Subnautica: Below Zero

Subnautica: Below Zero

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CaMrOn Jan 27, 2020 @ 3:59pm
Weapons
Ok, first things first, i understand why weapons were not incorporated in S1, the lead dev is against guns because of mass shootings. I personally am a firearm enthusiast, but my comment doesnt relate to that. I believe we need some sort of lethal means ( that tiny blade doesnt count ) to defend ourselves from the terrors of the deep. Logically it makes sense as the Alterra corp. clearly has the knowledge and ability to produce these means. I guess the core factor is the lead developers ideology but think about it, Subnautica clearly takes place in the future where lasers and gravity altering equipment exists (there was an alien rifle in a case at the quarantine platform). And in my personal opinion (no offense to the lead dev, he is a genious for creating S1) laser rifles or explosive torpedoes dont really go along with mass shootings. This is all just my thoughts on the matter. ( P.S Nobody respond with that stupid message from S1 about the massacre of Obraxis Prime, nobody cares.):steamfacepalm:
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Showing 1-15 of 63 comments
lordbean Jan 27, 2020 @ 4:11pm 
The tiny blade actually does count. You can kill a Reaper leviathan with a Stasis Rifle, a Survival Knife, and an attitude. (I'm not even kidding, I've done it.) The PRAWN suit's default-arm punch actually does a fairly large amount of damage also - you might be surprised how fast you can kill a large predator by punching it with a PRAWN suit.
Cougarific Jan 27, 2020 @ 4:14pm 
Call of Duty, PubG, Escape from Tarkov & ARMA 3 have lots of guns - why can't they add underwater exploration and survival?!?

O right - totally different games. Never mind.
Last edited by Cougarific; Jan 27, 2020 @ 4:14pm
lordbean Jan 27, 2020 @ 4:16pm 
Originally posted by Cougarific:
Call of Duty, PubG, Escape from Tarkov & ARMA 3 have lots of guns - why can't they add underwater exploration and survival?!?

O right - totally different games. Never mind.

Frankly I actually derive a huge sense of satisfaction from murdering vastly oversize predators with nothing but the knife. Every time a Brute Shark lands a hit on me it always makes me go "careful bud, I bite back..."
Cougarific Jan 27, 2020 @ 4:24pm 
To each his own - I've never killed any Leviathan in 400+ hours of play - never saw the point.
Nuggs Jan 27, 2020 @ 4:29pm 
I kinda hoped for some kind of weapon in the first game. then watched the lead devs video on the development of the game where he explained he didnt want to make a game with weapons due to all the mass shootings. which i can respect. Though i dont believe games with guns have much to do with people who actually go out and do mass shootings. Im not convinced simulated violence has anything to do with violence in real life. I feel the vast majority of people can tell the difference between what they do in a video game or see in a movie to what they should and should not do in real life.

But i concede to his views. His game, his choice any way. And like i said before i respect his deciosion

That being said, and having played through the first game twice. I kind of enjoy the feeling of being defenseless out in the wide open waters of an unfamiliar planet. I think it adds a big part to the fear aspect of the game. If i could go around harpooning or blasting any reaper leviathan out of existence then what would i have to fear in this game? practically nothing. Would make the game feel extremely boring in my opinion. Half the fun is going into dark places where you know any sized creature may be and have to be prepared to run. Of course you could always just use the stasis rifle to keep a giant in its place for a bit to run away or likewise, use the stasis rifle repeatedly on a creature of any size and then while its in its stasis bubble attack it with a knife or thermal knife. I just feel adding weapons would make the game a bit dull anyway. Id rather them keep weapons gone for multiple emersive reasons.
CaMrOn Jan 27, 2020 @ 4:29pm 
Originally posted by Cougarific:
Call of Duty, PubG, Escape from Tarkov & ARMA 3 have lots of guns - why can't they add underwater exploration and survival?!?

O right - totally different games. Never mind.
Underwater exploration and weapon implementation are as far apart in sophistication as you can get, so dont even go there, lore wise, weapons would and already do make sense in the world of Subnautica
CaMrOn Jan 27, 2020 @ 4:31pm 
Originally posted by lordbean:
The tiny blade actually does count. You can kill a Reaper leviathan with a Stasis Rifle, a Survival Knife, and an attitude. (I'm not even kidding, I've done it.) The PRAWN suit's default-arm punch actually does a fairly large amount of damage also - you might be surprised how fast you can kill a large predator by punching it with a PRAWN suit.
I see your point but we shouldnt have to go through that ( still keep the option though ) . In the future that we reside in, why should we be limited to mainly melee attacks?
Cougarific Jan 27, 2020 @ 4:34pm 
Originally posted by CaMrOn:
why should we be limited to mainly melee attacks?
Because this is Subnautica.

