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Defending a haven under attack from their forces will hurt the relationships, but not by much.
So yes, I will protect for the "greater good." The good of my larder.
Their "conflict" only lasts like a day or two anyway. If you'll manage to defend all the haven assaults - they'll lose all their aircraft and forces capable of assault and will cease offensive actions because they literally will have no means of carrying them out.
It's a drag and playing same 2 days of in-game time for an entire day of real time doing nothing but protecting havens can get annoying (and it often does), but it's still good opportunity to earn some extra resources and SPs until they stop.
Just make sure to not half-ass any missions against NJ. Out of the 3 factions i find them to be the scariest due to their love of rockets and napalm grenades.
Maybe a faction specific political capital resource? Spend X NJ capital to boost their relationship with another faction by Y and maybe some other fun options. Might also be interesting to move some pops(, and tech?) from defeated haven to the victorious one so you could theoretically have a single faction planet.
All of those are optional though? Do you have to be friendly with the foreign military occupying your country? I think PP's mechanics are atypical in a few ways, but I find them sensible. Really feels like your dealing with a "faction", or "ideology", and not just a single person. Can't please everyone.
Choosing which faction to please first also isn't really meaningful because no single faction offers anything unique besides certain soldier classes and weapon advantages. Techs unlocked from better relations are more sidegrades rather than linear upgrades since different factions' weapons excel in different areas. This conflicts with the relations mechanic that's tilted toward siding with a certain faction much more than others early to unlock their specialized techs quicker. Of course, you can also capture/scavenge weapons to research them but that depends on luck. Basically, PP is designed to be a time sink because of the fickle diplomacy, heavy resource focus and whack a mole cat and mouse with aliens worldwide.