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报告翻译问题
How the hell am I supposed to kill two of these bastards?
Also I am really struggling with Isshin and Emma fight (I need that third ending achievement)
https://www.youtube.com/watch?v=eHMLArPG_aE
https://www.youtube.com/watch?v=LNr2kGSHTMI
Thank you very much for the response. It is quite clear that you are more skillful than I am. I don't know if it is my keyboard or mouse or both, I cannot seem to parry Isshin's attack right after I carried out my perilous attack. Hence my conclusion of some moves can only be blocked and not parried. Recently, I have found videos of a Korean gamer (well, the channel name is in Korean characters), he parried every bloody attacks or at least that was what they looked like. So, I think, perhaps, every attack can be parried, as you said, with perfect timing. Of course, except their perilous attacks, cannot be parried. Or, am I wrong again?
If in doubt, or when in the heat of battle, I tend to use animation to decide when and what to react. This obviously is not very good way to play as some of the moves are predetermined by program coding, or in every day term, as you have put it, the "window" where a response is expected, or more precisely, which key press to be expected. And very frustratingly, this game can have some really really frustrating camera angle. This is what caused a lot of complaints towards the game. Of course, one can say that all you have to do is to avoid getting in such situation. Humble people will response, "yeah, got you." But others will have a different and more negative response. Fighting lone swordman in the narrow pit before the bottomless pit, and when fighting Owl at the lookout, if carrying defending by parrying, one will find oneself getting his back against the wall where the door is or the pillar at the corner. Rather than complaining at the game, just learn to get out of there, Quick. :)
You haven't mentioned if you play on PC or console, if you are a PC gamer, I would love to ask you to teach some moves that is if you don't mind.
For everyone out there, make sure your computer if you are PC players, not running some other programs, updates or even crunching codes while playing this game. It will affect the timing of key response. But if you don't mind dying more than twice, please ignore what I have just said. Have fun.
I'm hardly skillfull; I've spent just enough time in the game that I now feel comfortable sharing some advice regarding its basic mechanics. Unfortunately, there is a difference between knowing what you're supposed to do, and applying that knowledge under pressure...
>>> "I have found videos of a Korean gamer "
Was it ONGBAL, by any chance? He's wrist-slashingly good.
>>> Of course, except their perilous attacks, cannot be parried. Or, am I wrong again?
There are exceptions. Snake Eye's grab is deflectable, as it uses her weapon. All *grabs* are even *blockable* with the umbrella, I believe (I've tested this on snake eyes). All perilous thrusts are deflectable, and that can even be the superior option over Mikiri in some cases, at high skill level (see ONGBAL looping True Monk's combo).
>>> "some of the moves are predetermined by program coding"
ALL the moves are predetermined. They are fixed animations, with a specific duration; in fighting games, the windup, attack, and cooldown durations are usually given in "frames", and relative to the game's fixed framerate, eg 30 or 60 fps. The choice of attack animation, and the delay between attacks, are random (plenty of asterisks here), but once an animation is started, it *always* plays out the same.
When it comes down to it, success at such games boils down to anticipating possible animations, recognising them, and reacting appropriately within the window.
Intuition helps, but sometimes, animations may be misleading, either deliberately, or through bad design / hitboxes. Then there is only rote memorisation.
>>> And very frustratingly, this game can have some really really frustrating camera angle
The Camera and Gravity are the true bosses of From software games. Few would argue that.
>>> You haven't mentioned if you play on PC or console,
PC, mouse and keyboard, for all Souls games. I use AHK for games that don't natively recognise the extra mouse buttons -- which Sekiro does --- and for quality of life stuff, like one-button access to quick items. I have posted a topic about that on those boards some time ago.
Not sure what PC-specific advice you would be looking for beyond that.
Just one more note for others out there, the training guy at the temple at the beginning, his speed is about half of those out there. Oh, that reminds me to ask you a question. I saw they can side step so coolly to the right or left by what I can amount to one step. In my case, I could not do that. I can "wildly" side step to the left or right, then I have rush back in to attack which has caused me so many death. However, when I started a new normal game, I "accidentally"" did it while doing side stepping training with him. Out of 10 times, I only managed to do it twice. I mean when he attack, I press Shift + D to dodge right or Shift +A to dodge left. And sometime when I did it, I still got caught by his slash. It got me so confused. This move is so OP against say Owl when he tried to his overhead chop, dodge (sidestep) to right, then Ichimonji double him. But I couldn't do that. I could only "wildly" sidestep to the right and chop chop, which were all deflected by Owl (though still done some posture damage) instead of doing some real damage if I was much closer by successfully sidestep. Any idea? I press the Shift key and either the A or D key at the same time, or at least I think I press them at the same time. Or I have to press Shift and A+W at the sametime? This I guess would be equivalent to a diagonal left dodge on the console where the direction was done by the two little sticks, I believe it would be the left one.
Not sure what you're referring to, without a specific video and timestamp, but note that some rare moves can be dodged merely by *walking* to the side. Fire Isshin's charged Ichimonji, for instance, I believe (not sure, need more testing to see if it's consistent, and I don't have time to check right now). Perhaps that's what you're seeing. Or...
>>> I can "wildly" side step to the left or right, then I have rush back in to attack
...are you sure you're not pressing Shift for too long ? In that case you start running, instead of just dodging. That's the only thing I can think of that looks "wild".
(Note: I personally bound dodge to a side mouse button as well as shift, using shift for long sprints and the mouse for dodges, as I find it hard to coordinate movement, dodges, *and* jumps with the left hand alone.)
>>> Or I have to press Shift and A+W
Of course, moving diagonally is often useful. Don't think that relates to your "wild" dodges.
From what you said, so dodging diagonally is possible with keyboard. Ok, I will try that with the trainer. Thank you very much for your help.
Won't work; games rarely use such settings, because they work on a lower level than, say, word processing programs. They poll the keyboard more or less directly every 5ms or so to know which keys are up or down, and react accordingly.
That's why you long-press E to vacuum sen, and it does so, but does not work to say, skip dialogs as though you repeated E (I had to write an AHK script for skipping dialog fast by repeating E in the game when I press another key).
[ And often game developers mess it up, and non-QWERTY keyboards are poorly handled -- being French, equipped with AZERTY keyboards, I'm painfully aware of this. ]
So, don't do that because
1° It has no effect, the game bypasses those settings
2° Dodge vs sprint is not based on key repetition in any way, shape or form, because of 1°
3° Trying to master one's timing is the main part of the fun of this game
Only advice I have beyond "practice!", or "git gud", as the kids say, is to bind dodge to a side mouse button as well, like I described in my previous post. I thing it's better mechanically for fine timing, and it helps mentally separate dodge and sprint --- even though the two buttons technically do the same thing.
>>> Thank you very much for your help.
You are quite welcome.
I think the game is overly difficult at the start, just to drill into you how important the core mechanics are (Posture, parrying, timing) and it holds out on giving you a wider arsenal (like a bunch of the tools and sword arts) so you can properly learn. It also keeps you on a rather narrow progression path so it can gradually introduce you into increasingly more difficult enemies with more mechanics. And then once you beat Genichiro the game finally opens up into multiple non-linear paths.
I think Sekiro is so great because the game actively encourages you to get better, rather than punish you for failing.
Well said.