Subnautica: Below Zero

Subnautica: Below Zero

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The Snowfox really SHOULD have the ability to go over water.
I mean... It's a HOVER bike. That, and there are plenty of glacial and land masses separated from each other by water. Are we suppose to just build hover bike pads at each? At the very least, it should come as an upgrade feature.
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Showing 1-15 of 19 comments
Raina May 12, 2019 @ 4:00pm 
Well, hovering over water is actually harder than you would think. Unlike solid ground water can be displaced much easier and will make a hovercraft far less viable. It is of course a sifi game so anything can happen. But with how that bike works it wouldn't make a lot of sense to travel over water.
bongerman85 May 12, 2019 @ 6:45pm 
thats why u can pick it up and put it in your inventory, although the size requirement totally sucks
AlwaysBCentering May 12, 2019 @ 7:07pm 
I agree but I think they need to separate land from water vehicles. I would also like the snowfox to bounce less. I like the way the jeep moves in Halo, and I wish it were more like that.
Andreas May 13, 2019 @ 10:50am 
Originally posted by Raina:
Well, hovering over water is actually harder than you would think. Unlike solid ground water can be displaced much easier and will make a hovercraft far less viable
Hovercraft work perfectly on water. Do I have to link to the Wikipedia article?

Of course, the hover bike is not actually a hovercraft, so who knows ...

But if it did work on water, it would be far more useful.
Raina May 13, 2019 @ 11:04am 
Originally posted by Andreas:
Originally posted by Raina:
Well, hovering over water is actually harder than you would think. Unlike solid ground water can be displaced much easier and will make a hovercraft far less viable
Hovercraft work perfectly on water. Do I have to link to the Wikipedia article?

Of course, the hover bike is not actually a hovercraft, so who knows ...

But if it did work on water, it would be far more useful.
It takes an incredibly large output of air pressure to hold it up over water it's not the same as land. And the snowfox is... Tiny. Like I said. It is sifi so stuff happens. We do have space travel in the game. But still logically are still kinda limit on how much tech you can fit into such a slender bodied vehicle.
Dyna May 13, 2019 @ 1:16pm 
It just need an altitude PID set to land and water gosh.... and hovercrafts aint really a new invention.

PrimeSonic May 13, 2019 @ 1:30pm 
Originally posted by Raina:
Well, hovering over water is actually harder than you would think. Unlike solid ground water can be displaced much easier and will make a hovercraft far less viable. It is of course a sifi game so anything can happen. But with how that bike works it wouldn't make a lot of sense to travel over water.
You're trying to use real world physics to justify a game mechanic.
That's not really the direction you should be coming from.
The dev team can code this to work however they want with as much or as little regard for physics as they care to apply.

Ask yourself, does limiting this vehicle to solid ground only promote the type of player experience the design team is going for?

In my mind, they don't want us gliding over the gliding over top of the water since that might lead to unintended sequence breaking.
If they limit the Snow Fox to just solid ground, they know exactly where the player is able to go.
Allowing the hover bike to go over water might make it too easy for players to go outside the bounds of the play area, sort of how the big ghost leviathans kept you from going too far into the void in the original game.
Last edited by PrimeSonic; May 13, 2019 @ 1:32pm
SkEyE May 13, 2019 @ 3:46pm 
The Mobile Vehicle Bay has no trouble floating over water so in this universe of technology the hoverbike should be able to do the same.
MASTAXPLODER May 13, 2019 @ 4:03pm 
It should totally hover over the water. Hovering would give more use to stuff like the air bladder, you could hover around free diving in the shallows of areas.
MASTAXPLODER May 13, 2019 @ 4:09pm 
Originally posted by PrimeSonic:
If they limit the Snow Fox to just solid ground, they know exactly where the player is able to go.
Allowing the hover bike to go over water might make it too easy for players to go outside the bounds of the play area, sort of how the big ghost leviathans kept you from going too far into the void in the original game.

