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HALLELUJAH!!! It would be great if they fix people going OoS on purpose in AoE I DE as well.
Nevertheless, a solid W from the Devs.
Side note: during the Alpha/Beta days of AoE 2, you had a "no formation" option
I hope it works as intended.
I adore the transport/siege unit garrison improvements as well as the other QOL additions! Thank you devs.
Oh yes! Go Flaming camels!!!
Please Make Flaming camel a regional unit for all the steppe civs!!
Nomads of the Steppe DLC
https://docs.google.com/document/d/17mg3asAbGmSDyR0Gv0fqnB7l6b1KZXL9SIO1nMUb3tA/edit?usp=sharing
For DE2 Medieval I would love to see Unit skins added to the campaign DLC.
I love the trend of the devs giving us more and more cultural/regional/historical units to each civ with every DLC. From the Eagle warrior,steppe lancers,Battle elephants,Siege elephants, Elephant archers to camels, shrivamshra riders, Inca Slingers,Roman Legionaries, The Sassanid Savar, and Polish Winghed Hussaria.
I would relish cultural/regional/historical unit skins for the A,B,S units of each civ.
The moment we have this then I can once again play all of the campaigns (I have not played a campaign since the Conquerors DLC.)
Once we have that, then I will purchase this DLC (As well as similar DLC's)
So for now, this is the first ever DLC I will not be purchasing.
Acompanying the Norse Campaign, I really wished that we'd get a Longboat buff:
UU - Longboat (warship) - Unique ship that fires multiple javelins (from castle age) as well as transport foot units (Infantry/vils/monks/kings only)
In feudal age Longboats can’t fire javelins.
Longboats transporting skirmishers gain added pierce armour and attack.
Feudal age longboats transporting skirmishers gains an attack.
Nordic & Celtic Chieftains DLC:
https://docs.google.com/document/d/1s8h9RoF7yFrA57-eED8AuLHn1b5fiHz18h4HJLVen5E/edit?usp=sharing
Wish it got here sooner, but it is what it is.