Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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twiggy Mar 23, 2019 @ 5:46am
this game is too hard and complicated
having to react to an enemies attack with the right counter at the exact proper time is way too much. enemies have so many different attacks and even multiple unparry-able ones that you have to react perfectly to. plus theres so many different items to use which is overwhelming and kinda lame to have to rely on so many items just to play, especially the arm.
this game makes me miss dark souls 3 which had the perfect balance of difficulty/coolness/music/fun.
this game removes all the fun rpg/customization from dark souls and even bloodborne and gives you this linear overcomplicated mess of a game!
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Showing 1-8 of 8 comments
King Emmanuel Mar 23, 2019 @ 5:48am 
Hey. Yes the game is a bit overwhelming at first, but I strongly suggest you stay with it... you will get into the groove before you know it. Just stay with it. Use jump as dodge, and practice combat with regular enemies. You will get better for sure!
Quo Mar 23, 2019 @ 6:15am 
i understand it is sooo technic the combat system, i mostly made stealth kills and i struggled a lot with mid-bosses but whean i reached lady butterfly i learned a lot of things, its a very fast fight and served me as a very good training
Marsson Mar 23, 2019 @ 6:17am 
Yeah, I just finally beat Lady Butterfly, but damn... It took a lot of tries to realize how to beat her, and I consider myself good at the previous Souls games (including Bloodborne)
Originally posted by King Emmanuel:
Hey. Yes the game is a bit overwhelming at first, but I strongly suggest you stay with it... you will get into the groove before you know it. Just stay with it. Use jump as dodge, and practice combat with regular enemies. You will get better for sure!

I've been raging two days already, it still doesn't works. My reaction times are just too damn low. FPS issues and latency doesn't help either.
Jotun Mar 23, 2019 @ 6:34am 
Yeah some bosses have BS combos and reaction time requirements. Like the seven spears mini-boss... OMFG, this guy is complete bollocks. Way too fast and deals massive amount of damages.

But luckily all the bosses aren't like that.
Last edited by Jotun; Mar 23, 2019 @ 6:35am
Weeaboo_Komaru Mar 23, 2019 @ 6:39am 
We learn when we die.
J0ust Mar 23, 2019 @ 6:48am 
Originally posted by Ciara:
having to react to an enemies attack with the right counter at the exact proper time is way too much. enemies have so many different attacks and even multiple unparry-able ones that you have to react perfectly to. plus theres so many different items to use which is overwhelming and kinda lame to have to rely on so many items just to play, especially the arm.
this game makes me miss dark souls 3 which had the perfect balance of difficulty/coolness/music/fun.
this game removes all the fun rpg/customization from dark souls and even bloodborne and gives you this linear overcomplicated mess of a game!
You don't get to play the "linear card" and then say you liked DS3.
Jotun Mar 23, 2019 @ 6:51am 
Originally posted by J0ust:
Originally posted by Ciara:
having to react to an enemies attack with the right counter at the exact proper time is way too much. enemies have so many different attacks and even multiple unparry-able ones that you have to react perfectly to. plus theres so many different items to use which is overwhelming and kinda lame to have to rely on so many items just to play, especially the arm.
this game makes me miss dark souls 3 which had the perfect balance of difficulty/coolness/music/fun.
this game removes all the fun rpg/customization from dark souls and even bloodborne and gives you this linear overcomplicated mess of a game!
You don't get to play the "linear card" and then say you liked DS3.

I really like DkSIII but you're right. Sekiro is much less linear. It's comparable to DkSII I would say (which is good, the exploration and the world were the only great things about DkSII).
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Showing 1-8 of 8 comments
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Date Posted: Mar 23, 2019 @ 5:46am
Posts: 8