Sekiro™: Shadows Die Twice

Sekiro™: Shadows Die Twice

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binom May 5, 2019 @ 11:24am
I get the impression that the game reads controls.
in other words From is cheating.
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Showing 1-11 of 11 comments
Pnume May 5, 2019 @ 11:26am 
No but bosses can see when you drink from the gourd or guard to recover and react to it which is pretty cool compared to their previous games.
Nibbie May 5, 2019 @ 11:37am 
I don't even know what this means. How is the singleplayer game cheating?
JHarlequin May 5, 2019 @ 12:03pm 
It is a bad way to phrase it but simply put, you hit a button, the info goes to the processor, the computer sets an action for the ai and then completes the action you hit a button for. Simply put the ai is reacting to your dodge, attack, block, parry, or whatever before you have actually started the animation.
Kleerex May 5, 2019 @ 12:04pm 
From has been doing this since DS2. How else do you think enemies would be able to parry player?

Enemies in Sekiro even have autoblock and autoparry - they can cancel their attacks to block or parry yours, else AI simply wouldn't work. They also can see you through walls.
Frenchie1969 May 5, 2019 @ 12:17pm 
This game has insane auto tracking. Which is a developers way to make a game harder then it really is.
Rhudda May 5, 2019 @ 12:55pm 
Originally posted by Frenchie1969:
This game has insane auto tracking. Which is a developers way to make a game harder then it really is.

No, it's to make you deflect instead of dodge.
Don Lobo May 5, 2019 @ 3:06pm 
Genichiro reacting late to your attacks and cancelling his swings to block proves otherwise. The enemy AI is indeed reacting, but not to the button presses but to the character actions. Watch some videos of Sword Saint and pay attention to his timing when he runs at a player that's healing. He reacts to the animation, not before it. The same goes for Genichiro's reaction. If the game was reading your inputs for enemies to react to, his AI wouldn't cancel the swings.

Originally posted by Sheogorath:
From has been doing this since DS2. How else do you think enemies would be able to parry player?

Enemies in Sekiro even have autoblock and autoparry - they can cancel their attacks to block or parry yours, else AI simply wouldn't work. They also can see you through walls.

Enemies can't see you through walls but if they are aggro they can follow you through and certain projectiles can straight up be shot at you through a wall (which is indeed pretty bad as the AI shouldn't be abusing the fact that attacks can hit through walls).

Also, enemy behavior doesn't work like in Souls where the enemies are essentially a buffed, slightly tweaked version of a player character with its own unique movesets. They have set timing for when they can block and deflect attacks and they can't deflect every attack. Because of this, it seems like they can auto-block but they're simply executing a block when they're in neutral (recovery from previous action is done and they're not stuck in an animation with hyper-armor or they cancel an attack animation).

Oh and, enemies parry you in Souls using the same cues that players use (IF player continues to swing = Parry / IF neutral + player runs straight at = Parry). Is not that hard for a computer to process a few frames of information and react accordingly and it's a much more accurate way to program it base on PC animation than it is on player input.

You may not like the rules of the game, but neither are they infallible (for the enemy) or cheats. The tracking greatly facilitates deflecting, the enemy AI reacting to you can be used against them if you consistently bait specific attacks, and the neutral "auto-block" will almost always be followed by a deflect which is your cue to move from offense to defense, it also serves as hit confirm and will only happen if they're directly facing you.
Last edited by Don Lobo; May 5, 2019 @ 3:58pm
xiii May 5, 2019 @ 3:38pm 
When you realize its all about proper deflecting, game starts to be a lot ezier. Until then, dodge. LUL
Sasha Mason May 5, 2019 @ 4:12pm 
Originally posted by binom:
in other words From is cheating.
Explain
Engels78 May 5, 2019 @ 4:22pm 
Originally posted by xiii:
When you realize its all about proper deflecting, game starts to be a lot ezier. Until then, dodge. LUL
Sometimes during combos there is window to dogde and you should use it to dodge and hit enemy...
CoconutMan May 5, 2019 @ 5:07pm 
OP sucks so bad he thinks the AI is inviting phantoms to gank him. WTF?
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Date Posted: May 5, 2019 @ 11:24am
Posts: 10