Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Really wish they'd just fill your spirit emblems each time you rest.
Seriously. I felt the same thing with bullets and vials in Bloodborne. Who actually enjoys grinding for these resources so they can continue to actually, y'know, play the game? Nobody. Nobody enjoys it. Please just let me play the game.
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Showing 1-15 of 39 comments
MMB Jan 22, 2024 @ 2:30pm 
Its called resource management a game mechanic to stop your mind from becoming numb like when you play Elden Ring.
Don Lobo Jan 22, 2024 @ 2:59pm 
They do. Every time you rest your emblems in storage will refill you to max. In fact, you can just sit (without resting) and spend sen to buy emblems as well. It's painless to do so and actively recommended to do whenever you have extra sen you're not using, and are likely to lose anyways.

Don't grind for emblems, it's a waste of time. Just never leave an idol with change in your pocket if you're not saving for anything and dump it all on emblems. I've beaten this game multiple times and never came anywhere near close to 0 emblems other than at the very beginning. Most of my runs I end up with 100s even.
Emperor Zero Jan 22, 2024 @ 3:47pm 
no need to even use spirit emblems apart from some situations any way and you can just buy them for a extortionate amount
CazadorDeLobo Jan 22, 2024 @ 6:49pm 
Not sure what you mean since it does, but if needing more, as soon as you get to the interior of Ashina Castle, start farming the samurai on the top floor with stealth kills. I believe if you get here early enough, they still only cost 10 Sen a piece; in ten minutes you could be maxed out IIRC.
Dylan Jan 23, 2024 @ 4:09am 
honestly there is so little to spend money on besides spirit emblems for most of the game
Snailor Lazzy Jan 23, 2024 @ 4:40am 
Originally posted by Don Lobo:
They do. Every time you rest your emblems in storage will refill you to max. In fact, you can just sit (without resting) and spend sen to buy emblems as well. It's painless to do so and actively recommended to do whenever you have extra sen you're not using, and are likely to lose anyways.

Don't grind for emblems, it's a waste of time. Just never leave an idol with change in your pocket if you're not saving for anything and dump it all on emblems. I've beaten this game multiple times and never came anywhere near close to 0 emblems other than at the very beginning. Most of my runs I end up with 100s even.

They only restore from what you have in storage and when I say "grind" I mean grinding for both emblems themselves and sen to buy them with. Most of the time it's whatever, but when I'm struggling with trying to beat a boss, yeah it happens that I run out entirely. I use emblems on the boss, I lose sen when he kills me and I don't really get much sen nor emblems from the run back. Eventually, I hit the point where I just run out and if I want to keep using the tools that the game has given me, I have to stop what I'm doing and just grind. It ruins my flow when I'm working on a boss.

I hated it in Bloodborne too. To me it's just like "I see you're working hard on beating the Orphan of Kos, but you appear to be out of blood vials. Looks like you'll have to stop playing the game for an hour so that you can go and fist pigs in the sewer."

It's forced downtime and it really sucks when I'm focused on a task.
Emperor Zero Jan 23, 2024 @ 5:44am 
Originally posted by Snailor Lazzy:
Originally posted by Don Lobo:
They do. Every time you rest your emblems in storage will refill you to max. In fact, you can just sit (without resting) and spend sen to buy emblems as well. It's painless to do so and actively recommended to do whenever you have extra sen you're not using, and are likely to lose anyways.

Don't grind for emblems, it's a waste of time. Just never leave an idol with change in your pocket if you're not saving for anything and dump it all on emblems. I've beaten this game multiple times and never came anywhere near close to 0 emblems other than at the very beginning. Most of my runs I end up with 100s even.

They only restore from what you have in storage and when I say "grind" I mean grinding for both emblems themselves and sen to buy them with. Most of the time it's whatever, but when I'm struggling with trying to beat a boss, yeah it happens that I run out entirely. I use emblems on the boss, I lose sen when he kills me and I don't really get much sen nor emblems from the run back. Eventually, I hit the point where I just run out and if I want to keep using the tools that the game has given me, I have to stop what I'm doing and just grind. It ruins my flow when I'm working on a boss.

I hated it in Bloodborne too. To me it's just like "I see you're working hard on beating the Orphan of Kos, but you appear to be out of blood vials. Looks like you'll have to stop playing the game for an hour so that you can go and fist pigs in the sewer."

