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There are some big crevasses running through that area, you want to keep BOTH yourself and your sea truck in those.
The start of the crevasse can be found in the very edge of the kelp forest area, pretty much south east of your E drop base. Well away from the leviathan spawn.
Other than that, if you absolutly have to leave the crack for any reason look around..... It's called a leviathan for a reason, they are really really freaking huge and easy to spot.
The way the devs designed that area is to use those cracks. the stuff you want is in them. (At least in the part of it where the levis are.
Take theses words with great weight, and good luck in the depths my friend.
Truth be told, if they just made it louder I'd have no problem with it. But with the early-stage development state of the game causing graphical errors and the such, it has a tendency to not be visible, usually hidden by incorrect loading, and also dead silent. It will often rapidly swarm out of a crevice screaming like hell when it aggros and that grab attack makes me paranoid.
When you finally get the prawn suit, rapid bunching makes them spit you out with way less damage than the truck takes.
As was said by others use cracks in terrain by vent gardens to hide.
I think the Chelicerate could be more fierce and louder :)
I can only repair from the inside if I have modules attached. And if you have said modules attached chelly will catch you. Dropping modules in a crevasse and travel in only sea truck is much safer.
I'm all for having a *truly* scary, challenging creature in the game - tho its current location may not be ideal.
You say the Chelly has a small patrol area, so why is this a problem for you?
As far as I am aware, they mostly stick to just below the shallows, of the area they live in. Sure they'll chase you if you get into aggro range, but the Sea Glide is sufficient to get away
But as the other guy said... they're leviathans they are big and easy to see, and if you cannot see them... what are you looking at? From my experience they make plenty of noise when in your vicinity, so if they are managing to sneak up on you, you must not be paying attention.
I would appreciate it if you didnt try to universally and falsely apply your own experiences to my game and use it to write me off as a bad player. Graphical errors like wrong terrain at a distance disguise it, and they dont make any noise unless aggro'd onto something in my game. I've watched one for 20 minutes inside the Ventgarden, and he is dead silent when hes not mashing his face into the wall trying to get me every 10 seconds.
Theres also plenty of footage online showing various Leviathans sneaking up on people. Just because they are big doesnt mean you can see them if you aren't looking the right direction and the right time. That's why sound design is so important in Subnautica, it's one of the only games around that you can be attacked from above or below as well as the four cardinal directions. Theres more to be aware of than the human brain is accustomed to.
There's actually four of them. (I counted them as I murdered them)
You can put an uncooked fish in one of your quick inventory slots, and when it approaches hold it out. It looks like its attacking, but it will eat the fish out of your hand. It will then leave you alone for a short time. Once it starts to come at you again just hold out another uncooked fish. This also works with the sharks.