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And Bloodborne, speaks for itself.
The rest are kinda meh honestly including Sekiro.
There are also a lot of plot holes and issues with the motivations of several factions IMO.
Like how Isshin was working the entire game to help Sekiro and Kuro, but when he gets resurrected he all of a sudden flips allegience and wants to kill them. Makes no sense, and its not the only plot inconsistency.
Sekiro is just about the MOST boring protagonist in the history of storytelling. He has no emotions, no opinions, no beliefs. He simply IS. He speaks like a robot, completely monotone voice and blank expressions which make it nearly impossible to empathize or commiserate with him. You could argue that the character was meant to be that way, but Id argue a character like that isnt worthy of being a protagonist.
There are no profound themes going on with Wolf, no internal struggle, no tortured past, nothing compelling. Just a dude whos following orders, which is pretty close to the most mundane emotional anchor I can imagine. That also is apparent with the game, besides resurrection there are no interesting themes. And the resurrection thing was squandered, they never go into detail on the lore of resurrection in the games universe.
The antagonist (Genichiro) is also pretty lackluster. Its the cliche "I will betray everything I believe in to save (something I love)." Heard it, seen it, done it a thousand times.
What factions?
#1 Ashina - in open rebellion - Genchiro wants to defend it by all means necessary with the dragons blood - Isshin seems indifferent about saving Ashina and wants to help Kuro flee
#2 Ministry - presumably wants to squash the rebellion - Owl is a double agent wanting the dragons blood for himself but who knows what the ministry gets out of it
#3 Holy Monks of Senpou Temple - created an "holy" immortal child with the bugs i guess for some reason and crave immortality themselves
#4 Emma and Sculptor and possibly Ishiin have almost no motivation to do what they do. Emma claims she followed the orders of Dogen or something. Sculptor is just randomly ending up to help you apparently.
Well i guess you could call it fate that the sculptor ends up helping but still weak overall motivation.
Edit: #5 Fountain Palace nobles - dont give a f about anything apparently except maybe becoming the "master". lol
#6 Armored Knight wants to heal Roberto. xD
5 and 6 are obviously meant as jokes.
Your point is irrelevant. Its not about what other games are doing, its about what SEKIRO is doing with its story. The fact that Soulsborne has this or that is a moot point.
Its also different because in those games you play as a create a character no-name who has no voice. In most dark souls your just a nameless undead/accursed.
In Sekiro the story is far more direct, there is a ton of exposition and narration in the beginning, you play as a defined character protagonist. So the distinction is quite obvious. In Soulsborne having a weak plot WOULD be easily forgiven, but those games actually have great stories and not just in the world building.
Crumbling empires that are collapsing as an apocalyptic fading of the light event threatens all humanity. The abuse of blood derriving from celestial godlike beings has caused a massive outbreak of a beastly scourge, as the great ones pull strings from afar to influence humanity. Ninja japanese dude follows orders from his Lord... Yeah thats pretty lackluster in comparion. Souslborne has incredible stories, but Sekiro isnt doing anything close to what those games did, and that is the difference.
lol I see you have no idea what story means.
https://en.wikipedia.org/wiki/Worldbuilding
https://en.wiktionary.org/wiki/story
Even wikipedia can slay such a dumb comment.
World building contains the history of the world and in DS you are uncovering that history. The origin of the word history and its spelling should uh...spell it out for you but what a bizarre comment lol.
Long story short, no there isn't a difference at all but definitely not in the case of those games where the character actions isn't the narrative.
I was commenting to the people saying dark souls story is better.
?? It reinforces what i'm saying.
The ''story'' of dark souls is you trying to kindle the first flame. That's what you're set out to do and that's all you're doing in terms of story.
EVERYTHING ELSE, lore of bosses, why they are the way they are, what happend in the past when the first flame first appeared, ALL OF IT, that is worldbuilding.
Dark souls entirely builds upon world building through that. Which it does well.
Dark Souls has better story within though. Every character in every game has motivation, goal and arc. In this one most have only goal.
Guardian Ape is one of the worst fights in the game, Orangutan's story while sad doesnt mirror Sekiro's and its not that amazing a story either. And second Owl fight is a lot of BS. Atleast the Sword Saint and Isshin are cool looking/feeling fights unlike him.
Why not? What's wrong with endings that are semi-open?
I have no idea what ''belings'' means.
Indeed.
tl;dr : he is right, you are wrong.
Personally I'm glad Sekiro has that but also has actual story. Even if in terms of pure story amount there's a lot left unsaid.