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It was not just that. It was the fact they never fixed any of it. The game became abandonware less than a year after launch, when it received the final update. They had supported DoA 5 for over three years and the usual life cycle of a fighting game is around 5 to 6 years.
As for the DLC it was not the price that caused the issues, because DoA costume bundles were expensive af in 5 as well (I must know, I bought many). The reason why no one (including myself) spent a lot on the ones in 6 is because they were so uninspired and low quality, just copy paste of the most basic ideas. If you look at what awesome stuff there was in 5 you can't even imagine where all that creativity went off to. And yes, I realize some of it was carried over from 3 and 4 but many things were new amazing ideas unique to each fighter. And on top of that the normal costumes became fewer, just lazy recolors, and were still an incredibly grindy chore to get in comparison to the DoA 5 unlocking mechanism. And you have to cycle through all the DLC costumes you don't own every time instead of them remaining hidden.
DoA 6 only failed because it was really bad in general. Except for the graphics and the easier holds there is nothing good in it.
No one gona support game for free. Wanna game to be updated regulary buy DLC. But DoA community go nuts when devs release any dlc. Yes pricing was too expensive but majority of the people complained about mere existence of dlc and demanded they get it fo free... Yes your favorite character gonna be DLC because this is way it is from ancient times. Before it was super/ultra etc edition now it's DLC.
Most unique costumes was released pretty late. DoA 6 first DLC was not worse than DoA5 ones.
Once again it's publisher fault. They demanded more monetization. Devs with Shimbori in charge can only obey.
You mostly complained about dlc and costumes. Gameplaywise DoA6 not worse if not better than DoA5(grumpy grandpas(aka pro players) can disagree).
2.5K in Tekken 7 and thats olllld.
4K in Mortal Kombat 11 and thats about to make way for a new one.
For comparison, Elden Ring has 25K right now.
I think the market for good fighting games is expanding. But it's very dominated by a handful of franchises.
If DOA could lose it's stigma and be recognized as the solid, legitimate fighting game it is, I think there's a place.
But DOA has two stigmas now, both very hard to shake: sexualized female characters, and bad DLC monetization. DOA will probably forever carry the burden/blessing of hot babes fighting, whether it's fair to judge DOA on that or not. It can change it's monetization in KT reads the current market and/or grows a brain.
Im ready for a DOA7. I have more money to give into this series. No one seems to want to take it yet.
https://gamingbolt.com/dead-or-alive-7-was-in-development-but-then-got-cancelled-developer-says
https://www.eventhubs.com/news/2022/may/06/dead-alive-cancelation-hoax/
I m not sure what to think about this. It looks like a mixed reception on the developer side of things.
CS:GO for example would drop from top 100 if they where to remove the loot boxes. But Valve would never do that as can be seen with the examples above. CS:GO is what every NFT wants to be and then some.
Company went on a serious road with loads of DLC'S, overpriced things and season passes which is a terrible example of monetising the game. Hiding everything behind a season pass meh.
Just another reason why this game has died. Also censoring from doa5. Guess the company forgot that this is a fan-service game and not some e-sport thing they wanted.
Sexualization to DOA is what gore is to Mortal Kombat. It's the thing that put it on the map. If I remember correctly, they tried to shake of that 'stigma' back one 5 was first revealed, but walked it back upon fan backlash.
I get why they'd want to try it: They want to sit at the big boys table at EVO. But during 5's tenure, they got a big enough tourney scene of its own right to not really need EVO. Even in my home country of Australia, 5 garnered a pretty big community there. And I believe it was one of the main games being played at Battle Arena Melbourne DESPITE the stigma.
We need to get over this obsession with games making it to EVO. Not every game has to be played at EVO to be successful.