Subnautica: Below Zero

Subnautica: Below Zero

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Airlock entry to bases and vehicles
Setting aside my opinion of the storyline, I love the gameplay of Subnautica Below Zero. There is one thing that I find to be a disappointment to the mechanics of the game. It is the way you enter underwater base structures and vehicles. Just opening the door, quickly getting in and closing it behind you without letting the water in is just crazy. It doesn't ruin the game and if nothing is done about it, the game is still great but I would really love to see a slight change to it.

There should be a button on the outside of vehicles. When you want to get into them, they should fill with water, then the door opens, you get in and then the water is pumped out. When it comes to bases, hatches should not work under water. There should be another type of hatch called an airlock hatch. It can be like a normal hatch but with a button on it. Getting into a base from underwater should require two things. Firstly an airlock hatch and secondly a bulkhead door inside the module that you put the airlock hatch on. When you want to enter, you push the button on airlock hatch. This causes the chamber inside to fill with water. Once full, you can open the door and get in, then the water should get pumped out and then you can enter the rest of the base through the bulkhead door.
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Showing 1-15 of 15 comments
Cougarific May 1, 2020 @ 9:32am 
Originally posted by LostManAbroad:
Getting into a base from underwater should require two things. Firstly an airlock hatch and secondly a bulkhead door inside the module that you put the airlock hatch on.
Make it yourself - you can create a virtual airlock if you want to - not everybody wants to make entering/exiting bases a multi-stage process.
Last edited by Cougarific; May 1, 2020 @ 9:33am
zman3604 May 1, 2020 @ 9:43am 
i build all my entrees underneath,same place were you build a latter
Clonefarmer May 1, 2020 @ 9:54am 
I just pretend there is a force field like the docking bays on Star Trek and call it a day. When in doubt science fiction a way out.
tjes609 May 1, 2020 @ 2:36pm 
Well we know that there are draining mechanisms in habitats anyway so....
Commissar Red May 1, 2020 @ 2:44pm 
Originally posted by _conscience_:
There's a hatch part. There are corridor parts. There's a bulkhead part. You can make that if you want it. Have fun opening and closing the bulkhead every time you want to go in or out.

That's exactly what I did as I feel the same way as the OP. That plus entering my base through the Moonpool.
LostManAbroad May 2, 2020 @ 2:51am 
Once I got the moonpool, it is the only type of underwater entry that I use as I don't like the unrealistic use of the hatch underwater.
+1
Kvakosavrus May 2, 2020 @ 12:01pm 
Theoretically you are right. On practice though...do we really need more boring micromanagment?
LostManAbroad May 2, 2020 @ 12:38pm 
Firstly, my being right is not theoretical. It is a matter of simple physics. An outward opening door cannot be opened when there is low pressure, i.e. air inside and high pressure, i.e. the ocean outside the door.

Secondly, It wouldn't have to be boring. It wouldn't even have to be slow depending on how it was done. It is just a suggestion and it is unlikely to be taken up anyway. I just prefer a bit more realism. That is why I only use the moonpool underwater.
Originally posted by LostManAbroad:
That is why I only use the moonpool underwater.
Me too.
Vagrant May 2, 2020 @ 1:45pm 
Originally posted by Clonefarmer:
I just pretend there is a force field like the docking bays on Star Trek and call it a day. When in doubt science fiction a way out.

Same. I have a handheld gadget that can make a whole base. I'm pretty sure they've found a way to keep water out when you open a hatch.
Originally posted by goodLose:
I have a handheld gadget that can make a whole base.

Good point ! *lol*
Kvakosavrus May 3, 2020 @ 12:13pm 
Originally posted by LostManAbroad:
. just prefer a bit more realism. That is why I only use the moonpool underwater.

For realism we should have long decompression before returning from the deep.
LostManAbroad May 3, 2020 @ 1:33pm 
Originally posted by Kvakosavrus:
For realism we should have long decompression before returning from the deep.

Whatever. That would not obviously not fit with gameplay. My suggestion could be done in such a way that it doesn't slow down gameplay. I made the suggestion, the majority doesn't seem to like it. Fair enough. As I said in my OP the game is still great if this isn't changed, it is just something I would like to see changed myself. I'm done arguing this.
PrimeSonic May 3, 2020 @ 3:42pm 
Originally posted by LostManAbroad:
Originally posted by Kvakosavrus:
For realism we should have long decompression before returning from the deep.

Whatever. That would not obviously not fit with gameplay. My suggestion could be done in such a way that it doesn't slow down gameplay. I made the suggestion, the majority doesn't seem to like it. Fair enough. As I said in my OP the game is still great if this isn't changed, it is just something I would like to see changed myself. I'm done arguing this.
Sorry, but unless you're trying to create some sort of simulation, adding "realism" to video games is always, always the wrong choice.

Maybe one day you'll be able see that.
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Date Posted: May 1, 2020 @ 9:29am
Posts: 15