There are literally tens of thousands of pew pew games out there that allow you to solve your problems with violence.

This one doesn't. Why is it so hard for some people to just accept that and not try to shoehorn non-Subnautica game aspects into Subnautica? :steamfacepalm:
Last edited by Cougarific; Jan 27, 2020 @ 4:35pm
CaMrOn Jan 27, 2020 @ 4:40pm 
Originally posted by SIN7 PussNuggets:
I kinda hoped for some kind of weapon in the first game. then watched the lead devs video on the development of the game where he explained he didnt want to make a game with weapons due to all the mass shootings. which i can respect. Though i dont believe games with guns have much to do with people who actually go out and do mass shootings. Im not convinced simulated violence has anything to do with violence in real life. I feel the vast majority of people can tell the difference between what they do in a video game or see in a movie to what they should and should not do in real life.

But i concede to his views. His game, his choice any way. And like i said before i respect his deciosion

That being said, and having played through the first game twice. I kind of enjoy the feeling of being defenseless out in the wide open waters of an unfamiliar planet. I think it adds a big part to the fear aspect of the game. If i could go around harpooning or blasting any reaper leviathan out of existence then what would i have to fear in this game? practically nothing. Would make the game feel extremely boring in my opinion. Half the fun is going into dark places where you know any sized creature may be and have to be prepared to run. Of course you could always just use the stasis rifle to keep a giant in its place for a bit to run away or likewise, use the stasis rifle repeatedly on a creature of any size and then while its in its stasis bubble attack it with a knife or thermal knife. I just feel adding weapons would make the game a bit dull anyway. Id rather them keep weapons gone for multiple emersive reasons.
I also conceded to his ideas at one point and yes it is his game, but i feel there is a need for change somewhere. At least give us a middle ground. Besides, i believe not having access to effective lethal means breaks immersion. Think about it, we are for all due reasons, a scientist/explorer/researcher on an uncharted planet far away from federation space working for a massive corporation (Alttera). In reality, the unknown alone would warrant more than enough for a company like that to supply its employees with EFFECTIVE defensive equipment. Just take the Russians for example, who specially made space guns for their cosmonauts during their first moon landings.
CaMrOn Jan 27, 2020 @ 4:42pm 
Originally posted by Cougarific:
Originally posted by CaMrOn:
why should we be limited to mainly melee attacks?
Because this is Subnautica.

There are literally tens of thousands of pew pew games out there that allow you to solve your problems with violence.

This one doesn't. Why is it so hard for some people to just accept that and not try to shoehorn non-Subnautica game aspects into Subnautica? :steamfacepalm:
Im not shoehorning non-subnautica aspects, im just trying to make a point that we need better defensive options
Nuggs Jan 27, 2020 @ 4:52pm 
Originally posted by Cougarific:
Originally posted by CaMrOn:
why should we be limited to mainly melee attacks?
Because this is Subnautica.

There are literally tens of thousands of pew pew games out there that allow you to solve your problems with violence.

This one doesn't. Why is it so hard for some people to just accept that and not try to shoehorn non-Subnautica game aspects into Subnautica? :steamfacepalm:
Because everyone and their mothers thinks the devs should add or remove things in the game just because they subjectively think they should.

Literally like half the people in the forums lol. Ive been supporting subnautica since 2015 and im still supporting this game and any future projects. I just think the devs are good at what they do and are pretty good about listening to feed back from their community. Which is a big reason i kept coming back to subnautica during its early access phase. And i think thats also been UW biggest set back at the same time with development of below zero. Its nice their listening to fan feedback but theyre listening too much. They're tryng to please everyone. Which may have been kind of possible back when subnautica was in in EA and shortly after launch because they had a smaller community then. But with how large of a fan base they gathered on the first game its just not possible to please everyone any more. especially when you look at the steam forums and others about this game since day one of early access. Should have been a huge sign to the devs they cant do what everyone wants. But they still stuck true to their commitment to their fans. Which is nice and all but i believe this had a big deal to due with the lead writer leaving. My guess is the higher ups were constantly ordering people to change things and the lead writer probably just got tired of it and left. Its no big secret that them wanting to please their fans is the big reason theyve hit so many snags in below zeros development.

