Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Jice Apr 6, 2019 @ 9:31pm
Deflect Perilous Attacks (slash/kick/punch)?
So I know you can parry and mikiri counter thrust attacks, but the game mentions nothing about slash attacks and a ton of enemies do them, also the kick/punch attacks. Can you treat slash perilous attacks as thrust ones or are they like sweep attacks that have to be dodged? Also what about perilous kicks/punches?
Last edited by Jice; Apr 6, 2019 @ 9:34pm
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Showing 1-13 of 13 comments
InstableMonster Apr 6, 2019 @ 9:37pm 
Slash isnt a type of perilous atacks. There are sweeps, thrust, grabs.
Thrust can be deflected the others cant. None of them can be blocked.
Jice Apr 6, 2019 @ 9:39pm 
Originally posted by InstableMonster:
Slash isnt a type of perilous atacks. There are sweeps, thrust, grabs.
Thrust can be deflected the others cant. None of them can be blocked.
There are lots of slash perilous attacks, overhead ones, mid level ones, diagonal ones. It's confusing how to react to them.
Last edited by Jice; Apr 6, 2019 @ 9:39pm
JHarlequin Apr 6, 2019 @ 9:41pm 
They do mention slash attacks, you jump over them and during the jump can jump kick the attacker if you are near them. Though they mention it in a slightly different place. The grab attacks you supposedly only avoid.

Key thing, some sweep attacks look like a grab or thrust. Some grabs look like sweep or thrust. And some thrust look like grabs or sweep. So there is still some learning involved.

As for what you can do, normal attacks are supposed to always be deflectable. The perilous attacks have their specific response but can sometimes be deflected. It is better do to do the proper counter but you might still an alternate option.

And Instable is sort of right, the slash as you call them are all actually qualified as a sweep attack. If it really is that type of attack, you are supposed to be able to jump it, or jump and jump kick the attacker for a counter.

That said, you also mentioned "punch" attacks. Most of those are just thrust attacks, but a couple of them are grab attacks.
Last edited by JHarlequin; Apr 6, 2019 @ 9:44pm
InstableMonster Apr 6, 2019 @ 9:41pm 
Originally posted by Jice:
Originally posted by InstableMonster:
Slash isnt a type of perilous atacks. There are sweeps, thrust, grabs.
Thrust can be deflected the others cant. None of them can be blocked.
There are lots of slash perilous attacks, overhead ones, mid level ones, diagonal ones.
Slash isnt a type of perilous attacks, what are you on?

Originally posted by JHarlequin:
They do mention slash attacks, you jump over them and during the jump can jump kick the attacker if you are near them. Though they mention it in a slightly different place. The grab attacks you supposedly only avoid.

Key thing, some slash attacks look like a grab or thrust. Some grabs look like slash or thrust. And some thrust look like grabs or slash. So there is still some learning involved.

As for what you can do, normal attacks are supposed to always be deflectable. The perilous attacks have their specific response but can sometimes be deflected. It is better do to do the proper counter but you might still an alternate option.
Those are qualified as sweeps by the game.
Last edited by InstableMonster; Apr 6, 2019 @ 9:42pm
Jice Apr 6, 2019 @ 9:44pm 
Originally posted by InstableMonster:
Originally posted by Jice:
There are lots of slash perilous attacks, overhead ones, mid level ones, diagonal ones.
Slash isnt a type of perilous attacks, what are you on?
Thats what i'm confused about it's not supposed to be but enemies clearly do it. They have not defined those type of weapon swings in game. Only defined thrust, grab, and sweep.
Jice Apr 6, 2019 @ 9:45pm 
Originally posted by JHarlequin:
They do mention slash attacks, you jump over them and during the jump can jump kick the attacker if you are near them. Though they mention it in a slightly different place. The grab attacks you supposedly only avoid.

Key thing, some sweep attacks look like a grab or thrust. Some grabs look like sweep or thrust. And some thrust look like grabs or sweep. So there is still some learning involved.

As for what you can do, normal attacks are supposed to always be deflectable. The perilous attacks have their specific response but can sometimes be deflected. It is better do to do the proper counter but you might still an alternate option.

And Instable is sort of right, the slash as you call them are all actually qualified as a sweep attack. If it really is that type of attack, you are supposed to be able to jump it, or jump and jump kick the attacker for a counter.

