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https://www.nexusmods.com/sekiro/mods/278
https://www.nexusmods.com/sekiro/mods/355
https://www.nexusmods.com/sekiro/mods/418
But the one I would recommend is this one:
https://www.nexusmods.com/sekiro/mods/13
It’s made for unlocking FPS and adding ultrawide support, but it has other features including ones that affect dragonrot and penalty over deaths as well as overall game speed.
That being said, NPCs can’t die from dragonrot, the disease only prevents them from moving their quests forward, and it can be easily managed and cured.
Also, at this point what DS veterans say about Sekiro's difficulty has become a bit of a meme, since most of them had a hard time simply because they skipped every tutorial prompt, blamed the game when they ♥♥♥♥♥♥ up, but still refused to learn it as something new. So take their opinions over the difficulty with a very large grain of salt.
Doesnt take a whole lot of brainpower to run through the levels holding block and spamming R1.
And dont forget the summons. Sekiro has none of that.
That mod sounds amazing, thanks for sharing.
I guess I can give the game a try before turning off the disease.
A few questions regarding dragonrot:
1. Does the world change in terms of aesthetics when dragonrot runs deep?
2. Would disabling dragonrot prevent me from accessing some game's content, like areas, quests or items?
3. NPC quests in Dark Souls are very obtuse and it is usually hard to reach their best ending (best = you get all possible items/gestures) when doing a blind playthrough. I am afraid that Sekiro adds one more layer so that a quest might be stuck just because a character has dragonrot in that specific moment. Can this happen very easily? Is it visible when an NPC is seriously ill?
Thanks for your input guys.
1. No, there are aesthetic changes that correlate to the time of day and events that happen in the world as part of the context (you're in the middle of warring times in Japan), but that's it.
2. There's a couple of lines of dialogue that unlock only after you've given a certain NPC 4 types of sake and fulfilled a couple of other requirements. The dialogue gives you a very straightforward answer as to who a certain boss is. One of the sake types you need is given to you by an NPC only as a gift after curing Dragonrot the first time. You can find at least 2 more bottles of this sake, but as far as I've attempted, if you don't give him the one that comes from curing Dragonrot once, this dialogue doesn't get unlocked. Still, is just a few contextual lines of dialogue and you can kinda piece together who the boss is even without the dialogue.
3. Dragonrot is easy to manage. You got to a boss/you're going to be dying quite a bit? Let it accumulate as much as you need. All done with the most recent wall of a boss and ready to talk to some NPCs/start exploring a new area? Go ahead and cure it (you can cure all the afflicted with a single use of a special item of which there are 17 total in the game). NPCs cough when they are afflicted and you will receive an item to indicate who's currently sick, so it's pretty easy to know it has happened and to whom, and there are very few quests so at worst it's a minor inconvenience.
As for potentially missing endings and quests, I'll just tell you this without spoiling much. If you're given rice, eat it, that's what rice is for after all. Eat it and ask for more as soon as it’s available (rice is a curative item so you can just use it in battle when need it, but make sure you eat it at some point). And also, you can eavesdrop on some friendly NPCs. So long as you eat your rice and you check every now and then on your allies, and listen in on their monologues and conversations, you'll eventually unlock at least the 3 main endings (the fourth requires making a specific choice that cuts off the last third of the game).
2. Being a DS and BB player myself, I find it funny you think the deaths in this game are punishing. You will never lose a skill point, you never have to pick up your experience you lost, and there is a chance nothing is taken due to Unseen Aid.
3. As a DS and BB player, you should be ashamed asking to make the game easier. It does NOT take ages to learn anything. In fact, the main mechanic (deflecting) is all that is required. You're taking the words of stubborn players who cannot accept different gameplay to heart when you should form your own opinion instead.
I see some problems here . . .
Well, you used summons at DS1 .. what about DS2, DS3, Nioh . . . ?
Learning to do solo, not using help (and I would say not trying to find cheese or "the best way" at videos) you really git gud enough to learn everything of the game and feel everything of the game, also learning how to deal with the situations yourself, even if it takes longer.
Neither do I, but at Sekiro "Deflect" is much more lenient than "Parry" at any Dark Souls.
No, for people playing the game mostly like a Dark Souls (dodge and attack and resorting to other stuff just when getting tired of it or when it is really impossible to deal with the situation without using the other mechanics), many bosses take longer to be beaten because Sekiro bosses give less openings for engaging to deal damage, but they give lots of openings for you to fill their posture untill it is broken.
Sekiro is meant for you to use all tools available to make the bossfights easier (I mean, not taking so lone what mean you dont have to find so many openings, also using all tools available the odds are on your side) and faster, but you have to pay more attention to boss and enemies patterns because of that, yes.
This may be the worst problem you have, you kind of fear the game.
And . . .
... Wait, "she", "your partner watching you play" ... seen like you planned on a "show-off" to a girl or to your girlfriend but right off the bat you dont feel like you would be able to do it that good right off the bat (no joke . . . why someone would expect anyone else to grab a game, or do anything else in life, and do it like it is easy when it is known for being hard?).
Using a mod to make it easier you would just sign that you are bad at it and you would not be able to do it anyway, if she realizes you was cheating, she will completely lose respect for you.
I think she will respect you much more if you get your ass handed to you in a golden plate, over and over, while you try to git gud at the game, than if you beat it all with an "easy mode".
Think of what is more important for you:
- To lose at a game over and over doing your best to get better and move on through it?
- To lose the girl confidence on you when she finds out you cheated (so she will start to not trust, or will completely lose faith in you, as on the first sign of difficulty you cheated "AND" lied to her)?