And to be fair. them making changes no matter how big or small is good. But once you start trying to apease everyone you fall flat. and thats anyone with a huge consumer base. Im willing to bet if they just stuck with what they were going for everything would have been fine. Because lets face it, no matter what they did, you would still have a lot of people who are behind whatever they chose to do with this game (myself included), a lot of people who complain just to complain, and a lot of people who just wanted this game to be more of the same as the first, in which case would be the very same people who would inevitably complain this game is just a copy and paste of the first.

But, what UW does at the end of the day is up to them. I just wish they would have had a vision for the game and stuck with it regardless of what all the complainers said. Cuz no matter what they do they're not going to get everyone to like or play below zero.
Cougarific Jan 27, 2020 @ 4:55pm 
Originally posted by CaMrOn:
we need better defensive options

*You*, not we.

Millions of players are perfectly happy with Subnautica as-is.
CaMrOn Jan 27, 2020 @ 4:57pm 
Originally posted by SIN7 PussNuggets:
Originally posted by Cougarific:
Because this is Subnautica.

There are literally tens of thousands of pew pew games out there that allow you to solve your problems with violence.

This one doesn't. Why is it so hard for some people to just accept that and not try to shoehorn non-Subnautica game aspects into Subnautica? :steamfacepalm:
Because everyone and their mothers thinks the devs should add or remove things in the game just because they subjectively think they should.

Literally like half the people in the forums lol. Ive been supporting subnautica since 2015 and im still supporting this game and any future projects. I just think the devs are good at what they do and are pretty good about listening to feed back from their community. Which is a big reason i kept coming back to subnautica during its early access phase. And i think thats also been UW biggest set back at the same time with development of below zero. Its nice their listening to fan feedback but theyre listening too much. They're tryng to please everyone. Which may have been kind of possible back when subnautica was in in EA and shortly after launch because they had a smaller community then. But with how large of a fan base they gathered on the first game its just not possible to please everyone any more. especially when you look at the steam forums and others about this game since day one of early access. Should have been a huge sign to the devs they cant do what everyone wants. But they still stuck true to their commitment to their fans. Which is nice and all but i believe this had a big deal to due with the lead writer leaving. My guess is the higher ups were constantly ordering people to change things and the lead writer probably just got tired of it and left. Its no big secret that them wanting to please their fans is the big reason theyve hit so many snags in below zeros development.

And to be fair. them making changes no matter how big or small is good. But once you start trying to apease everyone you fall flat. and thats anyone with a huge consumer base. Im willing to bet if they just stuck with what they were going for everything would have been fine. Because lets face it, no matter what they did, you would still have a lot of people who are behind whatever they chose to do with this game (myself included), a lot of people who complain just to complain, and a lot of people who just wanted this game to be more of the same as the first, in which case would be the very same people who would inevitably complain this game is just a copy and paste of the first.

But, what UW does at the end of the day is up to them. I just wish they would have had a vision for the game and stuck with it regardless of what all the complainers said. Cuz no matter what they do they're not going to get everyone to like or play below zero.
They are not going to add weapons, i already am positive of that and never will i expect them to. I was just giving an idea with support behind it. In fact i love the game as it is right now but ive been coming up with ideas mainly because i want 1.0 to come out:steamhappy:
CaMrOn Jan 27, 2020 @ 5:01pm 
Originally posted by Cougarific:
Originally posted by CaMrOn:
we need better defensive options

*You*, not we.

Millions of players are perfectly happy with Subnautica as-is.
Okay instead of need, ill say we SHOULD have better defensive ways. I dont expect them to ever add weapons, trust me i know this, i was just giving a supported idea. As for the millions of players, youre wrong. Im sorry but as good as subnautica is, there has not been millions of players i can assure you on that. Furthermore i can also promise you im not the only one with this idea.
Last edited by CaMrOn; Jan 27, 2020 @ 5:03pm
Cougarific Jan 27, 2020 @ 5:05pm 
5 million copies sold (plus about 4.5 million free downloads during Epic's free giveaway week).

https://www.gamesindustry.biz/articles/2020-01-14-subnautica-has-sold-over-5m-copies
Last edited by Cougarific; Jan 27, 2020 @ 5:08pm
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Date Posted: Jan 27, 2020 @ 3:59pm
Posts: 63