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2. By stating why something is bad and needs to be changed somehow isnt a suggestion of change.
3. Wont stop me from posting it, so this this means nothing to me.
Never said anything about her motives, only about HOW her character is written. She can have the exact same motivations while being written better.
Wont stop me from posting it, so this this means nothing to me, or was this supposed to bother me?
thats fair. Whether anyone agreed or not I wanted to express some things and while i admit it clearly got out of hand, i do stand by my words here.
I'm not naive to how these things pan out... I've seen many devs state things to be in ea and those things never get altered or fixed. I've learned not to take the ea thing to mean things will change for the better... honestly i'd rather have my negative expectations met than to have my positive expectations shattered.
And no, i dont expect Robin to wave her arms around, like a bat out of hell, but i had expected a human being to display human behaviors... it doesnt matter (as others here have stated) that she comes from the far future, where aspects of human life may as well be different... but nothing about a human's primal needs (like self preservation) will ever fade to the obscurities of time. Its not happening. You see your base of operations get buried, leaving you stuck in a seemingly hostile environment... you are not going to be casual and snarky about it... strong character or not....
Denim Chicken got it correct... this is feedback for the devs... whether the devs choose to heed or read, its whatever... anyone else's opinion to my 'novel' as 1 person calls it... i couldnt care any less tbh....
Same... honestly my best moments in this game are those where the characters arent talking... not because it semi revives the loneliness of the 1st game, but the fact i'm not hearing such awful writing. everything else about the game i absolutely love and I want to see this game succeed in all aspects.
I hope this dialog gets fixed before 1.0... thats all I want... just fix the writing... and honestly if Tom Jubert really has the credit to his name... then I can only blame him for not reviewing the scripts before they went into audio production. Yea, its ea, and these lines may be placeholders, believe me i fully acknowledge this, but this is the first impressions many are going to have with this game...
THANK YOU someone understands!!!!
" Mostly due to Alterra being a superbly powerful company, this likely not being first contact, and the fact that technology makes life super easy and comfortable."
none of that has anything to do with self preservation... at all... the notion that a company you work for or that you live in the far future with advance tech does not change fundamental primal behaviors in humans... your shelter gets buried under ice and snow, with you stuck exposed to harsh elements... even for mere moments your need to survive will over take your snark.
and besides... if Robin has "waited her entire life" to finally speak to or meet aliens isnt enough of clue to tell you this is indeed something entirely new to her, excuses you can draw from how her current depiction is... is just an excuse. Terrible writing is terrible writing, but it doesnt have to be this way.
will address separately.
I've seen this sort of thing described as "writing for the writers", its not our job to correct or justify what the devs present us, but some of us are willing to put in the time and effort to help those devs, even if all we are doing is providing feedback... I know for a fact these devs can do better than this... i've seen it so in S1... so I want to seem them do just as well here, if not better.
"This is but a small portion of my suggestion post (not yet released) but I figured I'd post just this bit separately as I continue to work on the full suggestions post... it is massive in comparison to this (6 pages single spaced size10 font on word)"
you could just read what I've posted... or not, its for the devs anyway...
(on page 9 now though)
I actually read his post. The devs, I think, will pay good attention to it considering its a very detailed post with many points of critique. Developers appreciate feedback, good and bad, unlike the community that follows them.
I think his/ her points are valid and i'm certain the developers will digest what was written and perhaps even take them into consideration when furthering the games development
Thats fine, its nice to know some people can enjoy things without my input on it.
Either you hadnt read my OP or you are ignoring the points i’ve made… her being from the future nor having a different culture has nothing to do with the primal instinct of self preservation.
I’m within 20 to 35 age range… which has nothing to do with any point i’ve made… whatever point you are trying to discredit here is literally clarified in my OP. you could just read what I've posted... or not, its for the devs anyway...
Which is why i specify the words/phrase “appropriate reactions” so many times… I expect someone with this personality to want to tackle this new world head on… but there are times where a character’s actions and reactions require the appropriate responses… this is not what happens in game. If imn swimming about having a frustrating time catching fish and Robin starts loling and saying “weee” or “wooohooo!” that sort of thing would be great, becuase at the moment “she’s having the absolute time of her life”. HOWEVER, this shouldnt happen immediately after seeing her home being destroyed nor should she have this attitude when an alien intellegence threatens to kill literally everyone she knows… INCLUDING HERSELF… especially when she should have no reason to believe the alien cant do it.
And i’ll repeat: “her being from the future nor having a different culture has nothing to do with the primal instinct of self preservation.” claiming otherwise is an excuse for poor writing.
In S1 you had those same exact tools, yet the threat of death was very real… how the player experiences that threat now varies between both S1 and BZ becuase in S1 we the players are superimposed into the role of Ryley, so his experiences were our experiences. With Robin, however, what she experiences is different than what we experience because she has her own agency… which is fine. But when presented a situation where we expect a certain reaction or response, and Robin’s written to have a reaction or response thats so far from any reasonable action, then there’s where the problem arises.
ROBIN: “Ive waited my whole like for this!”
Its a first for her....
Yes, company policy or governing law dictates you exclaim “I come in peace” as you aggressively disregard any protest of your presence and trespass on alien property which had stated your presence was welcomed… Please bring up how the alien changing its mind about how it wants her to stay with it so i can tell you how half-assed that writing is.
This is something i’d be willing to accept, though it was never hinted at. You may infer that it doesnt need to be, but i would say the same exact plot point was used throughout S1 and was constantly alluded to and shown.
Flaws also carried with them both compromises and consequences… both of which Robin never has, shows, nor experiences. You want to say Robin jumps into situations blind? Fine, then have her experience the consequences of her actions.
