Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
He goes on saying that the Ashina art is to do anything necessary to survive, if you hesitate you will die.
No holding back.
No moral questions to answer.
If you have tricks up your sleeves - use them.
This is the only way you can secure victory.
It's always just one side of a coin, for every time you win by not hesitating you get cut down for being reckless. Just let your instincts do the fighting.
In the game itself, it is actually said:
"A master shinobi uses a combination of deflect and attacks to achive swift victory."
"A core tenet of Shinobi combat is overhelming the enemy with relentless strikes and deflections, never giving them a moment to rest."
There are also a videos in which they pass without character progress and not using skills. This is all from the category of self-restraints that only impoverish mechanics and make the gameplay boring. Even watching is tiring to be honest.
"Because the true Buddha is inside of us. So that is the false Buddha (...)".
Every time you died and it wasn't because the camera ♥♥♥♥♥♥ you over, you hesitated. That's what it means. Don't hesitate, don't lose, don't die. As single-minded as the man who said it.
The window for a successful deflect is actually very long, far longer than the parry shields in dark souls. If you repeatedly hit the block button you'll shrink the window.