Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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Rogue Apr 27, 2019 @ 7:59am
kanji attack warning
Just used a mod to get rid of this and my reaction time has halved I think ha.

I noticed I always took a split second to look at the kanji and not what the enemy was about to do, maybe the kanji is purposely there to distract you?

I suppose technically you would call it cheating, easily redeem yourself if you don't use cheese tactics I think though if you want to rationalise it lol.
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Showing 1-15 of 23 comments
Sasha Mason Apr 27, 2019 @ 8:03am 
I don't even know why people have such a problem with the kanji at all. It's really just there to help you more easily tell apart normal attacks from thrust, sweep and lightning attacks. It has literally never distracted me ever. In fact, my eyes are literally glued onto the enemy.

I still think it's stupid there's no option to remove it because once you do know the attacks it would feel a lot more satisfying telling apart different attacks yourself instead of getting a lil warning.
Goilveig Apr 27, 2019 @ 8:07am 
Yeah, I had a huge problem with that as well, and I also used the mod to get rid of it.

Very late in the game I played around with a mod to remove the sound as well so I basically had to do it purely by reading the enemy, which basically is what I did on fights like Guardian Ape anyway because the boss is so loud I couldn't hear warning sounds anyway.
Tiasmoon Apr 27, 2019 @ 8:44am 
Originally posted by Mason™ of Germany:
I don't even know why people have such a problem with the kanji at all. It's really just there to help you more easily tell apart normal attacks from thrust, sweep and lightning attacks.

Because it distracts the player, and sometimes also straight up blocks the enemies movements making it harder to see what they are doing.

If they wanted to help the player, then the audio cue is more then enough. The visual one only distracts.
RexEviL Apr 27, 2019 @ 8:56am 
It does distract me, even if I know it is coming by sound or enemy movements my eyes tend to check kanji.
Sasha Mason Apr 27, 2019 @ 9:02am 
Huh. Guess I'm the only person that does not get distracted by it at all.
Nero Apr 27, 2019 @ 9:07am 
It would be so much easier if radial/thrust/grab attacks would have their own symbol or color.
HighLanderPony Apr 27, 2019 @ 10:03am 
Originally posted by Nero:
It would be so much easier if radial/thrust/grab attacks would have their own symbol or color.

That's why they don't.
Nibbie Apr 27, 2019 @ 10:04am 
I never had this issue either. The symbol narrows down which animation I have to look for, and has never distracted or blocked my view or anything like that. I am curious what the game would be like without it at this point, but I haven't had any issues so *shrug*.
Sasha Mason Apr 27, 2019 @ 10:06am 
Originally posted by Nibbie:
I never had this issue either. The symbol narrows down which animation I have to look for, and has never distracted or blocked my view or anything like that. I am curious what the game would be like without it at this point, but I haven't had any issues so *shrug*.

If it wasn't there, more people would complain about the difficulty because they wouldn't know when to dodge, mikiri counter, jump ect.
Engels78 Apr 27, 2019 @ 10:13am 
Originally posted by Mason™ of Germany:
Huh. Guess I'm the only person that does not get distracted by it at all.

I am also not distracted by it...

For me noob it is actually like it was intentend to be, so it is... Help!
Nero Apr 27, 2019 @ 10:19am 
Originally posted by HighLanderPony:
Originally posted by Nero:
It would be so much easier if radial/thrust/grab attacks would have their own symbol or color.

That's why they don't.
I know. Bad thing is that the symbol+horrid camera can cover the wind up animation.
Now if only mikiri wasn't so unreliable on uneven terrain...
Rogue Apr 27, 2019 @ 11:00am 
I'm looking at what the enemy is doing now instead of waiting for the kanji to show up, at any rate getting rid of it has improved my game a ton..

If it doesn't bother you then that's great, I think its understandable if it does though... I mean its not like it's is a big red icon right in the middle of the screen....
Last edited by Rogue; Apr 27, 2019 @ 11:01am
HighLanderPony Apr 27, 2019 @ 11:02am 
Originally posted by Nero:
Originally posted by HighLanderPony:

That's why they don't.
I know. Bad thing is that the symbol+horrid camera can cover the wind up animation.
Now if only mikiri wasn't so unreliable on uneven terrain...

When in doubt, spam deflect or jump out lul. And pray.
Nero Apr 27, 2019 @ 11:08am 
Originally posted by HighLanderPony:
Originally posted by Nero:
I know. Bad thing is that the symbol+horrid camera can cover the wind up animation.
Now if only mikiri wasn't so unreliable on uneven terrain...

When in doubt, spam deflect or jump out lul. And pray.
Thrust attacks still hit mid air and boi, do they hurt. It also seems that most thrust attacks still hit when you evade to the left
Radial or grabs can't be blocked.

A big part of the "difficulty" in the game is that most heavy attacks have bad indication and the wrong form of counter (like, jump instead of block/mikiri) are punished hard.
Tiasmoon Apr 27, 2019 @ 1:31pm 
Originally posted by Mason™ of Germany:
Originally posted by Nibbie:
I never had this issue either. The symbol narrows down which animation I have to look for, and has never distracted or blocked my view or anything like that. I am curious what the game would be like without it at this point, but I haven't had any issues so *shrug*.

If it wasn't there, more people would complain about the difficulty because they wouldn't know when to dodge, mikiri counter, jump ect.

When it comes to Mikiri countering you will often get the timing wrong if you only rely on the Kanji. Personally I've done more bad calls as a result of the Kanji then I would have without it.

Especially against Genjichiro where you only have a very short window to see if he's going for a thrust or sweep. The kanji distracting makes that basically impossible to hit right without lucking into the right move as it hides the start up animation long enough.


I definately agree with the OP that not having the Kanji makes reaction times much faster.

Originally posted by Nero:
Originally posted by HighLanderPony:

That's why they don't.
I know. Bad thing is that the symbol+horrid camera can cover the wind up animation.
Now if only mikiri wasn't so unreliable on uneven terrain...

Its not the terrain that's the problem. Problem is that with Mikiri counter, using any other imput near it will prevent the move from activating. Focus only using the dodge key (dodge+forward, since its the same move) staying away from other inputs and you'll get it off a lot more reliably.
Even moving to the side to close to the input for Mikiri Counter will prevent it from activating.
Exact inputs outside of 2D fighting games are kind of a bad idea imo.
Last edited by Tiasmoon; Apr 27, 2019 @ 1:32pm
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Date Posted: Apr 27, 2019 @ 7:59am
Posts: 23