinking to get in eve asap. Well good luck. The game take age to learn.
*puts on nerd glasses*

There are 8031 total systems in EVE that can be visited by players.

From what I can find online, the average radius of a system in EVE is about 17AU (seems about right). The furthest an object can spawn is 4 AU from any static object, which theoretically pushes the radius to 21 AU. Systems are flat-cylindrical in nature, but that doesn't mean that you can go anywhere within that cylinder, or even the flat plane of the cylinder, since you can only warp between objects. There are systems in EVE, for example, in which warpable objects are aligned in a "straight line," making those systems pretty "small" by comparison to other systems, even those with smaller radii. To that end I will consider EVE systems completely flat for the purpose of this calculation, though in reality, they aren't. I'm simply going to be presenting the minimum physical size of the EVE universe under the assumption that you can go anywhere in any system's "pancake." In reality the actual size will likely be larger than the resulting figure presented here, but I can't do that math without having detailed system data at my fingertips (and it would take a long time/powerful modeling tools and scripts even if I did).

A = π r ²
A = π 21 ²
A = 1385.44236

8031 * 1385.44236 = 11,126,487.6 AU² = 249,005,485,200,000,000,000,000 KM²

(at 22,379,523,000,000,000 KM² per 1 AU²)
最近の変更はShotgunが行いました; 2015年1月17日 10時24分
Not to mention the never ending loop of wormholes!
e.j 2015年1月17日 13時38分 
also there is a part of space block´d out atm (Jove Empire space) who knows when they get connected. (intresting enough i get somehow rep with 'em)
Rex 2015年1月17日 15時50分 
jove space is the devs playground
Jody 2015年1月17日 17時43分 
Shotgun の投稿を引用:
*puts on nerd glasses*

There are 8031 total systems in EVE that can be visited by players.

From what I can find online, the average radius of a system in EVE is about 17AU (seems about right). The furthest an object can spawn is 4 AU from any static object, which theoretically pushes the radius to 21 AU. Systems are flat-cylindrical in nature, but that doesn't mean that you can go anywhere within that cylinder, or even the flat plane of the cylinder, since you can only warp between objects. There are systems in EVE, for example, in which warpable objects are aligned in a "straight line," making those systems pretty "small" by comparison to other systems, even those with smaller radii. To that end I will consider EVE systems completely flat for the purpose of this calculation, though in reality, they aren't. I'm simply going to be presenting the minimum physical size of the EVE universe under the assumption that you can go anywhere in any system's "pancake." In reality the actual size will likely be larger than the resulting figure presented here, but I can't do that math without having detailed system data at my fingertips (and it would take a long time/powerful modeling tools and scripts even if I did).

A = π r ²
A = π 21 ²
A = 1385.44236

8031 * 1385.44236 = 11,126,487.6 AU² = 249,005,485,200,000,000,000,000 KM²

(at 22,379,523,000,000,000 KM² per 1 AU²)

weird thing is I actually understand how you calculated this stuf....now i feel like a nerd...
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投稿日: 2015年1月16日 16時40分
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