In S1 Ryley jumped into every blind as well, and the consequence for doing so was to get eye crawlers and wrappers sicked on him.
No, she didnt have a wow moment at the first research site… in fact, she had a ‘wow, the place is talking! Its never done that before”...moment, soooooo……….
Not everyone is ok with being talked down to in condescending tones. The line wasn't simply jarring, it was entirely unnecessary
.
That kind of garbage writing might fly in game thats not predicated on the horrors of survival and mystery, but S1 and BZ are games predicated on the horrors of survival and mystery. The key term here is ‘tone’... and it is ‘tonally inconsistent’ in a game predicated on the horrors of survival and mystery that an alien AI need to act tough and capable… just kills the immersion with that in the back of mind, doesnt it?
So she’s a mary-sue… knows when an alien ai is bluffing her, knows how it thinks, knows its useless without her… hell at this point she probably knows the plot and script of the game huh?... and this is okay writing because…..?
Tension? Mystery? Intrigue? Doubt those DLCs are coming anytime soon…
Sarcasm aside… don't excuse poor writing… it only hurts whatever argument or rebuttal you’re trying to make.
Al-an cant write his own dialog… blame the game’s writers. They are the one’s failing to seem smart. This sort of writing, especially for this line in reference, is why i believe Code Geass to be one of the worst animes in existence… all about trying (and failing) to seem smart. I cant imagine any engineer liking that show. (im ECS-IT btw)
Why?.... Why would it have done so sooner? How? How did she figure anything about an AI just got in her head damn near nano-seconds ago? What gave that away? What was the clue? There’s a dozen or 2 questions that can be asked about this and every one of them will likely be met with a half-assed ‘just cause’ or a answered with a shrug of the shoulders.
I am curious about your answers though, i will admit there could have been something i missed.
if the learning of aliens and their communications and interactions is Robin’s there for, then a PhD in psychology is worthless… maybe a PhD in Linguistics, and or something in the family of Biology and Physiology would serve much better. The file “the Arrival” is an excellent example of how those degrees would serve alien contact… even though that movie is dumb in execution… neat concept though.
Thats cool. I never said you nor anyone had to dislike the writing.
While im no avid watcher of Dr Who, I do know he is a character who is aware that he has multiple lives, so the majority of his adventures he has little reason to fear death. Robin does not have that… but if Dr should be used as inspiration (or any character for that matter), then that character should be fully studied. Every aspect: what makes them tick, why are they themself, what are their influences, what are their philosophies, why do they have those philosophies, etc… There's so much to study on a single character its mind blowing, but fully fledged characters can be dissected. If the Dr was an influence, then his notion of bravery would be justified by the existence of multiple lives.
I don't think her character should be changed, just how that character is written should change. She could still be that girl whose lifting to the fullest… but still, could be written better.
The game is ESRB 10+, but that doesn't mean we need to write *down* to the audience.
Challenge them - make it just as emotionally complex, layered and instructive as say, the mid-game parts of Talos Principle or our final interactions with the Sea Emperor.
Don't save the really *deep* stuff for the endgame. Ramp it up right from the start, beginning with Al-an.
There's a treasure trove of complex character development inherent in Al-an's "personality" - ease us into the complexity of the endgame writing by starting us off with a character that we have to dig deep to fully understand.
I also find issue with Robin. She rubbed off the wrong way when the first bits of dialogue we hear from her didn't at all match what just happened at the beginning, including Jenkins's disappearance. The writing does seem janky. The original had an excellent story that was told through discovery, and I don't get the feeling this story will be anywhere near the same quality.
Robin's personality is annoying to me, but that seems to just be the kind of person she is. For all we know so far future dialogue may be better and more humble in tone. I think the main problem is the attempt at writing a narrative with a game like this in general. The story feels like it's on rails now, rather than waiting out there to be discovered.
I agree fully on this, i figured the story here in BZ was put on rails to ease new players in, but gives no options for players to start without the new intro sequence.
I believe Unknown should add the option of letting players start with nothing with slight alterations to the intro and early sequence dialog(s) (this is something i'll be covering in my main post when its done), where we would start at station zero being caught in the avalanche and the player is pushed into the frozen lake. from there the temp habitat will be deployed and from there we're on our own. I also thing most (if not all) pre-made bases should be destroyed or found in disrepair (also covered in main post (not released yet)).
I'm sorry you're not enjoying it OP, though I wish you wouldn't dress up your opinion in faux-objectivity or ranting at the developer how to make or market their game. (do you have experience in doing either? I didn't see your credentials anywhere in the post. Dunning-Kruger effect is something we all have to watch ourselves for)
You just didn't like what you saw and Robin frustrated you as a protagonist. That's perfectly valid and legit. Your feelings are valid, you don't need to back them up with anything. I've felt that way about protagonists before with different games. Neku from The World Ends with You and Luke from Tales of the Abyss both being protagonists that made me want to throw the game against the wall. Maybe Below Zero just isn't for you? Maybe not everything has to be for you. Maybe something not being for you isn't automatically damning, even if it irritates the everloving sh** out of you. In my experience, part of being an adult is growing to accept this. Different folks like different things. That's a good thing.
I hope you don't have to wait long to find and play the kind of game you want to play, though. I mean that with all sincerity, life is short and we should all have things we love to spend time with.
EDIT: I'm also really enjoying the writing in general. While some of the "snark" banter between Robin and Sam grates on me just a tiny bit, in general I like how natural the dialogue sounds and I like how Robin is just kinda dealing with things as they come. Very often she says things I'm already thinking and such, esp. when dealing with the above spoiler.
It the same for me as with previous game - I loved the gameplay but hated the narrative.