Subnautica: Below Zero

Subnautica: Below Zero

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Basy Feb 9, 2019 @ 1:49pm
Seatruck
Ideas
Last edited by Basy; Feb 10, 2019 @ 12:24pm
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Showing 1-15 of 16 comments
Phoenix Feb 9, 2019 @ 1:56pm 
Nope, going by the size of the first game the Atlas - which is actually fan made and implementing it would probably not be as forward as you imagine - is simply to big to be usuable.
Phaota Feb 9, 2019 @ 3:00pm 
As Phoenix noted, the Atlas would definitely not be able to maneuver around the environment very well at all.
Malpheus Feb 9, 2019 @ 3:29pm 
We have the seatruck, which is like a mini cyclops / seamoth. Only, it gets pretty damn slow with all the modules attached and no upgrades to speed.
Deamo Feb 9, 2019 @ 4:36pm 
Screw the Seatruck I want the odyssey Sub.
Last edited by Deamo; Feb 9, 2019 @ 4:52pm
《ELIF_》 Feb 9, 2019 @ 5:58pm 
the Odyssey Sub and Atlas Sub, are both fan made content, which are also copy written by their owners, it won't be a straight forward implementation.
Basy Feb 10, 2019 @ 7:24am 
Or give us the Cyclops again
TheGraveDigger Feb 10, 2019 @ 7:54am 
Originally posted by Bad Game LP:
Or give us the Cyclops again
No point, cyclops wouldn’t be able to be fully utilized as cave enterences are much smaller for deeper areas
GM Pax Feb 10, 2019 @ 8:27am 
Originally posted by Bad Game LP:
Most sea areas are so deep [...]

Deep, yes.

Also crowded, with small spaces to try and maneuver in. Therefor, completely unsuited to the Atlas.

Note, the devs have already determined there isn't room for the Cyclops, which could fit INSIDE the Atlas.

Even the fan-made medium sub, the Manta, probably is too big for most of BZ's map.

... The Sea Truck will provide most, if not all, of the utility that a Cyclops or Atlas could, in a much smaller package. That should be here for 27 February (if the schedule holds). It will have modules for storage, for sleeping, for carrying a Prawn suit, and more. The cab will be about as maneuverable, and as small, as a Seamoth.
Basy Feb 10, 2019 @ 10:09am 
As I drove the seatruck so far but you can not use it, at least if you have several apartments.The compartments should be articulated.Like a train?
GM Pax Feb 10, 2019 @ 10:30am 
Originally posted by Bad Game LP:
As I drove the seatruck so far but you can not use it, at least if you have several apartments.The compartments should be articulated.Like a train?
That was the original vision, IIRC, but I don't know if that wil actually happen. At least for now, it may be a rigid, linear structure - just to get it into the game and working, you know?

This seems to be a fairly early video, but:

https://www.youtube.com/watch?v=iU1hzFG0HSY


My own personal thoughts, based on that video:

I dislike the Suit Attachment module; I'd like to be able to move directly from the suit to the interior. Maybe have the module grab the suit, and lift it up so it's laying on it's back when docked?

I like having a Storage module. Very useful for expeditions and such, away from your base.

Until Sleeping is important for survival, I'll probably skip that module.

Not sure what the one with the huge windows is for.

I'd like to see a specific Power module, to extend overall battery life. Not necessarily a generator (though, some deployable solar panels, like on the drop-pod, would be an awesome thing).

...

I wonder, though, if we can dock modules to a seabase, directly?

If so ... plant an X-tube on a foundation, connect a Sleeping module, a Power Module, and a Storage module. Add a linear corridor to the open port of the X (hanging off the edge of the foundation, slap a door between the two tubes, a hatch on the linear corridor's floor, and a Fabricator on the end-wall of that linear tube. Bam, microbase.

When you're done with that location, just take the modules off, link back up to a cab, and drive to the next location.... leaving just an "air shelter" behind (maybe deconstruct the Fabricator, though). Run pipes to a floating air pump, and you don't even need power for it! :steamhappy:

And if you need to return to it for a while .... it's still there, to attach those modules to, again.
Etherealtroll Feb 10, 2019 @ 10:32am 
Originally posted by Deamo:
Screw the Seatruck I want the odyssey Sub.

How about the Seaquest DSV 4600?
Basy Feb 10, 2019 @ 12:20pm 
GM Pax
interesting idea but I would prefer to do two corridors one for the main truck and one for the modules.for the main tract: practically two corridors on top of each other and the upper one with a hatch to the truck.You probably do not even need nine corridors for the modules, you can simply make a module for the straight corridor.
GM Pax Feb 10, 2019 @ 12:31pm 
Originally posted by Bad Game LP:
GM Pax
interesting idea but I would prefer to do two corridors one for the main truck and one for the modules.
I don't think you quite understand. The video, is the Sea Truck (in an early state). There is not a separate corridor. You move directly from one module to the next.

So, in that video, the configuration is:

[Cab]
[Teleporter]
[Storage]
[Sleeping]
[Aquarium]
[Exosuit Mount]

There's no separate passageway, it's all just "move from one to the next".

You probably do not even need nine corridors for the modules, you can simply make a module for the straight corridor.

I'm talking about (and I presented the idea in it's own thread, too) something you can build onto your base, on the end of a corridor ... a structure that can dock/attach to a Truck module.

So, an X-tube would provide up to four points to attach modules, at the ends of each arm, with a hatch at the top center of the X for entry/exit.

Stack two X-tubes, with a ladder inside, and you could attach up to eight modules to it.

And the idea is to attach the modules, and leave them there as parts of the base itself. A way to much more quickly build a base somewhere deep, where you might run out of air while building. Just pop out of the truck, build an X-tube (with or without a foundation platform), and start transferring modules from the Truck to the base.

Basy Feb 10, 2019 @ 9:44pm 
something is synonymous what I mean a module at the end of a tube. through a special entry and exit or a docking port
MellowRebel Feb 14, 2019 @ 9:32am 
Originally posted by Bad Game LP:
Or give us the Cyclops again
TYPE "item Cyclops" in console
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Date Posted: Feb 9, 2019 @ 1:49pm
Posts: 16