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Deep, yes.
Also crowded, with small spaces to try and maneuver in. Therefor, completely unsuited to the Atlas.
Note, the devs have already determined there isn't room for the Cyclops, which could fit INSIDE the Atlas.
Even the fan-made medium sub, the Manta, probably is too big for most of BZ's map.
... The Sea Truck will provide most, if not all, of the utility that a Cyclops or Atlas could, in a much smaller package. That should be here for 27 February (if the schedule holds). It will have modules for storage, for sleeping, for carrying a Prawn suit, and more. The cab will be about as maneuverable, and as small, as a Seamoth.
This seems to be a fairly early video, but:
https://www.youtube.com/watch?v=iU1hzFG0HSY
My own personal thoughts, based on that video:
I dislike the Suit Attachment module; I'd like to be able to move directly from the suit to the interior. Maybe have the module grab the suit, and lift it up so it's laying on it's back when docked?
I like having a Storage module. Very useful for expeditions and such, away from your base.
Until Sleeping is important for survival, I'll probably skip that module.
Not sure what the one with the huge windows is for.
I'd like to see a specific Power module, to extend overall battery life. Not necessarily a generator (though, some deployable solar panels, like on the drop-pod, would be an awesome thing).
...
I wonder, though, if we can dock modules to a seabase, directly?
If so ... plant an X-tube on a foundation, connect a Sleeping module, a Power Module, and a Storage module. Add a linear corridor to the open port of the X (hanging off the edge of the foundation, slap a door between the two tubes, a hatch on the linear corridor's floor, and a Fabricator on the end-wall of that linear tube. Bam, microbase.
When you're done with that location, just take the modules off, link back up to a cab, and drive to the next location.... leaving just an "air shelter" behind (maybe deconstruct the Fabricator, though). Run pipes to a floating air pump, and you don't even need power for it!
And if you need to return to it for a while .... it's still there, to attach those modules to, again.
How about the Seaquest DSV 4600?
interesting idea but I would prefer to do two corridors one for the main truck and one for the modules.for the main tract: practically two corridors on top of each other and the upper one with a hatch to the truck.You probably do not even need nine corridors for the modules, you can simply make a module for the straight corridor.
So, in that video, the configuration is:
[Cab]
[Teleporter]
[Storage]
[Sleeping]
[Aquarium]
[Exosuit Mount]
There's no separate passageway, it's all just "move from one to the next".
I'm talking about (and I presented the idea in it's own thread, too) something you can build onto your base, on the end of a corridor ... a structure that can dock/attach to a Truck module.
So, an X-tube would provide up to four points to attach modules, at the ends of each arm, with a hatch at the top center of the X for entry/exit.
Stack two X-tubes, with a ladder inside, and you could attach up to eight modules to it.
And the idea is to attach the modules, and leave them there as parts of the base itself. A way to much more quickly build a base somewhere deep, where you might run out of air while building. Just pop out of the truck, build an X-tube (with or without a foundation platform), and start transferring modules from the Truck to the base.