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well, nobody picked Marie at that weekly tournament so i guess that says something about her in competitive side
A. I don't have the damage to compete.
B. I don't have throw combos like everyone else.
C. I'm not able to apply pressure as well because I'm getting beat in priority every time.
So yeah, everyone has better combos, better damage, and is faster (despite Marie being the smallest character in the game). You're basically just doomed to lose a majority of your matchups if you pick her, which is unfortunate.
I'm sure ppl you met on C already doing them.
https://www.youtube.com/watch?v=RkeeBkAlvaY
Throw combos are only great if they actually land. In my experience landing throws online is pretty difficult...much less ones that aren't basic throws.
Throws that are a bit more cheesy are more valuable I guess...as in, not having to be that close and hitting well.
And I dunno, from what I've seen of Marie Rose her damage can get things done. But maybe Ayane is easier to use.
I think Bass is considered right now to be one of the best characters when played to his capacity.
Priority is a thing one has to try to gel with I guess...at the start of a fight, at least online, at the beginning of a fight one should probably expect to always be out-prioritized if just clashing strings.
I always expect to be hit first. So I'l try other stuff, sidestepping, or just blocking. I occasionally attack at start of round and sometimes get priority...I just don't expect it.
Combos are great as long as they aren't held...some strings in the game have a high chance of being held, lessening their value if done completely. Mixup's and fake out's become central gameplay because of that.
Another thing is trying to bait holds, to then throw for bigger damage. May work sometimes.
Before the C ranks most players only know one or two tactics they're good at at best. That changes somewhere along the way.
People above C ranks suddenly know how to hold your most important strings and use much more of the core mechanics of the game. As someone who is not experienced in Doa it will take some time to adjust.
Ryu and Honoka are my most played characters followed by Marie and especially the gap between Ryu and Marie is night and day.
Ryu`s quite hard to master but easily one of the strongest characters in the game.
Honoka is pretty decent as well, but she has a low range!
Characters like Ayane are still hard to deal with!
I`m not taking this game too srsly, so it`s easy for me to say that if I was you I`d just stick with characters u actually enjoy playing, no matter how much garbage they are.
This isn't what I'm saying at all, lol. You can suck with mid-top tier characters too, you know. It's just that you have to try a bit harder to win with Marie, that's all.
Yeah, Hayabusa is a pain in the ass with Marie for sure. He's just so fast and hard to keep up with, honestly. The only way I've managed to win against Hayabusa players is by pressuring them so they're not given time to set up. Otherwise, once a Hayabusa begins applying pressure, it's really difficult to find an opening.
He's definitely harder to play than Marie, but it also pays off since he's top tier material in DOA6 (not sure how he was in DOA5LR).
Yeah, that works to an extent, but you need to understand your limitations too. For example, I used to main Sakura back in SFIV days and the ONLY character worse than her, in the entire roster, was Dan. You had characters like Sagat who were incredibly OP at the time, so if you ever found yourself in a situation where Sakura was fighting Sagat, all you could really do is pray since she'd lose a majority of those matches.
There's nothing worse than seeing an OP character deal a simple 3-hit combo and do the same amount of damage you get out of a 6 or 7-hit. When the character is that much stronger than you are, it's really hard to compete (it's also why 9 times out of 10, you see the same handful of characters in the top 8 at tournaments since the lower tier characters were knocked out in the top 16 or lower). Don't get me wrong, I understand what you're saying, but regardless of how good you get with Marie, it'll never bridge the gap between her character and say... Hayabusa or Ayane for example.
If we're going under the assumption that both players are of equal skill, Marie will lose that matchup probably 8-2 or 7-3. If you want to tackle those odds, then by all means... Just know what you're getting into, that's all. You're going to have to put in a bit more work than most of the other characters to get the same results, so your wins will be few and far between.
Long story short... Because of Marie's shortcomings, even an average Hayabusa or Ayane could stand up to you even if you're good with her. Their characters are covering their weaknesses, whereas your own character is weighing you down and you're having to try harder just to do the same thing these two are capable of. It's no different than trying to use a weaker gun in a FPS and constantly finding yourself losing to players who are using the stronger weapon(s).
If you want to win, pick someone else online and just use Marie in offline.
Secondary get you sh.t together and do some practice and studying: her P is i10, and if i recall right only 5 have i9(Eliot use 7P for i9). By the way Bass have i13. You end up against fist users? You know that MR is a nightmare for them if you know how to use Rondo.
To sum it up. MR was designed as counter fighter: she have no raw power, her moves way to short or have very big incoming, but her holds deals a lot of damage and her master holds gives you free launches as well. Whole her gameplay is a guessing game: whenever you guess wrong - you are punished, but when your opponent do so - they gonna cry like you do now.