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Historically polish cavalry was lighter that the likes Teutons and Franks. So the "medium cavalry" focus with cheap cavaliers and trample hussars is OK. An alternative could be to lower the trample bonus a little, but extend it to the knight line as well.
Because adding 1 civ to represent half of an incredibly diverse continent was a bad idea.
Just now changed my Mod to remove the gold cost reduction bonus to Knight line from that unique tech of theirs. Don't know what to replace it with, maybe a Hussars +1 attack vs Cav Archers because the Poles did well against the Mongols.
I added 10 gold cost to Winged Hussars but now their attack is 10, hp is 85, speed is 1.3 (down from 1.5) and melee armor is now 2 instead of 1.
Removed access to champions and allowed access to Paladins.
But Poles really need last cav armor upgrade.
Malians, Ethiopians and Indians say hi.
The reason why FE added Slavs years ago is that ES wanted them ingame under this name (yeah, it's a pretty rough description for almost all Eastern Europe) as well as they weren't sure how successful finally their expansion would become.
Source: https://www.forgottenempires.net/age-of-empires-2-hd-the-forgotten/the-story-so-far
Source: http://aok.heavengames.com/gameinfo/conquerors-expansion
We're now at the 7th expansion and it wouldn't surprise me if we'd get an 8th one.
Yes, it also applies to them. Or atleast "Indians". I don't see what this has to do with slavs
Thing is, they made a "Slavs" civ that's basically the Kievan Rus, or at best East Slavs, with no real ties to any other of the Slavic groups except random AI leader names. Would've been better to just call them Rus, even if this was the last expansion. Then they made a "Slavs" campaign centered around Wallachians, who aren't slavs. Lets say there were no East Asian civs, no Japanese, Chinese or Koreans. Then they added a civilization called Asians that was basically the Chinese, but it was also supposed to cover Koreans, Japanese and Vietnamese. And in the "Asian" campaign, you are playing as Thai. It's a bad idea. Kinda like that "Native Americans" civ from Civilization 4.
Reading that post, it's funny how they talk about a Slavs civ, but decided against it because there was no "Russian" hero as recognizable as Attila the Hun. Russians are Slavs, but Slavs aren't Russians. If they were looking at Russian heroes only, why did they want to name the civ Slavs in the first place? Why not the Rus? That alone should be broad enough name. It was obvious that's who they were thinking of and then they insisted that civ represents every else slavic nation for some unfathomable reason.
I find it a bit upsetting that the Poles don't get the final cavalry armour upgrade. That's really going to hurt. Given that the winged hussar is a special unit, I think they should have allowed Poles to research that final armor upgrade.
Also I agree with some others here, the lack of Halberdier is going to make it difficult for Poles to deal with massed Paladins in the late game, especially as Poles do not get camels.
The lack of Siege Engineers hurts a lot too and the Navy is next to useless.
Maybe to set them apart from other Slavic civs?
I have big hopes that they'll still give them Plate Barding Armor to make their Cavaliers (no Paladins here) at least somewhat useful.
The Bohemians tech tree looks a lot more attractive to me and they aren't just all about trash units.
Their mini tanks are my new favorite unit.