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The Monk's upward-slash might be a "cursed with knowledge"-type of situation where the boss' designer wrongfully assumed players will know how to deal with that move because in soulsgames, heavy upward slashes often deal very high stamina damage when blocked or outright cause a guardbreak.
Why does this matter? Because is possible to be so close to the monk that you can potentially block the blunt part of the naginata while its edge hits behind your block. For Corrupted Monk, you don't want to be completely pressed against the boss, as there's a few attacks that will still hit you, not break your posture or connect with the block but just outright hit. The easiest way to avoid this is to always be at the range of the edge and never any closer.
Yes, that upward slash can't be blocked and is not indicated as perilous. The guardian ape also has a grab that doubles as a sweep and bypasses the umbrella; the snake eyes have a grab that can be parried, and flame attacks will deal damage and affliction even if they are parried, while poisonous attacks won't and fear-based attacks will do neither if you have confetti on.
Most bosses have their own little twists on the rules.
So far the only move where i definitely call "bs, man" is Genichiro's Floating Passage (not sure if the Okami ladies at Fountainhead Palace also have this issue). I never go for the deflect, except the first two, then i jump over him asap, get 2 hits in and then a charged thrust.
I never managed to parry each hit. It's possible, but the slash before the big final one is a frame-perfect deflect, assuming you haven't deflected the one before too late. Otherwise, you only block. His 4-shot bow-combo is almost as bad (though it's easy to interrupt, if you react fast enough).
Owl Prime has some stuff his canceling Ichimonji into a sweeping attack and then sometimes turning the sweeping attack into a combo frustrate me. Every attack Monk has I struggle with but other than that I don't call bs on anything.
I never noticed how bs that move was either, until i did charmless (30% damage goes through if you just block an attack and don't deflect), where this attack started to feel cheap to me when trying to deflect, since it's (almost) guaranteed chip damage. You're also more likely do get posture broken by the second-to-last hit, due to the buffed enemies. Since then, i think, that this attack is not working as intended.
If you ever play this game again, pay attention the next time you fight him.
The whole fight becomes a bit flakey tbh, if you challenge yourself a little. For example, there's no way to avoid chip damage with lightning reversals either, unless you are doing it using Mist Raven (which also stuns Inner Genichiro immediately, instead of him throwing out a second lightning bolt). It's not a huge deal unless you're doing specific challenge runs (sword only and/or no damage), but it's really odd and inconsistent with later enemies.
Lightning Reversal on the Okami ladies deals chip damage when landing on your feet, but can be avoided if you throw the lightning back fast enough and the dragon deals no chip damage on lightning reversals at all.
This user really is on point:
This is mostly the correct answer to OP's question. The attack's hitbox means that if you block the attack it will hit twice, breaking your posture on the first hit and damaging you on the second. You have to deflect or dodge this attack to avoid damage.