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I had the same issue a few months back where the game kinda felt meh at best but I gave it another try and tried to enjoy it for what it is. Sure enough once I got over to comparing it to the original it felt much better.
The collision sounds are very annoying yes, but you also had them in the seamoth and prawn suit in the original so its nothing new (it bugs me more that fish damage a metal and reinforced glass vehicle but it is what it is).
Not really sure how long the game has been in early access (2 yrs?), but its roughing up to be the same much as the original was in ea. From what I read and we see its probably gonna be another two to three patches before its fully released. My personal estimate is that its gonna "come out" in September this year considering the price increase and the content updates are only missing the games ending.
Think of this games land areas as a big experiment. They are very bland and covered in snow and there isnt much to because of the snow. There are a few things to find on them if you explore enough but avoid the snowfox (on hating it we agree). The team needs to continue the story of subnautica somehow and adding land areas will allow for that. These areas would be much more interesting if there were trees and plants to add some color and depth to it but we are in the cold part of the planet so nothing (tho allowing us to gets seeds from current plants would be amazing for base decoration). In the original land areas were also empty and you couldnt do much except harvest bulbo trees and walk around dont forget that. Should the team decide to make Subnautica 2 or a sequel of sorts (which im hoping for very much), they can use what they have tried and learned here with land areas in the next game to make them feel much more special (especially if its in a tropical climate part of the planet) and add new land creatures to them.
Base building is also muuuuuch better in this game with all the added new features (i spend hours on this), so thats a pro for this game. I wish they would move all the new stuff to the old game but thats very unlikely xD.
The devs are trying to keep things fresh by you not having to explore wreckage to find upgrades, the story has progressed altera knows about the planet now so its not as empty as the original. Even though the map is smaller its packed with much more details and content and there arent as many open spaces with nothing in them like in the original take that also in to consideration. The only thing that i honestly miss is the Cyclops which is to big for this map. Driving in it and looking at the world was amazing.
Finally considering diamonds: there is the wiki for that, they drop from an outcrop and you can find veins in the mining site; they are really not that hard to come by.
Take a little break, maybe wait for the full release come back to the game without any need to compare it to the original (maybe try to roleplaying robin a bit) and im sure you are going to enjoy it way more.
BS...totally BS. I have taken a few Screenshots of the "more detailed and packed World" its barren and not even finished. The first game had open spaces because guess what? Thats how an ocean looks. I agree with OP, compared to the first game, SN: BZ is a failure. And UE as a whole has been on a very bad path for the last 2 years. I hope they turn arround, but my guess is, they wont
Excuse me for butting in but that made me chuckle a lil bit. When did you play the game the last time ?
I sure remember the mercury 2 wreckage split into three segments. The east artic might aswell be the dunes exluding the reapers. I fail to see the much more details and content. Sure we dont have the aurora here packed with stuff.. but we do have the twisty bridges where everything you need to survive is lol.
Otherwise I kinda agree with you.
^ this
it's saddening how many people found that aspect of the first Subnautica "boring".
Okay, I disagree with one or two of OP's points, they're very superficial and forced, but this paragraph is very much false.
The game is full of wreckage hunting in one way or another. You're still hunting for data boxes and blueprint parts just as in the original. Doesn't matter that there's only 3 big wreckages in BZ, the map is still riddled with mini alterra outposts and spontaneous data box/fragment clusters everywhere you go. The map may be smaller, but the only well detailed part is anything adjecent to the starting area. The farther you go, the more half assed it gets.
East/west arctic and 80% of the land sections, if they didn't contain any story significance could just be straight up removed from the game and nobody would notice. To top that off the game doesn't compensate for it with any areas deep beneath the ocean. In the original we've had an entire cave system from 700 all the way down to ~1300m deep. Sure they weren't the best, but it was stretched around the whole middle part map with multiple entrances and corridors linking to important story locations filled with lore and useful resources to tie up the game nicely. What we got in BZ is a tight linear corridor that goes down to like ~950m(with vehicle upgrades supporting up to 1k and 1.1k depth) and instead of 5-6 entry points around the map to incentivise exploration, it has like 2 entrances in two zones that always lead you down the same path to the penultimate location in the story. That doesn't scream detail and content in any way, that just feels rushed.
But yeah, below zero is waaaaaay behind original Subnautica. It's not half as good as subnautica.
Also it was unknown, you didnt know what to expect in the deeps.
The thing is, now we kind of know what to expect and that might take that little horror feeling subnautica 1 has.
About weather effects, I like the devs trying to add some more survival features to it... although I agree the effect itself not allowing to see might not be the best way to represent it, as far as gameplay goes.
The game is still in early access so its not finished yet.
PD: I miss the seamoth though =( (i know you can add it via cheat console, but i do not like spawning things that are not meant to be in the original state)
You don't like the game... thats ok.
But it's not a bad game at all.
And sure you cant replicate the same feeling you have at the first subnautica... because its not new. Do you have the same feeling playing the first subnautica again as during first playthrough... no.
The game is not even finished ...
My campaign to "Flood the Basin!" began quite awhile ago - and yes they've flooded a few sections (which helps) but it's still not good.
Yes it's still pre-release but at this point I've basically given up hope that any of this can be addressed before v1.0.
Alan or the surface segments.
Once you hit either one of them, it goes down faster than... Well, something that goes down really really fast.
“feels like the developers made wide open boring land spaces just so youd want to use the crappy hover bike”, actually this is game design 101. The only reason any obstacles exist is to compel you to react to it in a certain way. What the problem here is, is that the bike is in no way a pleasure to drive... so you feel forced into doing something you don’t want to. This is the same mistake Spyro 3 made (IMO) when you had to play as those other characters besides spyro. They all handled like garbage compared to spyro himself.
I agree that the interaction between main char and "alan" was not what I expected... like too trivial.
possible spoiler:
"oh an unknown alien just injected into my brain... oh well life goes on" =S
I have seen the same complaints since the game first entered into public alpha, and I have seen the developers by and large ignore these complaints. I can't say I haven't gotten my money's worth out of the game (I think I've put in about 30 - 35 hours), but I definitely enjoyed the first game much more, and if there's a third installment I'm not planning on buying or playing it until it's 100% finished and I've seen gameplay/reviews.