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Plus a shuriken into a dash is always valuable.
As for combat arts, there's 3 kinds generally speaking: the ones that attack fast but dont deal much damage, the ones that are slow but hit harder, and the ones that are great but cost spirit emblems.
Some of the combat arts are incredibly powerful.
The rest of them might also be secretly good but I'm too busy using the one.
They aren't all trash Namely Nightjar and double Imoji.
Nightjar is really useful tool vs bosses that have strong poise and that you have to damage a bit before really getting their posture down. Nightjar trivialized Corrupted monk for me. I could just evade for a bit and move in with Nightjar immediately when the was an opening.
Double Ichimonji Is a really strong move that does good posture damage and generally forces a lot of enemies including bosses to block the second move too. Even better it recovers a lot of your own posture. You need to look for opening to use it, but when you have it. It's really good.
Most of the skills that spam multiple attacks or have a cost to use aren't worth using.
You should absolutly use the fire shield against DoH. Not for the fireballs.. but for the jump. Purple for headless and the other terror warrior there.
Not to mention you use rope all the time like a spider-man.
If it's combat arts then i think of using Ichimonji against bosses, should be sweet.
I can see how this could happen to someone. The input is a little bit dumb for a single move. However I've played for a bit now and this has never happened to me, I just know instinctively to release block after deflecting.