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If I did originally go and buy the GOG version .. I would be kicking myself right now.. and if so .. then I would have to re-buy the game on Steam to get support, and the ability to buy the DLC?
Strange.
Thanx.
I understand your reasons for prefering Steam, and it's very cool that you give out keys to anyone showing you a receipt - kudos for that! - just a heads-up, I know a lot of GOG customers who shop there exclusively for the DRM-free games and who don't like the Steam client at all, and to them it *would* actually be a problem, because they wouldn't have use for a Steam key.
Released on GOG.. but them its support is dropped unless GOG people migrate to steam.
Stunts like this make GOG even worse.
Perhaps if devs did the right thing and supported GOG then it would be more popular.
I know when Valve comes to a 'head' people are going to be flocking in droves to 'drm free' solutions.
I accidentally teleported over a wall with the green gun and am now stuck in a zone that I needed the key to open
I know for a fact im NOT supposed to be here too, its not a "he hasn't figured it out" situation
Sounds more like their loss, than the developers loss. There's nothing wrong with steam, you can play if offline mode if need be. The service is almost always accessible (I haven't been locked out the past 10 years afaik) Seems to be quite backwards to distance yourself from digital clients to this date. I can understand not wanting to tie yourself to a new unknown service that might or might not die in the foreseeable future, but I doubt that's ever going to be the case for steam.
It's all worth so little for us that it's rather annoying to have to do the extra work all the time and carry that weight around.
I wouldn't do it again.
It is a bit odd that quite often I see developers complain that GOG rejected their game from the store, and then I also see the complaints how dare GOG customers expect that their version of the game would receive the same content and updates as the Steam version.
If you want to release your game on a store, be ready to also support it there. If not, either don't release the game there at all, or pull the game out, possibly also offering refunds to those who had bought the game there already (as you started having second thoughts about supporting some of your customers; hey if it is only 1% of your customer base, certainly you can afford the refunds, right?).
I checked Supraland game page on GOG and it seemed interesting, but until I know it would get the same content and updates as the Steam version, not going to buy it. Not on GOG, nor on Steam. (Not sure if I have seen the game on any GOG sales yet, it has been under my radar earlier for some reason.)
1. GOG officially supports their games as DRM-free products. Yes there are DRM-free games also on Steam (as well as Epic), but they are not officially supported as such. So if e.g. the Supraland developer decided next week it is a good idea to add Denuvo, SecuROM and Starforce XVIII DRM to the game just because, hey, they can do that. No one is stopping them and they are not breaking any rules. (Yes there have been cases both in Steam and also Epic where a DRM-free game has received DRM in an update.)
2. Besides the Steam-like "Galaxy-client versions" of games, GOG also offers DRM-free installer versions of games, which are so much nicer to have if you like to keep your purchased games offline, e.g. on an USB hard drive.
You might not see the value with those, but many people do. They are an extra service that e.g. Steam or Epic do not provide.
I agree with the poster who said that you should remove the game from the GOG store if you are not planning on keeping it up to date. It is not fair that people might buy it there in the future while unaware that they are paying (often more) for an inferior version of the game to the one that is on Steam.
As for the flippant remark that you will give them a Steam key, no problem. For many, if they had wanted the game on Steam then that is where they would have bought it in the first place.