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lol it took me a bit in my newest game to realize that the pinnacarids are ridiculously loud now. I kept wondering what the heck was making that huge noise.
Right? I mean, how can something that small have such a loud noise?
You've never met my children, or lived next to a pond of randy amphibians!
The Seamoth was simple, small, fast, and effective. The Cyclops was big, awesome, versatile, and could go the distance. That's what you want for an underwater game: A submersible, a submarine, and a sea base. These were simple, iconic, and we all loved them.
But with BZ, the developers had to be "creative" and come up with something YOONIQ and KEWL. So we got the Seatruck: an over-engineered, ineffective, unimpressive, cumbersome, sad robo-centipede that at no point lives up to the Seamoth or the Cyclops in any way.
It's a product of sequelitis.
"This guy is just a troll!" some of you might be thinking to yourselves. If so, I'm a unique vintage, because I have the highest-rated positive review of Subnautica of all time, the one that was the top review for 30 days straight when Subnautica hit v1.0:
https://steamcommunity.com/id/suicideboy/recommended/264710?snr=1_5_9__402
But yeah, the Seatruck is garbage. Probably the devs have put too much work into it to be willing to scrap it. This is called a "sunk cost fallacy," but it's a hard one for most people to overcome.
That must be a special kind of Hell reserved for creatives.
https://www.metrolyrics.com/i-like-your-old-stuff-better-than-your-new-stuff-lyrics-regurgitator.html
While Get get what you are saying it was the opposite for me. I love building big bases. I found I could make a giant base with less trips back and forth because you could put so many lockers into it and just go on big mining trips with it. I loved that. Was more like a freighter for me. The Sea Truck even with storage modules simply cant haul nearly as much around. So as a big base builder I favor the Cyclops.
I think really they should let players choose which vehicles they want to use that is suited to their play style. I do like exploration as well but I really love building. I used the Seamoth if I needed to get somewhere quick or for tight spaces that the cyclops couldn't fit. but usually carried the Prawn suit for strip mining for my base building. I really liked being able to have a mobile mining platform that I could load to the brim. I would even build little scanning outposts in mineral rich areas to scan for what I needed and to have giant maps of the areas. I dont feel that as much in the current game state. I'm hoping it will improve I have an Idea and location for a giant underwater base but resource gathering with Seatruck is very grindy as its a lot more back and forth.
A good game wont force a play style on you but give the flexibility for you to choose what best suits your play style. I love building giant bases. The cyclops was perfectly suited for me as I could go on giant and fewer mining runs because I could store so much inside on it. It was really good for building huge bases in remote areas.
The SeaTruck "storage cab" is very small. I hear truck I think hauling lots of supplies. The seatruck storage cab maybe as big as a Prawn with just storage module upgrades attached to it. I think keep them both in and let people use what they see fit for their play style. A big part of the base building is being creative but the Seatruck really narrows that down, because it creates a lot of back and forth more often for supplies.
This. The seatruck is very impersonal, ugly, soulless. BZ is supposed to be a stand-alone, they had to add some functions to the seamoth and the cyclop. For example, I imagined that we could break the ice with the cyclop, that sort of thing. It would require them less work at the development level rather than doing this seatruck.
The prawn is just unbeatable to stomp around with.
The seamoth feels faster and more agile but has an annoying whining engine that sounds like a bath-tub wind-up toy.
The seatruck is sturdier and survives collisions better but has a tendency to "bowl around" when grazing obstacles. (I rarely use it with modules.)
The cyclops always feels like it slows me down and requires too much attention. It's designed to be manned by a crew of three, and it shows.