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Bir çeviri sorunu bildirin
Thanks for the investigative work!
I've found it useful for getting from point A to point B near the surface before diving deep.
As long as you stay near the surface (for refills) it's basically a Seaglide but without taking up 6 inventory slots - good for gathering runs.
That's what I thought, but why would currents just affect this piece of equipment and not vehicles or swim gear? Also, why doesn't the eastbound travel speed split the difference between northbound and southbound speeds? If northbound is against the current and southbound is with it, both eastbound and westbound speeds should be somewhere in between and they aren't.
I can see that, especially early in the game. I don't think I would continue with that once I had the Seatruck. I'd rather have the nearly 2 times diving duration of the Ultra High Capacity Tank to be on station longer and use the Seatruck to get from place to place.
to compare to
"Seatruck w 2 Modules Attached and Power Mod - Below Zero - 7.8 m/s"
i did also some tests:
Seatruck w 2 Modules Attached - Below Zero - 6.06 m/s
Seatruck w 2 Modules Attached and Afterburner - Below Zero - 10.55 m/s
Subnautica EA had directional differences in where you placed base reinforcement panels. Some directions (NSEW) gave more strength improvement. This was fixed by release time.
edit: and I wanted to bump this.
Right now Boost Tank is the fastest "vehicle" in the game (tho of limited usefulness when not near the surface).
It's also just incredibly fun to use.
I took it all the way from the pod to the Rocket Island the other day and was just laughing the whole way at the tremendous feeling of speed when skimming the surface.
However, I know nearly all your values are quite inaccurate (at least the ones for the original Subnautica). There must be something wrong with your methodology.
Please take a look at https://subnautica.fandom.com/wiki/Swimming_Speed
In original Subnautica:
Some things to keep in mind when doing your tests:
1) No speed changes were listed in the changelog
2) OP is still wrong even when compared to the Early Access movement speeds for the original Subnautica.
3) Those figures on the Wiki are updated. I know because I'm the one who updated it. I'm quite familiar with both the pre-release and current movement values.