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Enemies in Sekiro even have autoblock and autoparry - they can cancel their attacks to block or parry yours, else AI simply wouldn't work. They also can see you through walls.
No, it's to make you deflect instead of dodge.
Enemies can't see you through walls but if they are aggro they can follow you through and certain projectiles can straight up be shot at you through a wall (which is indeed pretty bad as the AI shouldn't be abusing the fact that attacks can hit through walls).
Also, enemy behavior doesn't work like in Souls where the enemies are essentially a buffed, slightly tweaked version of a player character with its own unique movesets. They have set timing for when they can block and deflect attacks and they can't deflect every attack. Because of this, it seems like they can auto-block but they're simply executing a block when they're in neutral (recovery from previous action is done and they're not stuck in an animation with hyper-armor or they cancel an attack animation).
Oh and, enemies parry you in Souls using the same cues that players use (IF player continues to swing = Parry / IF neutral + player runs straight at = Parry). Is not that hard for a computer to process a few frames of information and react accordingly and it's a much more accurate way to program it base on PC animation than it is on player input.
You may not like the rules of the game, but neither are they infallible (for the enemy) or cheats. The tracking greatly facilitates deflecting, the enemy AI reacting to you can be used against them if you consistently bait specific attacks, and the neutral "auto-block" will almost always be followed by a deflect which is your cue to move from offense to defense, it also serves as hit confirm and will only happen if they're directly facing you.