Monster Sanctuary
F.O.A.M Jul 15, 2020 @ 3:02pm
sun temple boss
i just cant seem to beat him, its so ♥♥♥♥♥♥♥ stupid. he spams aoe with infinite mana deals about 100% more dmg than me while having at least 1.5k more hp on every monster. not only that but hes kame just 1shots everything despite it being a defensive monster. if it isnt aoe its 1shots. how the fck do i beat him?

my team is: spectral eagle, monk, nightwing, mad eye, aurumtail and vasuki.
they are lvl 23/24. grinding takes so fcking long and the battles are begining to get annoying
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Showing 1-15 of 16 comments
Conan The Librarian  [developer] Jul 15, 2020 @ 3:10pm 
Moffatt-

https://steamcommunity.com/app/814370/discussions/0/2525904966941208330/

Originally posted by Conan The Librarian:

Zosimos is indeed a challenging encounter because you need to ensure you have enough both offense and defense to deal with him. If you’ve been relying on a “glass cannon” team of trying to burst the enemy down quickly, that isn’t as effective.

Instead, just having a generally-balanced team will help a lot.

“Which monsters to use” not really the right question, because all the monsters are good.

“How do I build a good team?” This is what you want to learn. For example:

Originally posted by Conan The Librarian:
I can see where your confusion lies because in Monster Sanctuary, things are pretty flexible since all of the monsters are good and worth using. What’s important is team composition. There are of course multiple ways to build a team, but the most basic formula is making sure to have Tank / Support / Healer / DPS between your three monsters.

As a classic early game example of this:

Yowie (tank / healer)

Vaero (support)

Catzerker (DPS)

So yeah, the answer lies really in which monsters YOU want to use, as long as you’re building a balanced team.

Other classic example could be:

Magmapillar (shield-tank support)

Blob (support healer)

Monk (DPS)

So yeah, just learn to look at monsters and what they do so you can identify which roles they can fulfill. Since monsters have talent trees, usually they can be built in a variety of ways.

Lastly, a great way to get help is to talk with people in the Discord as there are a handful of nice and experienced players :

https://discord.gg/FAwnm9Q
F.O.A.M Jul 15, 2020 @ 3:20pm 
my "supports" and "tanks" gets oneshot from them spamming acid rain with stacking armor breaks.
Conan The Librarian  [developer] Jul 15, 2020 @ 3:25pm 
Originally posted by moffatt:
my "supports" and "tanks" gets oneshot from them spamming acid rain with stacking armor breaks.

From the 6 mons you mentioned, most of them sound quite "squishy", with 4/6 being quite fragile, and Aurumtail & Vasuki being the only defensive mons at-hand.

If available, I would recommend poppin' by the Discord channel so we (and other experienced players) can actively chat on buildin' a good team to handle Zosimos.

Like I said above, to beat Zos, you'll need good defensive capabilities to handle him. As a small example, something like Druid Oak, which can simultaneously heal / tank / buff could be a nice cornerstone to a team along with another support and a hard-hitter.
Mr.Door Jul 18, 2020 @ 9:58am 
A good team to build for those is a heavy buff team. Find some tanks/mages that can apply loads of buffs and get to +3. After 1-2 turns, you should be basically immortal.
F.O.A.M Jul 18, 2020 @ 11:23am 
i dont plan on playing this game again, the spikes in difficulty they throw at you at random is stupid with no way to grind fast, i dont have time to sit there grinding for hours on end just to be able to beat 1 fcking guy. just a poorly made game. temtem did it better
Conan The Librarian  [developer] Jul 18, 2020 @ 11:59am 
Originally posted by moffatt:
i dont plan on playing this game again, the spikes in difficulty they throw at you at random is stupid with no way to grind fast, i dont have time to sit there grinding for hours on end just to be able to beat 1 fcking guy. just a poorly made game. temtem did it better

Ummm, this has nothing to do with grinding and everything to do with strategy. TemTem is still very much Pokemon philosophy of “spam attack to win” while Monster Sanctuary has a higher bar which requires more teambuilding. It’s not “random spikes of difficulty” it’s “this is a legit boss which will require more than wild batlles will”. Zosimos is indeed quite beatable, and I would encourage you to pop by the Discord server to discuss with people on “how to improve” and learn the game’s systems instead of just going “game too hard me quit now”.
Dekrosna Jul 22, 2020 @ 9:07am 
the way I beat that guy was I went in with a team of units that were only weak to melee since every attack used is mostly magic based. so just about any goblin will work especially if you use all 3 (warrior, mage, ranger) and have them with their goblin tactics unlocked to increase defense, magic, and crit (i think). The mage built as a healer, the warrior built as a tank, and the ranger built for the DPS with the elemental arrows. The goblins did most of the work of killing off the whole enemy team (the Kame only gave some trouble as I had to jump around with my mage to deal damage to it and to heal every other turn) but the entire match was pretty much won with just goblins.
Mr.Door Jul 22, 2020 @ 9:14am 
Originally posted by moffatt:
i dont plan on playing this game again, the spikes in difficulty they throw at you at random is stupid with no way to grind fast, i dont have time to sit there grinding for hours on end just to be able to beat 1 fcking guy. just a poorly made game. temtem did it better

Temtem is also an entirely different game.

