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Thrust can be deflected the others cant. None of them can be blocked.
Key thing, some sweep attacks look like a grab or thrust. Some grabs look like sweep or thrust. And some thrust look like grabs or sweep. So there is still some learning involved.
As for what you can do, normal attacks are supposed to always be deflectable. The perilous attacks have their specific response but can sometimes be deflected. It is better do to do the proper counter but you might still an alternate option.
And Instable is sort of right, the slash as you call them are all actually qualified as a sweep attack. If it really is that type of attack, you are supposed to be able to jump it, or jump and jump kick the attacker for a counter.
That said, you also mentioned "punch" attacks. Most of those are just thrust attacks, but a couple of them are grab attacks.
Those are qualified as sweeps by the game.
The combat tutorial was kind of barren on that front.
I'm not sure what the symbol means, could be 'danger' for all I know (haven't asked google either), but the Mikiri counter is specifically for thrust attacks. Swipes are meant to be double-jumped/jump+kick. I don't think the symbol for thrusts/slashes changes depending on if its one or the other, but that's up to you to notice the movements.
Symbol is also used to indicate that its an attack you'll want to properly counter (edit: counter by using mikiri or jumping) or avoid altogether. Sometimes the proper 'counter' is to attack in the case of throwing stars vs jumping enemies.
Another thing about perilous attacks is that something like half of them can actually be interrupted by just attacking the enemy during the startup. It's usually not possible to do this on reaction, but it means that just relentlessly attacking can often be fairly safe and land you free damage depending on the enemy.
But one thing that is consistent is that if there's a perilous symbol for a non-ranged attack, you can't block it, and it's either a grab (pulls you into an animation on contact, no bonus posture damage possible), a sweep (enemy takes bonus posture damage from jump kicks during the attack, must avoid contact with hitbox), or a thrust (Mikiri counter and defect are possible). There are also some specific attacks that are basically environmental hazards that give you the perilous symbol, all of which have no option but to avoid making contact with them.
Yeah I took it as "whenever this symbol appears, do this counter move" so that's what confused me. Looked like a "now is the time to parry" symbol to me. Maybe they could do a yellow symbol for parry and red symbol for jump out of the way, just for clarity.
Having the same symbol for "properly counter or avoid alltogether" seems kind of risky in a game where one hit/mistake can kill you.
I kind of see what the enemy is going to do in a general sense, but I often use that warning symbol as a visual aid and that was sort of misleading here.