Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Some collision issues. You can build through the floor both from the inside and outside of the docking tube.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572108
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572562
2. The wall placement for the wall with the vehicle console needs some work. The wall locker below both clips through the floor and covers the console. The battery chargers cover the console.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572311
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572460
3. If you remove a docked cab and resist the automatic ejection, it will get stuck. If you then attempt to take out the Seatruck while the tube is blocked, it will get permanently jammed. I had no way to move the Seatruck after this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828573214
https://steamcommunity.com/sharedfiles/filedetails/?id=2828573295
4. A misaligned Seatruck will clip through the tube. This will also happen if it hits anything inside the tube.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828573512
5. You can pass through this window from outside
https://steamcommunity.com/sharedfiles/filedetails/?id=2828573114
6. You can build over the antenna and even partially through the ceiling.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572748
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572979
https://steamcommunity.com/sharedfiles/filedetails/?id=2828572887
8. Dropped objects will clip through the bottom of the tube
https://steamcommunity.com/sharedfiles/filedetails/?id=2828577037
9. Not sure if this is a bug, but you can build directly in front of tube exit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828573622
10. There is a graphical error when the base is flooded. Also, in the same image, the docking clamp is coming through the ceiling
https://steamcommunity.com/sharedfiles/filedetails/?id=2828574739
11. Finally, when you enter the docking tube without a docked truck just as an entrance, you drop down a decent amount as soon as you enter. Doesn't seem to matter where you interact with the bulkhead door from the outside, you will always fall.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828597332
https://steamcommunity.com/sharedfiles/filedetails/?id=2828597726
This same issue will happen with terrain. You can just clear the ground here at an angle, but the straightening action will push the truck through the ground. I'm sure someone will find a way to abuse this for a guaranteed out-of-bounds glitch.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828597573
https://steamcommunity.com/sharedfiles/filedetails/?id=2828597444
13. I mentioned above that you could walk through the door leading into the separated modules, but you can also swim through the wall above the docked modules. Doing so puts you indoors with game still thinking you are underwater.
https://steamcommunity.com/sharedfiles/filedetails/?id=2828600252
14. While I couldn't capture it in an image, I would occasionally experience erratic screen bouncing when standing at the entrance of a docked primary Seatruck cabin
15. Not sure if this is intended or not, but if you lose power while a Seatruck is docked, you have no way to use the vehicle.
On that topic, it seems that the docking recharges the primary cabin and repairs any damage. No damage is repaired to the other docked modules, but that may be intentional.
As far as I know, the Seatruck has no limit on the number of modules you can add, but maybe creating a limit (something like 10) might be a good idea. Otherwise I have no idea how you can prevent this from causing issues when some player eventually tries docking a truck with 50 cabins or something like I see in YT videos.
When it's docked? I can't reproduce this.
There is a related ticket for this already.
I made a ticket for this.
I made a ticket for this.
I need videos for these two. "If you then attempt to take out the Seatruck while the tube is blocked, it will get permanently jammed." If 3) is related to the fact you can build on the floor / directly at the entrance then it will be fixed by removing those possibilities.
Other issues are not a bug / collision problems, related to it being a placeholder and not the final model.
Issues related to having a long Seatruck won't be fixed. Players can break the game if they really want to. Having a massive Seatruck always will create issues with the terrain / what you place on its trajectory.
Thanks for the feedbacks.
One other issue that happened organically. I docked a Seatruck and wanted to manually attach a module at the end that I had left behind. The module was apparently heavily damaged, and the collision inside the tube while attempting to join them destroyed the module, leaving large pieces of unmovable debris.
https://steamcommunity.com/sharedfiles/filedetails/?id=2829399146
This jammed the Seatruck during the ejection attempt, and I couldn't really find anyway to physically remove the debris (didn't try prop gun, although not sure if that works on Seatruck module wreckage).
Those are just temporary textures. It will look like the rest of the base pieces when it's finished.
they clearly do, they didn't need to do this but they did out of what the community wanted