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Most of them are great if you know how and when to use them.
That said, them sucking up spirit emblems is a poor design choice.
Tbh most people say combat arts x or y suck, but it seems like few people have a good grasp and what they actually do or dont do..
Which is probably in some part due to the games ridiculous skill exp scaling.
Agreed. I know I keep going back to the spirit bar idea but I feel it would have been much more wieldly. Like, you start with 3 chunks, and then get upgrades to get up to 6, and filling them 25-50% faster late game.
Would have been a way better concept...
In such a situation regular attacks typically deal the same or more damage. It depends on the combat arts ofcourse, however typically they are at their greatest effective when using them to deal damage through guard, to attack faster then the enemies attack, to surpress or stun, or to hit them outside of your normal attack range.
Only combat arts that focus on dealing big damage are effective when the enemy is stunned.
I disagree with that. The spirit emblem cost on Mortal Strike isnt that much of a big deal since the ''weaker'' version (when you run out of emblems) still has all the properties that make the combat arts great.
Most (or all even?) of the other Spirit Emblem Combat Arts lose what makes them good in the first place once you run out of Spirit Emblems.
^
Ichi: Double may be boring and slow, but as soon as a boss ends their combo, I unleash it. It's what helped me defeat Genichiro. That boss had me at a loss for 4 hours before I asked for some tips and developed my own strategy from a few pointers.