Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem







For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation).
When Supraworld is done? I dunno! But I made this graphic with a vague estimate so you get an idea where we're at.
The development of Supraworld is now going for roughly 2 years and we're not as far as I had hoped but the quality is great! Remember, Supraland 1 was already finished after 18 months.
We're maybe putting a bit too much effort into a lot of systems even though we only need them once or twice. But we're trying to make the game moddable so you can easily build your own levels with our assets and tools. We're trying to make all the little placeable gameplay scripts easy to use and I even put effort into making them look good in the editor, the things that no player ever sees.
It won't be Mario-Maker-easy to use, it's too complex for that. It's not a casual thing for everyone; you really have to mean it but then you can create your own Supraworlds and share them.
We're mostly done creating all the fundamental systems, which took us almost 2 years, so we can focus more and more on the actual game experience. Creating the world is the quick part really; the systems take all the time. So I expect development to speed up a lot.
I would like to talk so much about all the cool ideas we put into Supraworld, but we're making a huge surprise party for you all, so you really want to go in blind.
My biggest development worry overal is the performance. The whole Unreal Engine 5 thing with its amazing lighting looks great on Youtube videos, but in reality it's not so perfect as it's quite demanding and many players don't have the latest hardware. There are 3 things I'm considering:
Wishlist wise Supraworld is doing great. We're about to hit 40000 and the magic number to cross, to be taken seriously in the Steam algorithm, is only 10000. This is your call to action if you haven't wishlisted it yet:
Loading