It's forced downtime and it really sucks when I'm focused on a task.
what boss needs spirit emblems? most bosses are pretty resistant to most stuff and imo is probably easier and less distracting and annoying to just play without caring or relying about spirit emblems, it makes boss fights less fun if you are always thinking "if i lose i gotta go grind for 20 minutes" its like dark souls 2 bosses being 10x harder and more frustrating then they actually are because of the boss runs
Snailor Lazzy Jan 23, 2024 @ 7:24am 
Originally posted by Emperor Zero:
Originally posted by Snailor Lazzy:

They only restore from what you have in storage and when I say "grind" I mean grinding for both emblems themselves and sen to buy them with. Most of the time it's whatever, but when I'm struggling with trying to beat a boss, yeah it happens that I run out entirely. I use emblems on the boss, I lose sen when he kills me and I don't really get much sen nor emblems from the run back. Eventually, I hit the point where I just run out and if I want to keep using the tools that the game has given me, I have to stop what I'm doing and just grind. It ruins my flow when I'm working on a boss.

I hated it in Bloodborne too. To me it's just like "I see you're working hard on beating the Orphan of Kos, but you appear to be out of blood vials. Looks like you'll have to stop playing the game for an hour so that you can go and fist pigs in the sewer."

It's forced downtime and it really sucks when I'm focused on a task.
what boss needs spirit emblems? most bosses are pretty resistant to most stuff and imo is probably easier and less distracting and annoying to just play without caring or relying about spirit emblems, it makes boss fights less fun if you are always thinking "if i lose i gotta go grind for 20 minutes" its like dark souls 2 bosses being 10x harder and more frustrating then they actually are because of the boss runs

I enjoy actually using the tools that the game gives me because they're fun to use. Like I got Madame Butterfly on my second try in large part because I spent a lot of time watching her and learning her moveset and figuring out when she was going to jump so that I could knock her out of the air with shuriken. It's fun to watch the boss and realize that "I can throw a shuriken and use chasing slice to close distance here" or "they're staggered for long enough to hit them with an axe here" and so on. I enjoy approaching every boss like they're a puzzle.

But yes, that fun is diminished when experimenting with and using these tools also means forced downtime and there's really no reason for that to be the case. There should just be an infinite amount of emblems in storage to top me off each time I rest. Resource management in a game like this shouldn't be something that distracts me from the meat of the game, but it does and I think that's a flaw in the game design.
Emperor Zero Jan 23, 2024 @ 8:54am 
Originally posted by Snailor Lazzy:
Originally posted by Emperor Zero:
what boss needs spirit emblems? most bosses are pretty resistant to most stuff and imo is probably easier and less distracting and annoying to just play without caring or relying about spirit emblems, it makes boss fights less fun if you are always thinking "if i lose i gotta go grind for 20 minutes" its like dark souls 2 bosses being 10x harder and more frustrating then they actually are because of the boss runs

I enjoy actually using the tools that the game gives me because they're fun to use. Like I got Madame Butterfly on my second try in large part because I spent a lot of time watching her and learning her moveset and figuring out when she was going to jump so that I could knock her out of the air with shuriken. It's fun to watch the boss and realize that "I can throw a shuriken and use chasing slice to close distance here" or "they're staggered for long enough to hit them with an axe here" and so on. I enjoy approaching every boss like they're a puzzle.

But yes, that fun is diminished when experimenting with and using these tools also means forced downtime and there's really no reason for that to be the case. There should just be an infinite amount of emblems in storage to top me off each time I rest. Resource management in a game like this shouldn't be something that distracts me from the meat of the game, but it does and I think that's a flaw in the game design.
I agree the skills and tools are fun as hell but yeah the grind and downtime for them just made me not bother out of laziness, sometimes i would use mortal blade if I want to do cool slashes or use umberella if I'm at gun fort but overall i just never found a need for them. the lady buttefly thing is a cool mechanic to be able to hit her down with it so i can see using it there but in the game overall? nah, the more i played and the better i got the less and less i found the need to ever use skills.
MMB Jan 23, 2024 @ 10:32am 
Originally posted by Snailor Lazzy:
Originally posted by Emperor Zero:
what boss needs spirit emblems? most bosses are pretty resistant to most stuff and imo is probably easier and less distracting and annoying to just play without caring or relying about spirit emblems, it makes boss fights less fun if you are always thinking "if i lose i gotta go grind for 20 minutes" its like dark souls 2 bosses being 10x harder and more frustrating then they actually are because of the boss runs

I enjoy actually using the tools that the game gives me because they're fun to use. Like I got Madame Butterfly on my second try in large part because I spent a lot of time watching her and learning her moveset and figuring out when she was going to jump so that I could knock her out of the air with shuriken. It's fun to watch the boss and realize that "I can throw a shuriken and use chasing slice to close distance here" or "they're staggered for long enough to hit them with an axe here" and so on. I enjoy approaching every boss like they're a puzzle.

