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I cannot understand why they'd put in four major storylines and then make three of them optional, the game doesn't care if you even encounter them, let alone complete them.
Phi is easy enough to find, but then you might stumble across Phi Excavation (even if, as the OP says, it's a pain to find) and this renders Zero completely redundant as it skips you straight to the end of Sam's story, which is a massive spoiler.
Maida's base is impossible to find by accident, I was ready for the final biome before I ever found it, and only after I looked it up online. Zero clues to its location, or even that it exists.
As for the cure, at no point does the game actually suggest you should do this, you'd think it'd be tied into the whole AL-AN thing but no, suddenly it's "finish your business". Had to load an earlier save just to hear AL-AN's commentary on doing the cure stuff.
Also, how are you supposed to know where the cure is hidden? There's a vague mention in the Maida PDA, but that's it. Are you supposed to find it by pure luck? By exploring every penguin hole? All this to find a cure which the game doesn't even suggest you actually need.
(TL;DR) This could all have been easily avoided. Lock Phi Excavation behind a key that requires Zero to proceed, so you learn what Sam was up to. Lock getting AL-AN out of your head behind finding a cure, as he won't go without one, and you need his help to make it. Lock finding a cure behind dealing with Maida, using something from her greenhouse to finish it. Then you can sort out AL-AN and head for the gate. Maximum story and dialogue, no spoilers, natural progression, all storylines resolved by the end. It's not rocket science.
My second playthrough I did that first, and now I have a situation where Robin has closure but no way off the planet and no plan for how to accomplish this.
The narrative falls flat no matter what order you do things in, some of it will just not make sense or be so "side mission" as to be emotionally dead..
Just another way of saying that this element of the game design was a flop. Good intentions aside, still a flop.
Maida's base: it's easy enough to find. If you dive down at the "last known position" beacon, you'll find the monkey nests with loot. If you search the caves you will stumble upon light sticks which lead to the base location.
The cure: Sam talks about hiding the cure in a pengling hole in one PDA. I think it's one at Phi Robotics. And there's a map on the wall (that you can scan) which has the specific spot highlighted by a red circle. Despite that, I had a hard time finding it. But it is at least pretty well hinted at.
I still agree that the whole setup is just haphazard.
once you found the map in front of your sister bedroom in phi base i personnaly find it pretty obvious to investigate all alterra location on the said map, will it be for blueprint, pda entries or whatever.
But Robin just reads the PDA, while Marguerit has her back turned, and is like 'oh, well OK then, guess she died a failed eco-terrorist. I'm gonna go hang out with my alien AI buddy'.
I had no idea you could 'cure' the *already dead* leviathan until I went reading about it, to find if I'd missed something important.
Heck, I carried that cure with me through to the end with AL-AN, in case he was still infected or something.
when you meet marg' in her greenhouse she hint/suggest you that you could pursue what your sister started with the antidote and cure the leviathan.
Whut? All she says is 'hey there's a PDA over there, it'll point you in the right direction'. The PDA is them arguing, that Robin has developed a cure, and Marguerit convinces her that that's not enough, she needs to blow up the cave so no more samples can be taken.
That rather suggests that the 'cure' is not sufficient to do any good, no?
edit:(i don't remind exactly the line from robin)
my bad that's a line from robin (probably when you found the antidote)
https://steamcommunity.com/sharedfiles/filedetails/?id=2496659151
robin: " she intended to use this bacterial agent to neutralize the bacteria " wich conflict with the pda entries (frank discussion between friends) you found in the greenhouse where margerite convince sam that she will blow everithing instead of using the antidote as sam wanted to do
For that matter how is it that the humans managed to create a bundled cure for the Kharaa virus when the aliens who were more advanced in every way could not despite devoting the entirety of their resources to finding a cure and still completely failing?
For that matter all the life in the Artic should have been killed by the Kharaa virus already because it was a planet wide extinction event. The fauna in the first game only managed to exist because the alien was pumping out small amounts of the cure into the water of a closed habitat.
That and I cannot stand Margarit's character and I agree that the game's story is a mess. The game needed to maintain a lazer focus on the impetus for Sam's journey, finding her sister. The entire Al-An story has no emotional weight and never should have been added to the game as it shatters apart the story by devoting too much time to something that doesn't matter and thereby taking time away from the story about Sam. Likewise Margarit should never have been created. She's a terrible and completely pointless character who detracts rather than adds. The story should have concluded with Robin finding Sam and the rest of the survivors who would have been herded into a containment cage as a result of having arrived before the Kharaa virus had been distributed into the Artic.
Anthomnia uploaded a pretty interesting BZ video where he shows parts of the ending that was supposed to ship with the first story before the rewrite
Long story short. Altera was supposed to stop alan and robin.. while marg tried to save them by punching the altera ship with her prawn suit.
1000000 times a better ending than what we have here. Far more interesting than JUST alan taking us to his alien home.