Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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...If I Loved Ghosts/Tsushima - Will I Love/hate Sekiro ?
If its hard simply because the developers hide everything behind hidden learning trees... ?
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Showing 1-15 of 19 comments
No, the tools and skill trees are just supplemental boosts, save for maybe two early skills that you really need like Mikiri Counter. Nearly all of the game is based purely on your skill and understanding of enemies. There's also no grinding required. The power you can get is finite, and based primarily on how many bosses you've killed.
modex Jan 4 @ 1:15pm 
спс
Helstar Jan 4 @ 1:24pm 
i love them both , prefer more Sekiro
Frid Jan 4 @ 3:29pm 
Trek to Yomi is a good game for Tsushima fans.
The game is hard gameplay wise and requires knowledge of the bosses' patterns so you can consistently parry and counter to build up their posture bar faster which opens them for finishers, therefore killing them before their hp bar depletes. If you do not hit/parry bosses then their posture will recover. Ideally you wanna constantly be in melee and attacking/parrying, to a point where you barely even use healing. The game rewards skilful executions and its super fun once you get the hang of it.

The character progression does not really impact your strength at all. Unlockables and skills require input from player and they have very niche uses. You can't really out power and farm until the end of the game when you buy the dragon mask fragments which unlock the option to spend 5x skill points for 1 attack power. Other than that you can gain some hp (from killing mini bosses and world pick ups) and attack power (for killing major bosses).
SiF Jan 6 @ 4:18am 
Yes, you'll love it, but for different reasons that Tsushima. I've completed the game NG+4 times and have done everything, it took me around ~30ish hours for the first run and around ~20ish to platinum it. Now it's a piece of cake, but I can safely say that the game is not fair. It's a knowledge-based game, meaning you need to already know what is awaiting you and what to do which you can do only through experiencing the unfairness in the first place. People who deny this are delusional.
Not even comparable.
Mike Jan 8 @ 3:56am 
Sekiro is good for the first play through however the scaling is atrocious in new game plus
F.U.D.F. Jan 11 @ 4:44pm 
Originally posted by LuckyCheshire:
No, the tools and skill trees are just supplemental boosts, save for maybe two early skills that you really need like Mikiri Counter. Nearly all of the game is based purely on your skill and understanding of enemies. There's also no grinding required. The power you can get is finite, and based primarily on how many bosses you've killed.
That's why I love it so much. Great description. No classes/grinding/gear to mitigate my own shameful lack of raw input. This game is a treasure.
mastaform Jan 12 @ 12:43pm 
Sekiro is a muscle-memory game where the combat is the highlight. GOTS has good combat but Sekiro is way more fine-tuned and intense.
It depends on what you liked about GOTS. If it's the Japanese aesthetic, that's all you'll get out of this.
Kalameet Jan 12 @ 1:16pm 
They're vastly different games.

Sekiro plays exactly like an arcade game of the past. It requires only muscle memory, memorizing all enemy patterns, and make a flow out of them. Everything else but boss battles is rather lackluster

You'll spend most of the game mashing R1 and spamming precise deflects, until everything dies.
The key for Sekiro is perfect parry/deflect, i.e. tapping the key for Block (I am a K & M player, that will be tapping the right mouse button). I am just a regular game player and I am over 60 yrs old. It took quite a few months to learn to execute perfect parry/deflect. You will need a success rate at least 60%. But with that level, you will still die quite a few times. It is wise to backup manually the saved game files. I did that for the first year playing this game.
Ghost of Tsushima is TOTALLY different to Sekiro. You can get round G.O.T. with good understanding of the different stances. And you have different types of armours for extra advantage. In Sekiro, there is no such thing. There is only one weapon + tools. That's it. Also, Sekiro is designed in such a way that you HAVE to defeat a boss to get past each stage. I mean one just cannot run past the boss and carry on! So, it forces the player to "gitgud".
Backing up the saved game files does really help. For one reason and one major different between Sekiro and Ghost of Tsushima is that Sekiro has a punishment feature though it has a 30% chance not taking place. When the punishment takes place, you will lose half of your unused XP and sens (money). I mean each time you die, you have 70% chance that the punishment will happen. So, if you fail to defeat a boss repeatedly, you will run out of healing potions, sugars, etc.. By the way, the only sugars you need to use is the red and green ones. Remember that.
In Ghost of Tsushima, perfect parrying doesn't give you much advantage. You are still relying on stances to defeat enemies. But in Sekiro, if you can perfect parry, you just cannot die. And by successfully parrying enemies' attack, especially the higher ranking enemies, they suffer massive posture damage. And when their posture bar is full, they are totally stunned, giving Sekiro, i.e. you, all the time to execute a deathblow.
The two games may look similar but the combat mechanics are totally different. After spending over 3,600 hrs in Sekiro then moving onto Ghost, and when I finished Ghost, I went back to Sekiro, my timing for the perfect parry was totally messed up. However, Ghost does provide a much larger map and does give a more open map, whereas Sekiro is very linear. There is not much exploring opportunity in Sekiro. You don't have much time enjoying the scenery during a fight. It is so intense and demand you to give 100% concentration.
Finally, an advice for playing Sekiro. Sekiro is a highly trained shinobi, i.e. ninja, an assassin. Don't just charge in and fight like Conan the Barbarian. It may get a bit boring, but in every map, every district, there is always a route for you to stealth kill most if not all the minions. Oh, and never face more than 2 minions. Sekiro, the game is designed in a such a way that you will be severely punished if you want to face more than 2 minions. As Sekiro does not deal area damage. Well, there is one skill where Sekiro can swipe at enemies surrounding him, but this is more a stun than attack to allow him to get out of being surrounded.
Hope this help. Sekiro is a great game. I will definitely go back for some more. Good luck and have fun :)
this game will make you angry and piss you off are you prepared for that
but i cant stop playing...
Respawn points suck after a certain point. There, I said it. Having to kill your way through a whole gauntlet of enemies repeatedly to get to the one boss you are having difficulty with (only to die in less than a minute probably) will wear you down.

Glad that was (mostly) fixed in Elden Ring.
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