That said, you also mentioned "punch" attacks. Most of those are just thrust attacks, but a couple of them are grab attacks.
Man that is confusing lol.
InstableMonster Apr 6, 2019 @ 9:46pm 
Originally posted by Jice:
Originally posted by InstableMonster:
Slash isnt a type of perilous attacks, what are you on?
Thats what i'm confused about it's not supposed to be but enemies clearly do it. They have not defined those type of weapon swings in game. Only defined thrust, grab, and sweep.
If it isnt a forward attack or a grab its a sweep, jump over it
Joel Apr 6, 2019 @ 9:49pm 
Are you talking about the overhead/vertical slashes that some of the samurai do? A bit like the ichimonji strikes?
Bloempje Apr 6, 2019 @ 9:59pm 
At first I thought the red symbol attack (mirikiri?) could always be parried, but soon found out that only works on spears/thrusts. In the end I found out through trial and error to jump out of the way of anything else and depending on the enemy I'd jump sideways or back.

The combat tutorial was kind of barren on that front.

Joel Apr 6, 2019 @ 10:02pm 
Originally posted by Appel:
At first I thought the red symbol attack (mirikiri?) could always be parried, but soon found out that only works on spears/thrusts. In the end I found out through trial and error to jump out of the way of anything else and depending on the enemy I'd jump sideways or back.

The combat tutorial was kind of barren on that front.

I'm not sure what the symbol means, could be 'danger' for all I know (haven't asked google either), but the Mikiri counter is specifically for thrust attacks. Swipes are meant to be double-jumped/jump+kick. I don't think the symbol for thrusts/slashes changes depending on if its one or the other, but that's up to you to notice the movements.

Symbol is also used to indicate that its an attack you'll want to properly counter (edit: counter by using mikiri or jumping) or avoid altogether. Sometimes the proper 'counter' is to attack in the case of throwing stars vs jumping enemies.
Last edited by Joel; Apr 6, 2019 @ 10:03pm
Songbird Apr 6, 2019 @ 10:04pm 
Not every mechanic related to perilous attacks is actually 100% consistent. For example, there are a couple grabs that you can actually deflect. Sometimes the Mikiri Counter will actually put you off-balance and you need to parry a follow-up to actually get a punish window from it. There is at least one grab-like attack that does not have a perilous indicator (and does something like 160 vitality worth of damage) although the one I'm thinking about will pretty much only hit if you're standing still waiting to be attacked. There's also an enemy that does a sweep attack that's high in the air and only hits you if you're jumping (although it has a weird hitbox and usually still misses when you do jump).

Another thing about perilous attacks is that something like half of them can actually be interrupted by just attacking the enemy during the startup. It's usually not possible to do this on reaction, but it means that just relentlessly attacking can often be fairly safe and land you free damage depending on the enemy.

But one thing that is consistent is that if there's a perilous symbol for a non-ranged attack, you can't block it, and it's either a grab (pulls you into an animation on contact, no bonus posture damage possible), a sweep (enemy takes bonus posture damage from jump kicks during the attack, must avoid contact with hitbox), or a thrust (Mikiri counter and defect are possible). There are also some specific attacks that are basically environmental hazards that give you the perilous symbol, all of which have no option but to avoid making contact with them.
Last edited by Songbird; Apr 6, 2019 @ 10:07pm
Joel Apr 6, 2019 @ 10:05pm 
Well said, @Lupus Albus
Bloempje Apr 6, 2019 @ 10:08pm 
Originally posted by Joel:
Originally posted by Appel:
At first I thought the red symbol attack (mirikiri?) could always be parried, but soon found out that only works on spears/thrusts. In the end I found out through trial and error to jump out of the way of anything else and depending on the enemy I'd jump sideways or back.

The combat tutorial was kind of barren on that front.

I'm not sure what the symbol means, could be 'danger' for all I know (haven't asked google either), but the Mikiri counter is specifically for thrust attacks. Swipes are meant to be double-jumped/jump+kick. I don't think the symbol for thrusts/slashes changes depending on if its one or the other, but that's up to you to notice the movements.

Symbol is also used to indicate that its an attack you'll want to properly counter or avoid altogether.


Yeah I took it as "whenever this symbol appears, do this counter move" so that's what confused me. Looked like a "now is the time to parry" symbol to me. Maybe they could do a yellow symbol for parry and red symbol for jump out of the way, just for clarity.

Having the same symbol for "properly counter or avoid alltogether" seems kind of risky in a game where one hit/mistake can kill you.

I kind of see what the enemy is going to do in a general sense, but I often use that warning symbol as a visual aid and that was sort of misleading here.
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Date Posted: Apr 6, 2019 @ 9:31pm
Posts: 13