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While yes, when we get exposed to things, we get an impression, and further exposure to those things have a reduced impact.
Rockpunchers terrify me. A creature that large, able to punch at the speed of sound, so fast it creates cavitation bubbles. In the real world these things would be able to take on a Prawn suit.
Snowstalkers have AI problems and pathing issues in the terrain, but they do very well to create fear, tension, and respect from the player. Or at least me. You don't want to run into one during a blizzard (literally) and you can't run into every cave to be safe from the weather without checking for a Snowstlaker first. Big scare! Plus they have children, and some of them let you feed them (the adults) so I don't hate them, but view them as deadly creatures to respect and possibly benefit from. Good job UWE.
However......the Rockpuncher could be scary, should be. But it isn't. Half the time you see one it's frozen in the water just there. Glitched. They're slow, they are unresponsive, their attack aggro and leashes are pathetic, and the damage they deal is NO WHERE NEAR WHAT IT SHOULD BE. Wasted opportunity at making a scary threatening creature instead its a joke.
The Snowstalker needs improvements but it's about the only scary thing in this game.
Thing is though? I boot up Subnautica, Reapers STILL terrify. Crabsquid still freak me out and make me feel queasy. I still hate Warpers even if they don't bother me anyore. I'm still traumatized anytime I bring a Seamoth within 50 meters of a Boneshark. I still move around Jellyshrooms with a wide birth respecting the Crabsnakes. The sound of a Crashfish REEEEEE'ing still sends me into a frenzied panic. The noise of a Gasopod farting beside me still fills me with dread and the urge to get away.
And that's just fauna, I didn't even bring up the biomes! I don't see how you expect your arguments to hold up and defend Below Zero? Some video games sequels were SCARIER and BETTER made than the first, with MORE atmosphere and mood! So I don't accept "oh its a sequel you're used to it" as an excuse. You're defending the developers lack of ability to deliver the kind of quality they did with Subnautica.
The same kind of quality other games deliver with their sequels. How some sequels IMPROVE upon the first game's formula. Rather than Below Zero pulling the rug out from under itself and acting like an angsty younger brother that strikes out on their own to set themselves apart from their older, better brother. But all they end up doing is making a joke out of themselves.
Sorry but I can't get scared in Below Zero with Seamonkeys bringing me presents, half the animals eating from my hand and trying to get me to ride them (I know they removed Pinnacrid and Lillypaddler riding, but to be honest screw the Glow Whale and Lillypaddler I'd prefer to ride the Pinacarid. These actually approach you and make gestures for you to ride them. They want to play. They are sea puppies. Glow Whales just swim around, big dumb stupid whales nothing special or interesting or unique. Lame.)
Hard to be scared with cute cuddly penglings and sea monkeys and arctic rays and even snowstalkers are cute. The ugly creepy looking fish aren't dangerous. I'm not worried about dying from hunger or thirst with all the new OP flora options like Frozen Glacier fruit, Heat Peppers, Salad, and food that HEALS YOU like Shrub Nuts and Antanea Fruit. I don't feel like I'm ever going to run out of food or water.
I'm also not alone. I'm literally not alone because of Maida, if I ever break a leg or get sick I just swim down to her base and ask her to take care of me. I also have AL-AN in my head, so I'm never worried about being stuck or finding a forcefield I can't get in. I'm not even worried about having to figure things out for myself because AL-AN will explain for me.
I'm also not alone because Alterra has a crew on Sector Zero, with alterra tech sites and installtions. None of these in Subnautica. I was alone. Now i'm in familiar territory with signs of human activity all around me. I'm not afraid or scared.
And it's NOT BECAUSE I already played Subnautica. I still experience fear, trepidation, and satisfaction to that game. Subnautica's appeal HAS NOT WORN off. So Below Zero not appealing to me for that reason is no excuse.
Again this is my opinion and not everyone feels the same, but it's WRONG to discredit other people's opinion with such a WEAK argument.
The game holds our hands and walks us through a story as we're surrounded by friendly cute cuddly creatures and a few that we can't avoid or kill and get to meet 2 great people and sight see the Alterra points of interest. It's not scary, and it's not because the first game is better. It's because Below Zero is worse.
In BZ much of the time I feel like diving in a pool. The waterline always just above.
Unless I'm in some cave; then I feel like diving through a pipe.
It's so sloppy. I'm in 30 meters of water looking down at a biome I should be diving down to 700 meters to be exploring.
Thats why you hug the squidsharks neck when scanning it. :P
yes, and to expand, this is why it is such an uphill battle to capitalize on such huge success from the get go. The shock and awe factor of the world of SN has been unleashed. We are all expecting big and scary things. And even if one in this game was seen by virgin eyes it could be just as scary, and possibly if that player then went to SN, it possibly could make the creatures in that game seem less scary (minus a couple of the iconic big baddies from the orig.). Because the initial experience and awe factor can set a tone. This was always going to be a tough thing to live up to from the original, but I think there is room for improvement. Not having something as big as the Sea Dragon Leviathan (unless they were thinking the ice worm was going to be the shoe for that fit) leaves me feeling very unfulfilled and wanting more (along with the depth).
You step on an area that's flagged to trigger an Ice Worm attack, and "spawns" in and attacks you.
It doesn't exist out there under the snow. It won't come and hunt you down. It won't sneak up on you. It reacts to the player. If you know how and where to walk you can avoid ALL Ice Worm attacks all together and if not for the sounds it makes or the scripted cut scenes of it you would never see it.
There for, any Ice Worm attack is the result of the player's movement and actions. They moved to a certain spot and passed a line def and thus the animatronic Ice Worm springs up and goes BOOGY WOOGY WOO
That's not scary at all. The Shadow Levithan at least patrols around and CAN sneak up on you.