Subnautica: Below Zero

Subnautica: Below Zero

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RobBoss Jul 19, 2020 @ 3:57pm
Is the seatruck that bad?
So I'm looking to get into BZ but I've heard that the seatruck is pretty awful. Hence, the question in the title. If it is really that bad, I will probably avoid BZ till 1.0.
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Showing 76-90 of 133 comments
Casino Aug 5, 2020 @ 3:24pm 
Originally posted by scorpion-c:
The whole game is too loud, first it where the Cryptosuchus that cost me my last nerve, even in base they where annoyingly loud. And they could not shut up, Like there is no sort of Isolation between the inner and outer hull of the Base Modules.
Now the Pinnacarid or Arctic Rays also got loud screams, with the same effect.
I build my base in a triangle close to the Purple Vents, Kelp Forest and Thermal Spires (close to the swiming Tech site in the Shallow Bridges area). Its a very loud Place now.

lol it took me a bit in my newest game to realize that the pinnacarids are ridiculously loud now. I kept wondering what the heck was making that huge noise.
Ironfist55 Aug 5, 2020 @ 3:28pm 
Originally posted by Casino:
lol it took me a bit in my newest game to realize that the pinnacarids are ridiculously loud now. I kept wondering what the heck was making that huge noise.

Right? I mean, how can something that small have such a loud noise?
Leonhardt Aug 5, 2020 @ 7:09pm 
Originally posted by dragonbornzyra:
Devs: "We don't want the Seatruck to be a mobile base"
Also Devs: "We put a Sleeper and Aquarium Module in the game for the seatruck"

We don't want to allow the player to be able to build or place things inside the seatruck.

Well maybe you can put posters and other things never mind but still take this seatruck.
lol remember the part where they wrote, voice acted, programmed, and animated an entire story just to go "Nah" and deleted it all
Ironfist55 Aug 5, 2020 @ 7:51pm 
Originally posted by MLeonhardt:
lol remember the part where they wrote, voice acted, programmed, and animated an entire story just to go "Nah" and deleted it all
*Sigh* :steamfacepalm: the writer left to persue a different project, and he/she technically (and legally) owns the old story, they had to get a new writer and story. Also the community hated the old story, so.
Last edited by Ironfist55; Aug 5, 2020 @ 7:52pm
Arondil Aug 5, 2020 @ 11:11pm 
Originally posted by petetheheat2003:
Right? I mean, how can something that small have such a loud noise?

You've never met my children, or lived next to a pond of randy amphibians!
deepdive0777 Aug 5, 2020 @ 11:34pm 
It is clunky for lack of a better word.But here to stay so get used to it.
Ironfist55 Aug 6, 2020 @ 3:33am 
Originally posted by angisilexpen:
Originally posted by petetheheat2003:
Right? I mean, how can something that small have such a loud noise?

You've never met my children, or lived next to a pond of randy amphibians!
Fair.
Blaine Aug 7, 2020 @ 6:10pm 
I encouraged some of my friends to play the original Subnautica in large part by sending them a link to a video of me fooling around with my Cyclops.

The Seamoth was simple, small, fast, and effective. The Cyclops was big, awesome, versatile, and could go the distance. That's what you want for an underwater game: A submersible, a submarine, and a sea base. These were simple, iconic, and we all loved them.

But with BZ, the developers had to be "creative" and come up with something YOONIQ and KEWL. So we got the Seatruck: an over-engineered, ineffective, unimpressive, cumbersome, sad robo-centipede that at no point lives up to the Seamoth or the Cyclops in any way.

It's a product of sequelitis.

"This guy is just a troll!" some of you might be thinking to yourselves. If so, I'm a unique vintage, because I have the highest-rated positive review of Subnautica of all time, the one that was the top review for 30 days straight when Subnautica hit v1.0:

https://steamcommunity.com/id/suicideboy/recommended/264710?snr=1_5_9__402

But yeah, the Seatruck is garbage. Probably the devs have put too much work into it to be willing to scrap it. This is called a "sunk cost fallacy," but it's a hard one for most people to overcome.
chris3582 Aug 7, 2020 @ 7:02pm 
Yup
Sputnik Aug 7, 2020 @ 7:26pm 
There's those musicians who have a colossal breakout album, and then are condemned by their die-hard fans to just perform it over and over again - effectively becoming their own cover-band.

That must be a special kind of Hell reserved for creatives.

https://www.metrolyrics.com/i-like-your-old-stuff-better-than-your-new-stuff-lyrics-regurgitator.html
Last edited by Sputnik; Aug 7, 2020 @ 8:56pm
13376UNN3R Aug 9, 2020 @ 2:03pm 
Originally posted by AirplaneMode:
Originally posted by Bobucles:
The seatruck is okay. As it currently stands it's a small, slow, somewhat versatile craft. Unfortunately it's never really a comfortable vehicle to use. It's good for longer missions than the seamoth, but ultimately needs to complete its mission and return to base. There's always a sort of pressure when using it, but I don't know how well the exploration aspect really works if the player's always under pressure.

In the previous Subnautica, it is more than possible to play through the whole game on one base. The Cyclops can go anywhere on the map, do many things, haul everything, and only needs a few rare trips home to resupply. In BZ, a single base just won't do. The game map starts you in a corner, loot fills up very fast, and the haul back home is very long. I spend a lot of game time just hauling stuff back to base.

