Subnautica: Below Zero

Subnautica: Below Zero

View Stats:
This topic has been locked
Flytrap Jan 31, 2019 @ 8:02am
Why did you throw out the main character of the original game?
You could have easily made it so his rocket malfunctioned and he landed in the arctic part of the globe. Instead, you decided to throw a perfectly functional mute sheet we could have projected our personalities onto, and introduced these to appeal to the minority fandom.

Thats pathetic.
< >
Showing 31-41 of 41 comments
Girthquake Jan 31, 2019 @ 9:07am 
Originally posted by Raina:
Fairly sure voice lines aren't the final version. It will get spiffed up before full release just like everything else.

Side note. Last mc made it off planet canonically if you wait through the ending. They would have to go change the first games ending to make him suddenly crash land again. Personally I like the new one anyways, and ryley seriously deserves a break.... And probably some therapy.
I don't like the main character having voice lines at all, but it's good to hear that they'll re-record them. Maybe they'll fire their old VA director too...
I wouldn't want Ryley back at all, he's bankrupt after Alterra tried collecting on what he owes them.
Pauolo Jan 31, 2019 @ 9:10am 
Originally posted by Girthquake:
Originally posted by Pauolo:
To be honest I prefer playing a scientist than a glorified janitorial manager.
I partially agree, but you can say at this point the first MC has been promoted to Janitorial Supervisor. My main criticism is the voice acting and voice direction. I'm fine with being a Xenolinguist, I just think they missed a funny opportunity in making the MC mute again.

I'm ok with that. Most of the exploration games I have have voice acting. I don't project myself into the protagonist, I play along as what the protagonist was written into, understand their motivations, their thoughts. That's what I call immersion.
Uggabugga Jan 31, 2019 @ 9:13am 
Why are you complaining? now we can be KANGZ
Flytrap Jan 31, 2019 @ 9:17am 
Originally posted by Uggabugga:
Why are you complaining? now we can be KANGZ
wat
QQ Jan 31, 2019 @ 9:17am 
Originally posted by Feebs:
your tears, while enjoyable, are even more pathetic. This game is already outselling RE2make.
Link facts. Also, this is $20 and Re2 2019 is $$48-$60
Hans Blitz Jan 31, 2019 @ 9:21am 
Why complain over voiced lines, i'd be more worried about the context. last game you were sole survivor this game you are not. Maybe they will kill everything off in end game because your upset and want to be alone.. Play the first game if you want the exact same play and content. Im hoping they change things up a bit and don't go a predicable route and end the game on some boring note and not allow me too continue too play with some goal like collecting more alien tech to pay off the bill you'll inccur from this company.
Girthquake Jan 31, 2019 @ 9:24am 
Originally posted by QQ:
Originally posted by Feebs:
your tears, while enjoyable, are even more pathetic. This game is already outselling RE2make.
Link facts. Also, this is $20 and Re2 2019 is $$48-$60
Look at the steamcharts data, he doesn't know what he's talking about.

Originally posted by Pauolo:
I'm ok with that. Most of the exploration games I have have voice acting. I don't project myself into the protagonist, I play along as what the protagonist was written into, understand their motivations, their thoughts. That's what I call immersion.
I'm okay with both, but I don't feel like it works well with Deep Freeze and I know I'd have felt the same with Ryley.
I wish Robin, the Xenolinguist, was mute. She could communicate to others via sign language (would also give her something to do with her hands, and it can be ASL or any other SLs or they can make one up) and the PDA would read what she's saying aloud. I'd still be complaining about the character a bit, but it'd be interesting at least.
Girthquake Jan 31, 2019 @ 9:25am 
Originally posted by Cenobite:
i'd be more worried about the context. last game you were sole survivor this game you are not.
Makes sense in context of the story though, as the sole survivor you paved the way to open the planet to everyone, and Alterra knows there are things on the planet that researchers would wanna see.
Cougarific Jan 31, 2019 @ 9:29am 
Originally posted by Girthquake:
Makes sense in context of the story though
Making sense is one thing - making it enjoyable is different.

As much as I enjoy Tom Jubert's writing - and Robin's voice acting - it's messing with what worked in the original game - part of what made the game so immersive is that we were able to project ourselves onto the protagonist.

Now we're *constantly* reminded that it's not *us* playing - it's us controlling someone else - FAR less immersive.
Girthquake Jan 31, 2019 @ 9:30am 
Originally posted by Cougarific:
Originally posted by Girthquake:
Makes sense in context of the story though
Making sense is one thing - making it enjoyable is different.

As much as I enjoy Tom Jubert's writing - and Robin's voice acting - it's messing with what worked in the original game - part of what made the game so immersive is that we were able to project ourselves onto the protagonist.

Now we're *constantly* reminded that it's not *us* playing - it's us controlling someone else - FAR less immersive.
I completely agree with you as well, just that it being a new character is okay in the context of the story. You might enjoy the character writing and voice acting, but I dislike it not just because it messed with what worked in the OG. I think it's crappy writing and even worse voice direction.
Everything else I agree with though.
Cucumbered Jan 31, 2019 @ 10:46am 
I don't understand how it has to be about gender politics because it's a black woman this time. Ryley wasn't caucasian either, clearly, but if it's a woman it's gender politics, and people suddenly get up in arms about how she's a lesbian etc. because they mistake a sister for a lover.

Having her be voiced clearly gives the game a different direction, but so does her being there by free will, having people to talk with, as does the more restricted map design.

It's different for sure, but I also think having the same open-ended exploration as the first game, but reusing many assets would just become incredibly dull, and just inferior to the original game in every way, so I'm happy they're trying something new, and will wait to see the full product before I judge if it's a bad experiment or not.
Last edited by Cucumbered; Jan 31, 2019 @ 10:48am
< >
Showing 31-41 of 41 comments
Per page: 1530 50

Date Posted: Jan 31, 2019 @ 8:02am
Posts: 41