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O right - totally different games. Never mind.
Frankly I actually derive a huge sense of satisfaction from murdering vastly oversize predators with nothing but the knife. Every time a Brute Shark lands a hit on me it always makes me go "careful bud, I bite back..."
But i concede to his views. His game, his choice any way. And like i said before i respect his deciosion
That being said, and having played through the first game twice. I kind of enjoy the feeling of being defenseless out in the wide open waters of an unfamiliar planet. I think it adds a big part to the fear aspect of the game. If i could go around harpooning or blasting any reaper leviathan out of existence then what would i have to fear in this game? practically nothing. Would make the game feel extremely boring in my opinion. Half the fun is going into dark places where you know any sized creature may be and have to be prepared to run. Of course you could always just use the stasis rifle to keep a giant in its place for a bit to run away or likewise, use the stasis rifle repeatedly on a creature of any size and then while its in its stasis bubble attack it with a knife or thermal knife. I just feel adding weapons would make the game a bit dull anyway. Id rather them keep weapons gone for multiple emersive reasons.
There are literally tens of thousands of pew pew games out there that allow you to solve your problems with violence.
This one doesn't. Why is it so hard for some people to just accept that and not try to shoehorn non-Subnautica game aspects into Subnautica?
Literally like half the people in the forums lol. Ive been supporting subnautica since 2015 and im still supporting this game and any future projects. I just think the devs are good at what they do and are pretty good about listening to feed back from their community. Which is a big reason i kept coming back to subnautica during its early access phase. And i think thats also been UW biggest set back at the same time with development of below zero. Its nice their listening to fan feedback but theyre listening too much. They're tryng to please everyone. Which may have been kind of possible back when subnautica was in in EA and shortly after launch because they had a smaller community then. But with how large of a fan base they gathered on the first game its just not possible to please everyone any more. especially when you look at the steam forums and others about this game since day one of early access. Should have been a huge sign to the devs they cant do what everyone wants. But they still stuck true to their commitment to their fans. Which is nice and all but i believe this had a big deal to due with the lead writer leaving. My guess is the higher ups were constantly ordering people to change things and the lead writer probably just got tired of it and left. Its no big secret that them wanting to please their fans is the big reason theyve hit so many snags in below zeros development.
And to be fair. them making changes no matter how big or small is good. But once you start trying to apease everyone you fall flat. and thats anyone with a huge consumer base. Im willing to bet if they just stuck with what they were going for everything would have been fine. Because lets face it, no matter what they did, you would still have a lot of people who are behind whatever they chose to do with this game (myself included), a lot of people who complain just to complain, and a lot of people who just wanted this game to be more of the same as the first, in which case would be the very same people who would inevitably complain this game is just a copy and paste of the first.
But, what UW does at the end of the day is up to them. I just wish they would have had a vision for the game and stuck with it regardless of what all the complainers said. Cuz no matter what they do they're not going to get everyone to like or play below zero.
*You*, not we.
Millions of players are perfectly happy with Subnautica as-is.
https://www.gamesindustry.biz/articles/2020-01-14-subnautica-has-sold-over-5m-copies