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That shouldn't be possible.
It speaks volumes.
Let that s i n k in.
Shoulda seen me fiddling for OVER FIVE MINUTES trying to place a Large Room, and the whole time I was wishing it was like the build system in No Man's Sky, where it lets you rotate buildings, move them closer or further away from you, etc.
Also, I hate how you can't tell which way the Moon Pool is facing.... my base in my latest playthrough? Every time I launch, my seatruck is facing a cliff wall. Woulda been nice if I could have rotated the Moon Pool so that I didn't have to spin 180 degrees before going anywhere.
Also, where *IS* the Vehicle Upgrade Console? Is that still a thing? Because it seems like you can build upgrades from the regular fabricator and I've not found any fragments of the Console yet, which means I can't customize my vehicles, nor can I see info displayed on the wall.
Another idea: How about making the Moonpool automatically repair vehicles? If the Cyclops could do it, why can't the Moonpool?
https://snexpansion.unknownworlds.com/issue-tracker
It should be rotatable though.
It's definitely still in the game. There are two places to get it:
1) in the Koppa Mines
2) by scanning the Moonpool in Marg's base.
They should probably move the Seatruck and Prawn modules back to it exclusively and move the Snowfox modules to the Hoverpad, now that the facilities are easy enough to get access to. They had switched it to the Fabricator as a convenience while the Moonpool was so freaking hard to get in EA11 and earlier. Now, it's not necessary and honestly just takes away from the handful of reasons to actually build and use these base facilities.