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The character progression does not really impact your strength at all. Unlockables and skills require input from player and they have very niche uses. You can't really out power and farm until the end of the game when you buy the dragon mask fragments which unlock the option to spend 5x skill points for 1 attack power. Other than that you can gain some hp (from killing mini bosses and world pick ups) and attack power (for killing major bosses).
It depends on what you liked about GOTS. If it's the Japanese aesthetic, that's all you'll get out of this.
Sekiro plays exactly like an arcade game of the past. It requires only muscle memory, memorizing all enemy patterns, and make a flow out of them. Everything else but boss battles is rather lackluster
You'll spend most of the game mashing R1 and spamming precise deflects, until everything dies.
Ghost of Tsushima is TOTALLY different to Sekiro. You can get round G.O.T. with good understanding of the different stances. And you have different types of armours for extra advantage. In Sekiro, there is no such thing. There is only one weapon + tools. That's it. Also, Sekiro is designed in such a way that you HAVE to defeat a boss to get past each stage. I mean one just cannot run past the boss and carry on! So, it forces the player to "gitgud".
Backing up the saved game files does really help. For one reason and one major different between Sekiro and Ghost of Tsushima is that Sekiro has a punishment feature though it has a 30% chance not taking place. When the punishment takes place, you will lose half of your unused XP and sens (money). I mean each time you die, you have 70% chance that the punishment will happen. So, if you fail to defeat a boss repeatedly, you will run out of healing potions, sugars, etc.. By the way, the only sugars you need to use is the red and green ones. Remember that.
In Ghost of Tsushima, perfect parrying doesn't give you much advantage. You are still relying on stances to defeat enemies. But in Sekiro, if you can perfect parry, you just cannot die. And by successfully parrying enemies' attack, especially the higher ranking enemies, they suffer massive posture damage. And when their posture bar is full, they are totally stunned, giving Sekiro, i.e. you, all the time to execute a deathblow.
The two games may look similar but the combat mechanics are totally different. After spending over 3,600 hrs in Sekiro then moving onto Ghost, and when I finished Ghost, I went back to Sekiro, my timing for the perfect parry was totally messed up. However, Ghost does provide a much larger map and does give a more open map, whereas Sekiro is very linear. There is not much exploring opportunity in Sekiro. You don't have much time enjoying the scenery during a fight. It is so intense and demand you to give 100% concentration.
Finally, an advice for playing Sekiro. Sekiro is a highly trained shinobi, i.e. ninja, an assassin. Don't just charge in and fight like Conan the Barbarian. It may get a bit boring, but in every map, every district, there is always a route for you to stealth kill most if not all the minions. Oh, and never face more than 2 minions. Sekiro, the game is designed in a such a way that you will be severely punished if you want to face more than 2 minions. As Sekiro does not deal area damage. Well, there is one skill where Sekiro can swipe at enemies surrounding him, but this is more a stun than attack to allow him to get out of being surrounded.
Hope this help. Sekiro is a great game. I will definitely go back for some more. Good luck and have fun :)
Glad that was (mostly) fixed in Elden Ring.