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Повідомити про проблему з перекладом
Perhaps return to original logic with special creature aoe attacks as well, where if you do get an aoe ability trigger it attacks the first group, or implement new logic where it affects the farthest group? At the moment aoe abilities being used noticibly too often on groups of 1-2 monsters that are mid pack / second group that you have cleared with party members, wasting their round.
In closing, summon aoe abilities are far too random to strategize at all by comparison to original, and use far too many rounds trying to summon creatures into a full party. Monster groups are far too stupid to pose a threat relative to their exp value.
Red Dragons have a much higher "initiative" than what any character can hope for until around level 30. Even Grey and Blue Dragons have a very high initative. I'd be fairly certain it wasn't immediate in that round of combat, and unless you were casting a mind blade after the summon in that turn you would not have been able to attack it at all, so it might seem instant, but I'll assure you it wasn't :)
Also, with an elven mage and a gnome mage in my party, both max stats, the elf's action happens long before the gnomes, even if they're identical actions so the race of your caster may be coming into play as well...
But, again, a Red Dragon will have their action before even a level 25 Monk.
I've recently thought about a way to easily improve monster AI (both for summoned creatures and enemies), from a set of rules (I'm thinking of starting a new thread here, with the details -- maybe the devs will like it :) ), but that would definitely be a new feature. Monsters in the original games just selected attacks randomly.