Leveling up/grinding takes minutes, not hours. And you don't need to grind, we all gave you very good suggestions on how to easily win the boss (and the discord has even more strats) and I even post team setups each new patch...

I'm sorry you actually have to play the game and try to build a team. But no, you won't be able to just walk through the game without paying attention to team setups, skill combos, and gear.
Lumina Jul 22, 2020 @ 10:54am 
To be fair, I had a little trouble with Zosimos too (and I normally don't with these types of games).

I feel like the execution and ratings system sort of mislead you into going full glass cannon- then boom, a boss appears that hits way harder than anything else you've fought so far, and suddenly survival and defences become a thing that you have to pay attention to. Except you don't have any defence-oriented monsters because you went full glass cannon and have to bring them up from scratch...

Don't get me wrong, I love this game and the strategic teambuilding behind it. It's just that execution/rating system is definitely a noob trap you don't see coming, so I do get a bit of OP's frustration. Having to level a new bunch of monsters feels like a chore.

OP: It's a great game: don't be in a rush to finish it. Take your time to look at the monsters and build a team around them- it's part of the fun! If you really want to cheese all fights, look for AoE status effects and shields/heals. All content can be done with such a team.
Last edited by Lumina; Jul 22, 2020 @ 10:56am
Mr.Door Jul 22, 2020 @ 11:02am 
Originally posted by Lumina:

Don't get me wrong, I love this game and the strategic teambuilding behind it. It's just that execution/rating system is definitely a noob trap you don't see coming, so I do get a bit of OP's frustration. Having to level a new bunch of monsters feels like a chore.

The game definitely begins punishing the average crit/glass cannon build right around Sun Temple (even Goblins can be a bit challenging depending on the exact setup) and from then on, buffing/debuffing become more important rather than pure phys. dmg.
DemonnoLex Dec 15, 2020 @ 9:02pm 
Originally posted by Dekrosna:
the way I beat that guy was I went in with a team of units that were only weak to melee since every attack used is mostly magic based. so just about any goblin will work especially if you use all 3 (warrior, mage, ranger) and have them with their goblin tactics unlocked to increase defense, magic, and crit (i think). The mage built as a healer, the warrior built as a tank, and the ranger built for the DPS with the elemental arrows. The goblins did most of the work of killing off the whole enemy team (the Kame only gave some trouble as I had to jump around with my mage to deal damage to it and to heal every other turn) but the entire match was pretty much won with just goblins.
I'm gonna try this as I'm at the moment stuck on this boss... I was so close on I forgot what try but I ended up with my main three which is Blob, Caraglow, and my wolf. I had been basically spamming the tears and letting my debuffs slowly kill them... the evolution of Grummy basically wiped me XD too tanky and the attack was starting to be raised
Blind Dec 16, 2020 @ 5:41am 
I wonder if a pure healing team that relies on Thorns/Reflection damage would work, since you'd be mostly immune to debuffs.

You'd deal damage very slowly though, so you might get up to Infinite x5 before anything happens.
DemonnoLex Dec 16, 2020 @ 9:02am 
That was what I basically did with my two healers and wolf by reviving them. but the x6 killed them all
Woelrat Dec 16, 2020 @ 4:30pm 
I failed my first try when I was level 19, but I had lot of skillpoints spared because I don't want to waste money on resets. When I got to level 20 I wiped him while only using Spectral Toad, Ice Blob and Spectre. Toad and Blob kept everyone healthy, while toad also throws around debuffs and slime removes debuffs and Spectre nukes them one by one.

Toad and Ice Blob is such a nice combination. I also use them on champions while only switching between my DPS for one that is effective against that Champion. I asume you could use Goblin Warlock instead of Spectral Toad, however he's less tanky
Last edited by Woelrat; Dec 16, 2020 @ 4:31pm
rustySpeculum Dec 16, 2020 @ 8:11pm 
shoot.. if you wanna quit over Zosimos 1.0, you might as well. There's about 3-4 more difficulty spikes you'll have to solve, like a puzzle, later on.

But try to solve those puzzles, because this game is really well made, and worth a replay.
My only complaint is that Master rank doesn't give me infinite Shift Stones :steamsad:
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Date Posted: Jul 15, 2020 @ 3:02pm
Posts: 16