Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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How come Corrupted Monk has a non indicated perilous attack?
One of its attacks hits right through block without any indicator at all. Is it a bug?
Originally posted by Don Lobo:
Corrupted Monk uses a naginata and the weapon has multiple hit boxes. It has a blunt hit box where it doesn't have an edge, and it's possible to tell you're deflecting it as the noise and effect will be slightly different, like the one you’d get when deflecting the big metal pipes that the big Taro dudes use. The other hit box is the edge, and the deflection animation and sound are the standard for any weapon with an edge.

Why does this matter? Because is possible to be so close to the monk that you can potentially block the blunt part of the naginata while its edge hits behind your block. For Corrupted Monk, you don't want to be completely pressed against the boss, as there's a few attacks that will still hit you, not break your posture or connect with the block but just outright hit. The easiest way to avoid this is to always be at the range of the edge and never any closer.
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Showing 1-15 of 18 comments
Vik Mar 10 @ 2:18am 
You might not have enough posture to block it. Other than that the perilous red attacks are clearly indicated as such. Try parrying it instead.
Last edited by Vik; Mar 10 @ 2:19am
The position and timings on some attacks are tricky, especially one of her upward slashes that can knock you up even if blocked, but it can still be deflected which might be why you don't get the "perilous" symbol (the only perilous attacks that can be deflected are thrusts, so it may have confused players). Some of her combo enders knock also you back even if you parry (but shouldn't deal damage or break your posture). Parrying those won't be punished, but you can try to anticipate and avoid them to keep the combat flow going.
Originally posted by Vik:
You might not have enough posture to block it. Other than that the perilous red attacks are clearly indicated as such. Try parrying it instead.
Pretty sure it hits even if posture isn't at full though not 100% sure. That being said it should just break stance, I don't know any other attacks in the game where if you block at full posture it deals dmg
Originally posted by JellyPuff:
The position and timings on some attacks are tricky, especially one of her upward slashes that can knock you up even if blocked, but it can still be deflected which might be why you don't get the "perilous" symbol (the only perilous attacks that can be deflected are thrusts, so it may have confused players).
Yeah pretty sure this is the attack I'm thinking of. Is there any other attack in the game that behaves like this?
Originally posted by OatsMealz:
Is there any other attack in the game that behaves like this?
Not that i can think of, no. There might be attacks that still shouldn't be blocked though, due to how it may put you in a more vulnerable spot for a follow-up.

The Monk's upward-slash might be a "cursed with knowledge"-type of situation where the boss' designer wrongfully assumed players will know how to deal with that move because in soulsgames, heavy upward slashes often deal very high stamina damage when blocked or outright cause a guardbreak.
Vik Mar 10 @ 4:28am 
Originally posted by OatsMealz:
Originally posted by JellyPuff:
The position and timings on some attacks are tricky, especially one of her upward slashes that can knock you up even if blocked, but it can still be deflected which might be why you don't get the "perilous" symbol (the only perilous attacks that can be deflected are thrusts, so it may have confused players).
Yeah pretty sure this is the attack I'm thinking of. Is there any other attack in the game that behaves like this?
Is it the quick right upward slash? And you get knocked back if you get hit by it? It is possible you can't block it fully but I'm not entirely sure. And actually yes, there are a few other such attacks in the game. I wasn't sure if she had one as well. Sakura dance from Inner Genichiro and a few attacks from isshin come to mind that you can't block fully but you can parry them and receive no damage.
The author of this thread has indicated that this post answers the original topic.
Don Lobo Mar 10 @ 1:15pm 
Corrupted Monk uses a naginata and the weapon has multiple hit boxes. It has a blunt hit box where it doesn't have an edge, and it's possible to tell you're deflecting it as the noise and effect will be slightly different, like the one you’d get when deflecting the big metal pipes that the big Taro dudes use. The other hit box is the edge, and the deflection animation and sound are the standard for any weapon with an edge.

Why does this matter? Because is possible to be so close to the monk that you can potentially block the blunt part of the naginata while its edge hits behind your block. For Corrupted Monk, you don't want to be completely pressed against the boss, as there's a few attacks that will still hit you, not break your posture or connect with the block but just outright hit. The easiest way to avoid this is to always be at the range of the edge and never any closer.
Linblum Mar 12 @ 9:38am 
skill issue
Schraube Mar 15 @ 6:59am 
Sekiro is sometimes inconsistent about its rules.

Yes, that upward slash can't be blocked and is not indicated as perilous. The guardian ape also has a grab that doubles as a sweep and bypasses the umbrella; the snake eyes have a grab that can be parried, and flame attacks will deal damage and affliction even if they are parried, while poisonous attacks won't and fear-based attacks will do neither if you have confetti on.

Most bosses have their own little twists on the rules.
Originally posted by Schraube:
Sekiro is sometimes inconsistent about its rules.

Yes, that upward slash can't be blocked and is not indicated as perilous. The guardian ape also has a grab that doubles as a sweep and bypasses the umbrella; the snake eyes have a grab that can be parried, and flame attacks will deal damage and affliction even if they are parried, while poisonous attacks won't and fear-based attacks will do neither if you have confetti on.

Most bosses have their own little twists on the rules.
I also noticed that in some cases wind up animations don't match up with the Kanji appearing. The Ape scream wind up starts well before the kanji appears.
Originally posted by thorin.hannahs:
The Ape scream wind up starts well before the kanji appears.
But in turn that move is very easy to anticipate. For example, he'll always follow it up after you parried him into a vulnerable state and are near him, like when you parry his "raising his sword and falling on you"-move. If i had to guess, it's to punish players getting too greedy.

