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I wouldn't want Ryley back at all, he's bankrupt after Alterra tried collecting on what he owes them.
I'm ok with that. Most of the exploration games I have have voice acting. I don't project myself into the protagonist, I play along as what the protagonist was written into, understand their motivations, their thoughts. That's what I call immersion.
I'm okay with both, but I don't feel like it works well with Deep Freeze and I know I'd have felt the same with Ryley.
I wish Robin, the Xenolinguist, was mute. She could communicate to others via sign language (would also give her something to do with her hands, and it can be ASL or any other SLs or they can make one up) and the PDA would read what she's saying aloud. I'd still be complaining about the character a bit, but it'd be interesting at least.
As much as I enjoy Tom Jubert's writing - and Robin's voice acting - it's messing with what worked in the original game - part of what made the game so immersive is that we were able to project ourselves onto the protagonist.
Now we're *constantly* reminded that it's not *us* playing - it's us controlling someone else - FAR less immersive.
Everything else I agree with though.
Having her be voiced clearly gives the game a different direction, but so does her being there by free will, having people to talk with, as does the more restricted map design.
It's different for sure, but I also think having the same open-ended exploration as the first game, but reusing many assets would just become incredibly dull, and just inferior to the original game in every way, so I'm happy they're trying something new, and will wait to see the full product before I judge if it's a bad experiment or not.