If you use properly every tool and game mechanic, the game is very possible and if you pay attention to things it can become easy (some guys already asked at the forum if the game was supposed to be hard on their first playthrough so, if they could, everyone can . . sure, some can learn better and faster, some others take more timne and some others, like me, just refuse to use all tools as much as possible for the sake of playing own-way, even if restricted, as much as possible, and the price is . . to waste a lot of time on bosses and mini-bosses most players would spend just a bit of time, like me, trying to kill Shichimen Warrior without using items for some hours . . . well, I kept trying because I was having my fun and got carried by that, but once I decided to move on, I started testing all items I had, to see what was effective and how, and when I found out about Divine Confetti and Pacifying Agent, he was 2 tries and the first try I used Divine Confetti I almost did him . . . overdoing while I wanted to "just finish him" when he was 3 or 4 hits away from being killed the second time is what killed me).
Don't assume things about people(or other things, really). I, for example, wouldn't feel discouraged if someone cheated at a game for my sake. Because:
1. She(let's assume) found out the most elegant way to solve a problem ; while I'm not for corpse mangling and elbowing, taking shortcuts where it doesn't hurt is a-ok.
2. She did it for me, but actually proved that she still has her sanity in mind, not any simple hormones. Very welcome.
3. Also depends highly on how she cheated. God mode? More XP? Auto pickup etc? The severity decreases where even 16x more XP isn't that noticable.
4. While a leisure activity might very well be an indication to some thought / behavior patterns, use it as such, an indicator. And don't ruin anything because someone refused to "git gud". In fact, I'd respect more someone who can simply ignore peer pressure and do her own thing.
5. With that said, if she let her fear take the best of her and influence her actions(perfectly normal, mind)...that would be a problem. And I can especially understand how unsexy that looks on a male ; someone who's typically meant to protect etc.
6. Your playstyle is...really good for a certain ending. It kinda makes it trivial. I had some troubles with it because jump and dodge can mostly be ignored(and I do ignore it - outside of Guardian Ape grab or Hate Demon charge).
-----
With that said, OP don't fear the game lol. It's not even disturbing on aesthetical level(except Headless I guess), it's just Samurai + Japanese folklore(and a giant Koi fish! <3 ). It'll be fine.
Cheating is cheating, no matter if cheated a little or a lot, cheated heavily or lightly ... Cheating is cheating.
Also, I dont remember (or did not notice) where OP said to be a she. OP mentioned "she" as a friend (or girlfriend) but did not specify, only thing I noticed was that this person that would watch OP playing seen important to OP.
And no, cheating because the gameplay style is enough but had problems somewhere in the game is no excuse for cheating, heavy or light cheating is cheating.
You dont see it as I do and will not change your opinion as much as I will not change mine.
Anyway, se agree to something:
To let fear take the best of someone actions would be a problem.
Still, OP mentioned:
The she OP mentioned is the partner that would watch OP playing It would not be her playing but watching OP playing and OP fear to fail in front of the partner, so it was safe to assume OP also would fear to disappoint this partner so, cheating and lying could be a big problem.
Always think of results / consequences. Lying gets you nowhere, fast. Cheating has varying levels of severity(as long as the result is positive and the cost is minimal...), though I'll let this subject slide.
OP shouldn't really let fear take control of him and...cheat a bit and practice while the other person is not around(if viable). See? Stretching rules leads to win / win. Regardless of morality of action itself, if the result is sound and there is little risk involved...who cares?
Great Success!
Or... OP could just let go of the fear of saying "I am not good enough" to her and play it normally, show her all the tries and if she gets bored, call her back later when OP get past it so she can see more of the game without having to watch OP being killed over and over and over.
NPCs being sick does nothing. You simply can't progress their storyline.
To everyone who answered my questions, especially Don Lobo, thanks for the great advice. It seems I might find the game easier than anticipated, especially if, as Cool said, parry frames in these games are more generous than in DS.
To everyone concerned about lying to partners, no worries she would be made aware of any mods I am using. Also, the major point of using them is to avoid having my girlfriend lose interest in the game. I am surprised to hear interpretations that one would cheat to look good with the partner. Maybe I am just old and I find it hard to imagine how a girl would be attracted to someone because of gaming skills.
From a non-gamer point of view, seeing new content is far better than watching someone overcome a major challenge. Ofc my partner would have a lot of fun seeing me experimenting with different weapons/spells and ultimately succeeding within a reasonable amount of time (this happened recently against most bosses in Dark Souls 3) but at the same time she would dread seeing me go through the same content over and over and die with no real learning just because the boss one-shots you (examples of this would be fighting Frieda in DS3, thus having to go through phases I and II in order to learn phase III, or taking too much time going to a boss every attempt just because the bonfire is a tad too far from the boss room).
If you check the channel "Girlfriend reviews", they did both Sekiro and Dark Souls and the review mentions how Sekiro is much better to see as a spectator due to the world being very beautiful. At the same time they bash Dark Souls due to various reasons including the repetition I mentioned above.
Maybe she would see no difference in you because it is just a game, maybe she would start to see "why would he cheat and why would he lie about it?" and, maybe, she could consider something more serious (like, if he lies about it, what else he lies about?) starting to lose confidence in you.
Exactly because different people think differently that, what means nothing to you may mean something or can even mean more than expected (maybe even a lot) to someone else.
For me, if you cheat or not does not matter, it is your game and you play it for whatever the reason you want to play it and however you want.
I see you want o have her get confident enough to play it with you by showing the game dont need to be all that hard (well, that is what I could understand), still... telling her how it is (like you gonna do) is always better than not telling.