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While the description is typically applied to action role-playing and action-adventure games, the core concepts of high difficulty, repeated character death driving player knowledge and mastery of the game world, sparsity of save points, and giving information to the player through indirect, environmental storytelling are sometimes seen in games in very different genres, the mechanics of which are sometimes described as Soulslike.
Literally visit Wikipedia sometimes lmao
Is Sekiro even a role-playing game? It feels less RPG than Devil May Cry.
Are metroidvanias also soulslike games?
Are Devil May Cry and Ninja Gaiden soulslike? Hard, limited save points. Fits the wikipedia description to the same extend as Sekiro.
Even Resident Evil 4 has many elements of SoulsLike definition from wikipedia.
What exactly makes Sekiro a souls like for you?
Honest question. No tricks or sarcasm.
Ninja Gaiden and many other games (most metroidvanias) have similar checkpoint mechanics that heal and reset enemies. Even healing spells can work similar to the healing flask. They also have big bosses.
But they have different look and controls so don’t feel like a fromsoft game.
I think some people categorise Jedi: Survivor as a soulslike game for that reason.
According to steam these games are also souls like:
Jedi: Survivor
Hades
Cuphead
Remnant
Ori
Kena
Sifu
Monster Hunter
God of War
Armored Core VI
Dead Cells
Hollow Knight
So, as far as the people making the games goes, there's no such thing as the Souls-like or Soulsbourne genre or subgenre of games. They're simply ARPGs and an action-adventure game to them.
Also, considering how terms such as rogue-like are now used to describe games that are virtually nothing like how the game Rogue was (even neglecting some of the fundamentals of Rogue's design to facilitate play for blind people), I no longer hold anything but contempt for their use and see them as often less descriptive of the game they're talking about than simply stating the main genre of the game.
one or two of these could be missing from any soulslike, especially as the genre has aged and developed. but they seem to be the most common things. its not even all third person now, with grime, blasphemous and the salt games adding metroidvania elements.
Meanwhile Sekiro offers none of that besides punishing bosses. You're forced to play a specific way with a weapon you didnt choose on a character you didnt make. I'm just gonna come out and say it this is the only fromsoft game I've played I genuinely dislike. I don't think deflecting is fun. Even when I "got it" I thought it was the least fun way to play. Pisses me off when people say sekiro is a soulslike when it has ♥♥♥♥♥♥♥ nothing to do with souls besides having the same developer. They play nothing like each other. inb4 people say "mad cuz he cant cheese with magic"
Not at all I'm not a magic user in souls/elden ring I'm a strength build
BLOODBORNE IS A SOULS LIKE
ELDEN RING IS A SOULS LIKE
SEKIRO is just an action game. Also it has Activisions name on it. As far as I am concerned Sekiro enjoyers are no different than cod players.