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As for difficulty options, you can only make it harder. The base difficulty is the "easiest".
Unlike any other hack and slash games, Sekiro bascially has no complicated key combinations for different move sets. So you pick your skills (they are called combat arts in Sekiro), you choose your tools (prosthetic tools), and you just go in and do your stuff. Well, at least you are going to try. So, any player may think that "I only need to avoid being hit and I am good to go". Wrong!!! Miyazaki, the man that was responsible for Sekiro, added a few tricks that are not obvious at first. The length of the weapons (enemies' ones I mean), the body and arms movement of the enemies, all these have tremendous psychological effect on the players. That's why there were and still have a lot of complaints about the difficulty of this game.
Majority of people think that remembering different key combinations are harder than pressing the parry/block button at the correct time. And yes, each person has different reaction time. Some quicker, some slower. But the reaction time can be improved by training, practice. Now you got this far, the next thing is to learn when to press the button, i.e. learning all the moves from each and different enemies. And as Toughnails have said, the game you start in is the normal or rather "easiest" level of difficulty. With all these information, the decision is yours.
My final suggestion is to add this game to your wishlist so that the next time it is on sale, you will receive an email from Steam telling you so. It will definitely be worth the money, well, that is my own opinion. Good luck and have fun :)
You simply have to learn how to play this game, and unlearn everything you think you know. If you want to dedicate the time it would take to beat this game then by all means. Personally I stopped after I realized a certain boss had a second phase, mainly because it took me so long getting through their first phase, just to have to get through that to learn a second phase. Back then I wasn't willing to put in the time but I'll probably circle back around eventually.
you should buy it
You can't level up, but after the prologue, you have multiple areas to choose from.
If you are stuck on one boss, try another area and since by beating bosses you get items, which increase your health, heals and attack, you make the game slightly easier for yourself.
As an example: You unlock Hirata estate pretty early, if you are stuck in Ashina Outskirts for example, do few segements of Hirata Estate, where you will get some seeds and Prayer Bead by progressing, that will make the boss you are stuck on a bit easier.
If these forums are any indication, it would... for the worse. The term "Souls veteran" became a meme here due to how many posts starting with something along the lines of "I’ve been playing Souls since XXXX (...)" ended up being nothing but some random dummy who skipped all tutorial prompts and was getting bodied due to playing Sekiro like Souls, complaining about how unfair the game was.
It's not harder than Souls, nor is it easier either. It's simply testing for slightly different skills, oftentime adjusted to slightly different timings or progressions than in Souls. The best way I can explain it is by saying that Sekiro is way easier on a second run than any of the Souls are, and that knowledge of patterns and rhythm specifically can lead you into potentially breaking some of the fights without ever really needing some high-level cheese strats to get through.
Some people say that Sekiro is the hardest From game on the first run while being the easiest on any subsequent one. While I don't agree with this sentiment fully, it encapsulates what I meant. Sekiro will simply expect you to keep up with the beat and master the basics in a way that Souls doesn't push so much for. In Souls, you can neglect some of the basics and still brute force some things with a higher level buffer. Sekiro won't give you those chances, but instead it will reward the use of certain item/tool combinations with opportunities to punish bosses or even stunlock some of them using a hard weakness. I would also add that Sekiro's pacing is faster and way more aggressive than any of the Souls.
The comparison with Nioh also feels inaccurate. Nioh is faster paced, but it also has attack combinations that can trivialize almost any one fight even on the higher NG+ cycles. Nioh is also an RPG, and one with a Diablo like loot system, which means that getting rare equipment with specific bonuses and getting multiple pieces of the same set to get even more powerful bonuses is way more important, sometimes, than just being good at the moment-to-moment gameplay. The way you engage with enemies in Nioh also feels more typical of action games where you’re trying to do as much damage as possible, while in Sekiro you can potentially beat everything without doing a single point of direct damage, and the game encourages making your own openings to punish hard, while both Souls and Nioh feel more like waiting for an opening to happen instead, and avoiding damage while trying to get some pokes here and there. There’s also more downtime due to Ki recovery. In Sekiro there’s little to no downtime during combat.
you have to learn the parry system, but as soon as you have it, it is just awesome. the combat is just so good that i personally didnt even got mad if i died 20 times to a boss. the fights were just so much fun.
i would recommend 10/10