There could be freezing temperatures to the north and these guys to the warmer south.

https://vignette.wikia.nocookie.net/subnautica-arctic/images/9/95/KiteWing.jpeg/revision/latest?cb=20190403041352
Holy Athena May 13, 2019 @ 6:09pm 
Originally posted by Not Yoshimitsu:
Originally posted by Raina:
Well, hovering over water is actually harder than you would think. Unlike solid ground water can be displaced much easier and will make a hovercraft far less viable. It is of course a sifi game so anything can happen. But with how that bike works it wouldn't make a lot of sense to travel over water.

We can already do this though, now remember the year and the fact we're using Nanotech.

The way we hover over water is drastically different technology than the way the hover bike is hovering over land. Completely different physics at play, and completely different technology. No the hoverbike wouldn't work with how its designed to hover over water.

Of course as someone said this is a sci fi game, so anything is possible "cuz technology" excuse, but realistically it isn't possible with the snow foxes current design.
Holy Athena May 13, 2019 @ 6:12pm 
Originally posted by PrimeSonic:
Originally posted by Raina:
Well, hovering over water is actually harder than you would think. Unlike solid ground water can be displaced much easier and will make a hovercraft far less viable. It is of course a sifi game so anything can happen. But with how that bike works it wouldn't make a lot of sense to travel over water.
You're trying to use real world physics to justify a game mechanic.
That's not really the direction you should be coming from.
The dev team can code this to work however they want with as much or as little regard for physics as they care to apply.

Ask yourself, does limiting this vehicle to solid ground only promote the type of player experience the design team is going for?

In my mind, they don't want us gliding over the gliding over top of the water since that might lead to unintended sequence breaking.
If they limit the Snow Fox to just solid ground, they know exactly where the player is able to go.
Allowing the hover bike to go over water might make it too easy for players to go outside the bounds of the play area, sort of how the big ghost leviathans kept you from going too far into the void in the original game.

Big ghost leviathans didn't do anything to stop anything. Just saying.. They were an easter egg if anything, but had no real gameplay mechanics, sure they were somewhat hostile, but not difficult to get past either.

But I believe you're right, that the resaon to keep it land only is for several reasons

1) So they can do story sequences that wont break

2) to give the feeling of "limits" which is important for gameplay. Having 1 thing be able to do everything and not need multiple vehicles, tools, etc. starts diminishing gameplay and enjoyment.

BubblyGuts May 14, 2019 @ 12:35am 
Originally posted by (Lakega) Holy Athena:
Originally posted by PrimeSonic:
You're trying to use real world physics to justify a game mechanic.
That's not really the direction you should be coming from.
The dev team can code this to work however they want with as much or as little regard for physics as they care to apply.

Ask yourself, does limiting this vehicle to solid ground only promote the type of player experience the design team is going for?

In my mind, they don't want us gliding over the gliding over top of the water since that might lead to unintended sequence breaking.
If they limit the Snow Fox to just solid ground, they know exactly where the player is able to go.
Allowing the hover bike to go over water might make it too easy for players to go outside the bounds of the play area, sort of how the big ghost leviathans kept you from going too far into the void in the original game.

Big ghost leviathans didn't do anything to stop anything. Just saying.. They were an easter egg if anything, but had no real gameplay mechanics, sure they were somewhat hostile, but not difficult to get past either.

But I believe you're right, that the resaon to keep it land only is for several reasons

1) So they can do story sequences that wont break

2) to give the feeling of "limits" which is important for gameplay. Having 1 thing be able to do everything and not need multiple vehicles, tools, etc. starts diminishing gameplay and enjoyment.


This right here.
WWDragon May 14, 2019 @ 3:23am 
I agree with OP.
Hovercraft should work on water!

real or game doesn't matter... the company isn't going to make exploration craft that are single use only; that'd be an inefficient use of resources.
Andreas May 14, 2019 @ 7:26am 
Originally posted by Raina:
It takes an incredibly large output of air pressure to hold it up over water it's not the same as land.
How do you make up that kind of nonsense? It takes exactly the same amount of air pressure. It simply doesn't matter if a hovercraft goes over land or water.
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Date Posted: May 12, 2019 @ 1:16pm
Posts: 19