Subnautica: Below Zero

Subnautica: Below Zero

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zOldBulldog Jun 7, 2020 @ 11:31am
Seatruck modules: How do you detach/decouple individual modules?
It seems that the whole point of the seatruck over the Seamoth/Cyclops combination was supposed to be flexibility... being able to take all, none, or just the modules you want on a particular trip.

But although I can detach "all" of the modules, I can't see how to separate individual modules from the rest.

- Is this functionality expected to be in the game?
- Is the ability to detach individual modules in the game already? If so... how?
- Is the seatruck supposed to be the "mobile base" that the Cyclops used to be? The extremely limited and wildly disorganized storage seems to say "no".
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Showing 1-3 of 3 comments
Cougarific Jun 7, 2020 @ 11:47am 
Did you try grabbing the yellow bar at the top-front of the module?
zOldBulldog Jun 7, 2020 @ 1:00pm 
Originally posted by Cougarific:
Did you try grabbing the yellow bar at the top-front of the module?
Yep, that was the first thing I tried. I ended up pushing it, not decoupling.


Edit: I just tried again:

- If you do it with the 1st module, you push the whole set of modules.
- If you do it with the last module, you are able to decouple it.

So I guess with the current mechanics you have to start from the rear.
Last edited by zOldBulldog; Jun 7, 2020 @ 1:02pm
tragic4u May 16, 2021 @ 10:53am 
Cheers for finding this out - have to say piloting modules is so cool.
So far really impressed but what can you expect when Subnautica 1 is still one of the best games I've played tbh
edit: clarity about Subnautica 1 'what can you expect when ...'
Last edited by tragic4u; May 16, 2021 @ 10:54am
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Showing 1-3 of 3 comments
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Date Posted: Jun 7, 2020 @ 11:31am
Posts: 3