So far the only move where i definitely call "bs, man" is Genichiro's Floating Passage (not sure if the Okami ladies at Fountainhead Palace also have this issue). I never go for the deflect, except the first two, then i jump over him asap, get 2 hits in and then a charged thrust.
I never managed to parry each hit. It's possible, but the slash before the big final one is a frame-perfect deflect, assuming you haven't deflected the one before too late. Otherwise, you only block. His 4-shot bow-combo is almost as bad (though it's easy to interrupt, if you react fast enough).
Last edited by JellyPuff; Mar 15 @ 7:38am
Originally posted by JellyPuff:
Originally posted by thorin.hannahs:
The Ape scream wind up starts well before the kanji appears.
But in turn that move is very easy to anticipate. For example, he'll always follow it up after you parried him into a vulnerable state and are near him, like when you parry his "raising his sword and falling on you"-move. If i had to guess, it's to punish players getting too greedy.

So far the only move where i definitely call "bs, man" is Genichiro's Floating Passage (not sure if the Okami ladies at Fountainhead Palace also have this issue). I never go for the deflect, except the first two, then i jump over him asap, get 2 hits in and then a charged thrust.
I never managed to parry each hit. It's possible, but the slash before the big final one is a frame-perfect deflect, assuming you haven't deflected the one before too late. Otherwise, you only block. His 4-shot bow-combo is almost as bad (though it's easy to interrupt, if you react fast enough).
Genichiro has been fine for me, sometimes his two slashes into nothing or two slashes into floating passage catch me off guard but if I do catch it I catch all of it and Genichiro is pretty much dead or close to it.

Owl Prime has some stuff his canceling Ichimonji into a sweeping attack and then sometimes turning the sweeping attack into a combo frustrate me. Every attack Monk has I struggle with but other than that I don't call bs on anything.
Originally posted by thorin.hannahs:
Genichiro has been fine for me, sometimes his two slashes into nothing or two slashes into floating passage catch me off guard but if I do catch it I catch all of it and Genichiro is pretty much dead or close to it.
I think he's fine too on a regular playthrough, but his Floating Passage is still not 100% deflectable (reasonably anyways).
I never noticed how bs that move was either, until i did charmless (30% damage goes through if you just block an attack and don't deflect), where this attack started to feel cheap to me when trying to deflect, since it's (almost) guaranteed chip damage. You're also more likely do get posture broken by the second-to-last hit, due to the buffed enemies. Since then, i think, that this attack is not working as intended.

If you ever play this game again, pay attention the next time you fight him.

The whole fight becomes a bit flakey tbh, if you challenge yourself a little. For example, there's no way to avoid chip damage with lightning reversals either, unless you are doing it using Mist Raven (which also stuns Inner Genichiro immediately, instead of him throwing out a second lightning bolt). It's not a huge deal unless you're doing specific challenge runs (sword only and/or no damage), but it's really odd and inconsistent with later enemies.
Lightning Reversal on the Okami ladies deals chip damage when landing on your feet, but can be avoided if you throw the lightning back fast enough and the dragon deals no chip damage on lightning reversals at all.

This user really is on point:
Originally posted by Schraube:
Most bosses have their own little twists on the rules.
Last edited by JellyPuff; Mar 15 @ 9:23am
Originally posted by JellyPuff:
Originally posted by thorin.hannahs:
Genichiro has been fine for me, sometimes his two slashes into nothing or two slashes into floating passage catch me off guard but if I do catch it I catch all of it and Genichiro is pretty much dead or close to it.
I think he's fine too on a regular playthrough, but his Floating Passage is still not 100% deflectable (reasonably anyways).
I never noticed how bs that move was either, until i did charmless (30% damage goes through if you just block an attack and don't deflect), where this attack started to feel cheap to me when trying to deflect, since it's (almost) guaranteed chip damage. You're also more likely do get posture broken by the second-to-last hit, due to the buffed enemies. Since then, i think, that this attack is not working as intended.

If you ever play this game again, pay attention the next time you fight him.

The whole fight becomes a bit flakey tbh, if you challenge yourself a little. For example, there's no way to avoid chip damage with lightning reversals either, unless you are doing it using Mist Raven (which also stuns Inner Genichiro immediately, instead of him throwing out a second lightning bolt). It's not a huge deal unless you're doing specific challenge runs (sword only and/or no damage), but it's really odd and inconsistent with later enemies.
Lightning Reversal on the Okami ladies deals chip damage when landing on your feet, but can be avoided if you throw the lightning back fast enough and the dragon deals no chip damage on lightning reversals at all.

This user really is on point:
Originally posted by Schraube:
Most bosses have their own little twists on the rules.
I am not the type to pursue a game until mastery, just don't have the will/discipline for it so Kuro-less is unlikely. For now I just want to use more arts and sub-weapons as I only ever do Ichimonji on accident and I now have the emblems/funds to go nuts with sub-weapons.
Xaphnir Mar 15 @ 10:52pm 
Originally posted by Don Lobo:
Corrupted Monk uses a naginata and the weapon has multiple hit boxes. It has a blunt hit box where it doesn't have an edge, and it's possible to tell you're deflecting it as the noise and effect will be slightly different, like the one you’d get when deflecting the big metal pipes that the big Taro dudes use. The other hit box is the edge, and the deflection animation and sound are the standard for any weapon with an edge.

Why does this matter? Because is possible to be so close to the monk that you can potentially block the blunt part of the naginata while its edge hits behind your block. For Corrupted Monk, you don't want to be completely pressed against the boss, as there's a few attacks that will still hit you, not break your posture or connect with the block but just outright hit. The easiest way to avoid this is to always be at the range of the edge and never any closer.

This is mostly the correct answer to OP's question. The attack's hitbox means that if you block the attack it will hit twice, breaking your posture on the first hit and damaging you on the second. You have to deflect or dodge this attack to avoid damage.
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