Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Fragmental Mar 30, 2019 @ 11:30am
What do you want from the next game? Post your wishlist here!
Just as fast or slower?
Stamina or no?
In your face story telling or cryptic mysteries?
Moonlight greatsword?

Would you be ok or disappointed if the next game was Sekiro 2?

Setting and themes? More light themes like this game or more depressive/horrific like the others?

etc.
Last edited by Fragmental; Mar 30, 2019 @ 11:31am
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Showing 16-30 of 31 comments
Aeiku Mar 30, 2019 @ 12:08pm 
Originally posted by Shiro:
online. both pvp and pve like the souls series.

Pvp would be awful in this game. They'd have to change the mechanics a lot to make it work. Can you imagine trying to break the posture of another person only to have them run away to lower it? Even if you use prosthetics, you'd run out of spirit emblems before their posture broke.
Shard of Manus Mar 30, 2019 @ 12:09pm 
- Multiplayer. Yada yada, but Sekiro is undoubtedly lacking replayability after 4 playthroughs (2 of which will just be bum-rushes to get the next ending). This would allow people to get more out of it.

- More. It's too short.

- Grappling enemies. Not the overly situational boss grapples, but general grappling of enemies. Pulling smaller ones to you, and you to larger ones. Put it as a skill if necessary.

- Some more Prosthetics and consumables with greater viability. Mist Raven for example is quite rubbish, as it's barely any better than a well-timed dodge, but costs 3 Spirit Emblems. More consumables like bombs (or prosthetic bombs),

- Some customisation. I like customisation. It'd be nice to have at least been allowed to pop on some different outfits etc. Could even tie them in with stealth.

- A less retarded jump when trying to get out of water. Jumping out of water is unrealistic anyway, at least make it like a normal jump instead of this limp rubbish.

- More useful combat arts. Most of them are showy but completely useless - not doing any more Posture damage than a normal attack, but being slow and vulnerable.
A combat system at least as good as this one. Stamina/poise have made their time.
Tiasmoon Mar 30, 2019 @ 12:16pm 
-Better camera. Also no lock out loss unless the boss uses an ability specifically for that.
-No 4 Phase boss fights (this one I consider a minor complaint)
- No annoying enemies like those twirlies at Senpou Temple, or those damn Hatted Rats
If they are going to design enemies you cant posture break easily have it make sense like those bandits who use shields.
-A bit better balance in terms of damage done/taken for some of the fights.
-No fking Grab attacks. Nioh also has them, but they have no place in a game based on skill tbfh. Especially in Sekiro's gameplay that revolves around countering, an uncounterable ability has no place.
-No Spirit Emblem Cost on Combat Arts. All of them shouldnt use any.
-No Spirit Emblems. Have tools refill on rest but without the need to grind Spirit Emblems/Sen
-Skill Exp not scaling to the point it requires ridiculous grinding to get skills later on.



In your face story telling or cryptic mysteries?

Same as Sekiro did: both.



Originally posted by Greb:
Better music, too. There's literally zero memorable music in this game at all. I know I'm ragging on and on about Tenchu, but like, this:

Shura ending first boss has memorable music. Otherwise I agree the music isnt that great.


Originally posted by Sheogorath:
Originally posted by TyresTyco:
Bloodborne 2 with sekiro parry system and sekiro 2 outside of japan with return ending as base plox.

Don't taint a superior game with this BS parry mechanic.

The parry mechanic is what makes a lot of fights in this game pretty awesome.
CrankEye Mar 30, 2019 @ 12:17pm 
DS3 loot system, Spartan/Greek lore setting, Sekiro combat (but i want different weapons) get rid of the prosthetic arm BS.
ChrisPharmD Mar 30, 2019 @ 12:35pm 
Originally posted by TRichter:
Originally posted by ChrisPharmD:

No, we don't need difficulty levels. There should only be ONE difficult level - EXTREME HARDCORE. As a matter of fact, there should be a Filthy Casual mode, which is really easy, but that option should be greyed out to anger all the poser Dark Souls veterans.

I think we need the one hit difficulty, where every enemy dies in one hit. Woul be perfect for guys like you.

No no no, I don't play pansy weenie mode because I'm not a scrub noob casual. I was born a hardcore gamer and play all games at MAX DIFFICULTY. And if there's not a max difficulty in a game, I don't play it. I even play the game at low resolution, low frame rate and purposefully turn off my monitor to make sure I'm maxing out getin gud. I don't even play with a controller nor a mouse & keyboard. Hell, I don't even have a PC. I'm typing using my phone right now, and I'm using an old flip phone just to max out the difficulty of posting here.
Cathartic Mar 30, 2019 @ 1:25pm 
Bloodbourne 2 or Dark Souls 4, Sekiro 2 would be utterly disappointing to me, I'm already missing the co-op, pvp, build theory crafting all things that kept the longevity of the game, once I beat Sekiro it will just collect dust and have no replay value, that to me seems like wasted money and energy.
Originally posted by Tiasmoon:
Originally posted by Greb:
Better music, too. There's literally zero memorable music in this game at all. I know I'm ragging on and on about Tenchu, but like, this:

Shura ending first boss has memorable music. Otherwise I agree the music isnt that great.
Owl and Divine Dragon music are amazing. But pretty much anything about Divine Dragon is a piece of art tbh
Originally posted by Alebeard:
Bloodbourne 2 or Dark Souls 4, Sekiro 2 would be utterly disappointing to me, I'm already missing the co-op, pvp, build theory crafting all things that kept the longevity of the game, once I beat Sekiro it will just collect dust and have no replay value, that to me seems like wasted money and energy.

You literally just described like 90% of all SP games, yet people still play them on repeat. Go fig
Last edited by The Fountaineer 🖋; Mar 30, 2019 @ 1:31pm
lackesis Mar 30, 2019 @ 1:35pm 
Let's travel to west with Rice chan.
Dr. Frasier Crane Mar 30, 2019 @ 1:41pm 
back to soulsborne formula, this was a nice sidetrack.
rpg+online coop/invasions.
CrankEye Mar 30, 2019 @ 2:00pm 
Originally posted by Mr. Screech:
back to soulsborne formula, this was a nice sidetrack.
rpg+online coop/invasions.


Couldnt agree more. I like how I said this same stuff 2-3 days after release and getting flamed for it....more and more people are realizing that FS nailed it and this Sekiro is nothing more than step back on the overall DS/FS fun meter.

Sekiro is OK...but I dont sit and think/study on it like I did with DS games...and then played them over again, and again. It's lacking in almost every department: Sound art, sound track, immersion, mult-style play, loot....fun & Immersion.

I wish I would have waited for it to be on Sale....
Tiasmoon Mar 30, 2019 @ 2:13pm 
I dunno, to me it seems like the game is vastly superior to Dark Souls in almost every way. That said, I dislike slow playstyles so that also factors into my opinion. I also prefer the Japanese setting over the Western low fantasy one, so there's that as well.

And ofcourse, given a choice in weapons a Japanese sword is prefered over most of the alternatives. (especially western alternatives)
DanteStyle Mar 30, 2019 @ 2:19pm 
Originally posted by ChrisPharmD:
The game needs to be faster, with a MUCH more difficult learning curve... so we can weed out the filthy casuals.

i agree with this
Greb Mar 30, 2019 @ 2:33pm 
Most importantly, it needs to not have anyone buying it thinking it was going to be SengokuSouls and thus whine constantly about how it's not Dark Souls or Bloodborne and thus is objectively always bad, etc.

That'd be great.
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Date Posted: Mar 30, 2019 @ 11:30am
Posts: 31