There's no way to get by on one base in this game. It takes 2 bases at the minimum, maybe 3 to have some good waypoints. Unfortunately more bases mean more logistics problems, and that means even more time trucking stuff back and forth. It definitely feels like there's a lot more upkeep in this game, and I dunno if that's a good thing. Upkeep isn't exploration, it's just running the player through the same zones over and over trying to get their items set up. The truck is also very expensive and pretty fragile, so if it dies that's another round of upkeep for the player.

I see, i did feel like the cyclops was a bit too OP though. Once I was in it, I pretty much eliminated my need of expanding my base.


While Get get what you are saying it was the opposite for me. I love building big bases. I found I could make a giant base with less trips back and forth because you could put so many lockers into it and just go on big mining trips with it. I loved that. Was more like a freighter for me. The Sea Truck even with storage modules simply cant haul nearly as much around. So as a big base builder I favor the Cyclops.

I think really they should let players choose which vehicles they want to use that is suited to their play style. I do like exploration as well but I really love building. I used the Seamoth if I needed to get somewhere quick or for tight spaces that the cyclops couldn't fit. but usually carried the Prawn suit for strip mining for my base building. I really liked being able to have a mobile mining platform that I could load to the brim. I would even build little scanning outposts in mineral rich areas to scan for what I needed and to have giant maps of the areas. I dont feel that as much in the current game state. I'm hoping it will improve I have an Idea and location for a giant underwater base but resource gathering with Seatruck is very grindy as its a lot more back and forth.
13376UNN3R Aug 9, 2020 @ 2:16pm 
Originally posted by Sputnik:
Sure, I miss the Seamoth (not so much that lumbering Cyclops) but I reckon It's probably still too early to condemn the Seatruck until we know the full function of all the modules. E.g. the Sleep and the Aquarium modules are pretty much just decorative - but that could change.

Meanwhile I get the feeling that they're trying to encourage playstyles away from overkill, and towards more strategic play. Sure, you can still drag everything you own around like a big ol' turtle. But instead, in BZ you're likely gonna pause a minute and think over what you really need for a specific job.

If you're exploring those big wrecks in Hardcore Mode then you probably just want the Teleport Module. But if you're stocking up vast quantities of titanium for a new base build than it's really only the Fabricator and Docking modules. If you're island hopping, then just the Docking Module, etc.

I reckon if the Devs really made a big mistake with the Seatruck then that's probably with its styling. Having it roll off the Alterra product line all shiny and white invites comparisons with earlier vehicles. Better instead to have it come a scratched up dirty ol' chunky piece of contractor's equipment out of the Xenoworx mothership. (I think that's the name for Robin's affiliate company). This would have made it clearer that you're more a savvy manual worker now, solving daily problems - and not so much that intrepid pioneer travelling about with all they own.


A good game wont force a play style on you but give the flexibility for you to choose what best suits your play style. I love building giant bases. The cyclops was perfectly suited for me as I could go on giant and fewer mining runs because I could store so much inside on it. It was really good for building huge bases in remote areas.

The SeaTruck "storage cab" is very small. I hear truck I think hauling lots of supplies. The seatruck storage cab maybe as big as a Prawn with just storage module upgrades attached to it. I think keep them both in and let people use what they see fit for their play style. A big part of the base building is being creative but the Seatruck really narrows that down, because it creates a lot of back and forth more often for supplies.
Last edited by 13376UNN3R; Aug 9, 2020 @ 2:17pm
Yanpac Aug 10, 2020 @ 6:21am 
Originally posted by Blaine:
I encouraged some of my friends to play the original Subnautica in large part by sending them a link to a video of me fooling around with my Cyclops.

The Seamoth was simple, small, fast, and effective. The Cyclops was big, awesome, versatile, and could go the distance. That's what you want for an underwater game: A submersible, a submarine, and a sea base. These were simple, iconic, and we all loved them.

But with BZ, the developers had to be "creative" and come up with something YOONIQ and KEWL. So we got the Seatruck: an over-engineered, ineffective, unimpressive, cumbersome, sad robo-centipede that at no point lives up to the Seamoth or the Cyclops in any way.

It's a product of sequelitis.

"This guy is just a troll!" some of you might be thinking to yourselves. If so, I'm a unique vintage, because I have the highest-rated positive review of Subnautica of all time, the one that was the top review for 30 days straight when Subnautica hit v1.0:

https://steamcommunity.com/id/suicideboy/recommended/264710?snr=1_5_9__402

But yeah, the Seatruck is garbage. Probably the devs have put too much work into it to be willing to scrap it. This is called a "sunk cost fallacy," but it's a hard one for most people to overcome.

This. The seatruck is very impersonal, ugly, soulless. BZ is supposed to be a stand-alone, they had to add some functions to the seamoth and the cyclop. For example, I imagined that we could break the ice with the cyclop, that sort of thing. It would require them less work at the development level rather than doing this seatruck.
miklkit Aug 10, 2020 @ 11:40am 
The seatruck with a single storage module is a little slower than the seamoth but has better vision. This is a good tradeoff with the smaller map in BZ.
Arondil Aug 10, 2020 @ 12:31pm 
The seatruck isn't bad. If I had to rank vehicles by how much fun I have with them, the prawn would come first, seamoth and seatruck would tie for second place, with the cyclops at the back.

The prawn is just unbeatable to stomp around with.

The seamoth feels faster and more agile but has an annoying whining engine that sounds like a bath-tub wind-up toy.

The seatruck is sturdier and survives collisions better but has a tendency to "bowl around" when grazing obstacles. (I rarely use it with modules.)

The cyclops always feels like it slows me down and requires too much attention. It's designed to be manned by a crew of three, and it shows.
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Date Posted: Jul 19, 2020 @ 3:57pm
Posts: 133