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1-Awakening
2-His skill "Dragonic Aura Release"
Activate these 2 then you can kill your %60 HP left enemy with this combo
Grab then do Ultimate ASAP
Dai and his skills are my favourite currently.
His B and Y are also really good for closing off distance or catching someone off-guard and his X is great if you know your opponent is going to dodge or is really close to doing a special attack, it's really fast to pull off, can be used mid-combo and deals a lot of damage.
your bars while they go off. if the swords trap the ai then you can charge one bar then pull off
a combo with your ulti or other super skills and then automatically throw another draw out.
and the attack buff not bad as long as your not using draw as a last sec save yourself from
being hit.
draw swords trap + blackbeard dark end is an amazing mid range endless combo.
while having vegeta multiple blasts + draw arrows is a huge barrage at long range.
the atk buff good with other stuff that buff atk also and is just good for your punches.
Seriously, all the best looking moves can't be learned or equipped by your CaC.
Oh, I can't learn Star Platinum or The World, because Stands are unique to their individual user, but I can load myself down with 4 different Devil Fruits without exploding!
Ryo's moves are especially confusing, because it's just a bunch of guns he whips out!
And my favorite base skill would be the good ol Fire Fist to the face of all spammers!
Yet to find one who can react to this when trying to charge up! x'D
Has anybody else noticed that Asta's moves seal off the enemy's Ability Gauge for a while?
I don't watch / read Black Clover. But from what I understand, he has the power to negate magic. So it's pretty cool to see that mechanic being present in the game.
Imo CaCs have the best looking Ultimate.
And Ryo makes no sense. It is canon that Goku can't be harmed by guns. Cell also can't be harmed by guns. Since I beat Cell I am therefore more powerful than Cell therefore my character should be immune to anything Ryo can do and anything that the One Piece characters can do.
Not true, it has been made clear throughout the series from as far back as the days of Dragon Ball that the reason characters seem to be invulnerable is because they are enhancing their bodies with ki. When they drop their guard, or have neglected to keep their skills up for a long time, they become vulnerable to basic threats. Like how Goku was injured by a rock that Krillin threw at him WHILE HE WAS IN SUPER SAIYAN FORM!
Or how Tien received that scar on his chest by getting slashed by a knife from Mercenary Tao.
And don't forget the most recent example in Super, when Goku gets shot in the back by what Frieza described as a "common ray gun" that manages to take him out. Even though the first time Goku went Super Saiyan, he was shown tanking a Death Beam from Frieza directly to the face without any battle damage.
This was not an inconsistency, this was explicitly mentioned that Goku was injured because he dropped his guard, something which Whis had tried to warn him against, during an earlier part of the show / movie.
I've really been digging Kenshiro a lot, so I'll probably stick with his awaken the senses (with a phys def down ability), a grab move (still unsure which one I like the most but there are only what...4?).
The 3rd slot is the one I'm really unsure what to stick in. Been trying "Counter" moves, but they feel rather worthless except in certain situations and I have not really seen any "buff" moves besides Gon's as far as I can tell.
Might just slap Getsuga Tensho for a ranged moved and call it a day, which would also give a good assist move. Though I probably should look more into what skills can have elements/what elements work well with certain skills.
Ryo went to marvel and borrowed some adamantium bullets. It works on everything now.