But yes, that fun is diminished when experimenting with and using these tools also means forced downtime and there's really no reason for that to be the case. There should just be an infinite amount of emblems in storage to top me off each time I rest. Resource management in a game like this shouldn't be something that distracts me from the meat of the game, but it does and I think that's a flaw in the game design.
Its not a flaw in design its part of game economy and without it prosthetic would be to streamline and the game would suffer, enemies and bosses would go down with less trial and error with no real repercussion, prosthetic tool gives an advantage and is "fun" but it has to have a price.
Kapitein Gnapmans Jan 23, 2024 @ 10:39am 
It's debatable, I can sure understand your point. There's a mod which does this if you are interested.

https://www.nexusmods.com/sekiro/mods/1591
Last edited by Kapitein Gnapmans; Jan 23, 2024 @ 10:42am
LightLance Jan 23, 2024 @ 10:53am 
If you play correctly, from a certain point in your first playthrough you will not have a shortage of emblems. Any boss in the game does not require emblems to defeat it.:Thy_Nice:
Don Lobo Jan 23, 2024 @ 11:51am 
Originally posted by Snailor Lazzy:
They only restore from what you have in storage and when I say "grind" I mean grinding for both emblems themselves and sen to buy them with. Most of the time it's whatever, but when I'm struggling with trying to beat a boss, yeah it happens that I run out entirely. I use emblems on the boss, I lose sen when he kills me and I don't really get much sen nor emblems from the run back. Eventually, I hit the point where I just run out and if I want to keep using the tools that the game has given me, I have to stop what I'm doing and just grind. It ruins my flow when I'm working on a boss.

I hated it in Bloodborne too. To me it's just like "I see you're working hard on beating the Orphan of Kos, but you appear to be out of blood vials. Looks like you'll have to stop playing the game for an hour so that you can go and fist pigs in the sewer."

It's forced downtime and it really sucks when I'm focused on a task.

Did you read any of my post at all? I said they take them from storage in the first line. Also, I gave you a way to avoid having to grind for them at all. If you consistently dump all extra sen on emblems before moving on, you WILL NEVER RUN OUT OF THEM. I've done runs where I actively wasted emblems just for the lulz, and this method still left me with over 600 at the end of the game.

If you ignore buying plenty extra when they are at 10, then yeah for sure it will take a long time to grind for them. If you just use all sen you're not needing (instead of losing it all when dying), from the very beginning of the game onwards, then you'll just keep getting more and more as you go through the game and losing no sen on dead. You can even buy them without resting.
Snailor Lazzy Jan 23, 2024 @ 1:47pm 
Originally posted by RE/PAKO:
Originally posted by Snailor Lazzy:

I enjoy actually using the tools that the game gives me because they're fun to use. Like I got Madame Butterfly on my second try in large part because I spent a lot of time watching her and learning her moveset and figuring out when she was going to jump so that I could knock her out of the air with shuriken. It's fun to watch the boss and realize that "I can throw a shuriken and use chasing slice to close distance here" or "they're staggered for long enough to hit them with an axe here" and so on. I enjoy approaching every boss like they're a puzzle.

But yes, that fun is diminished when experimenting with and using these tools also means forced downtime and there's really no reason for that to be the case. There should just be an infinite amount of emblems in storage to top me off each time I rest. Resource management in a game like this shouldn't be something that distracts me from the meat of the game, but it does and I think that's a flaw in the game design.
Its not a flaw in design its part of game economy and without it prosthetic would be to streamline and the game would suffer, enemies and bosses would go down with less trial and error with no real repercussion, prosthetic tool gives an advantage and is "fun" but it has to have a price.

God, I hate the kind of FromSoft fan that thinks that everything that gives the player flexibility also gives the player some imagined advantage over the game that they should not be using. It's funny that in your first comment in this thread, you implied that using these sort of tools "made your mind numb", when it seems more to me like you lack the creativity to think of how to effectively use anything but the basic mechanics.

If that's the hill you've decided to mount your machine gun on, you can keep it.
Snailor Lazzy Jan 23, 2024 @ 1:50pm 
Originally posted by lankaras:
It's debatable, I can sure understand your point. There's a mod which does this if you are interested.

https://www.nexusmods.com/sekiro/mods/1591

I might use that, actually. Thank you for pointing it out to me.
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Date Posted: Jan 22, 2024 @ 2:06pm
Posts: 39