Supraland

Supraland

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Vitalix Nov 27, 2019 @ 6:48pm
Can't play because of motion sickness
I can't play Supraland for more than 10-15 minutes without feeling really nauseous. I have tried windowed mode, camera sensitivity, resolution, and playing with the FOV but nothing helps. Other people are having this problem too:

https://steamcommunity.com/app/813630/discussions/0/3726075043713689990/
https://steamcommunity.com/app/813630/discussions/0/1640915206486483803/

I can play first-person shooters and MMOs without any problem. I haven't gotten this nauseous playing a game since Alan Wake in 2012.

This game is awesome, and I want to support the sequel, but I can't continue playing a game that will make me throw up.
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Showing 1-15 of 63 comments
DavidM  [developer] Nov 27, 2019 @ 7:37pm 
Did you try making the window smaller? When your eyes have enough steady space to hold to, it shouldn't be able to happen.
Other than that, did you try turn off the depth of field?
Vitalix Nov 27, 2019 @ 7:56pm 
Thanks for the quick reply David. I did make the window smaller but there was no change. I will try turning off depth of field and report back.
Vitalix Nov 27, 2019 @ 9:21pm 
Depth of field didn't help. Any other ideas.
DavidM  [developer] Nov 28, 2019 @ 11:37am 
No idea. What is the difference to other first person games? I wouldn't know what it could be.
Vitalix Nov 28, 2019 @ 5:46pm 
I wish I knew. When I play most other games, when I move the mouse my eyes usually 'expect' what they see, as if moving the mouse from one view to another is a natural transition. With Supraland, I move the mouse and the screen seems to shift too rapidly from one view to another for my eye to track. I have slowed down the x and y axis movement a quite a bit. I could slow it down even more.

Maybe there is an imperceptible lag that certain games have that might be triggering motion sickness in people not otherwise susceptible to it in gaming. I don't know what would determine that lag, but perhaps it's something in the code or engine. Another idea is how the view 'shifts' when you look from one place to another. Maybe the blur or movement does not match what your eyes expect. Or maybe it is that the speed of the player and how he moves without reference to the terrain as if floating.

Here are links where developers developers discuss how to reduce motion sickness in games:

https://forums.unrealengine.com/development-discussion/vr-ar-development/1434744-some-map-designadvice-for-avoiding-motion-sickness-but-using-free-movement

https://www.brightdevelopers.com/9-tips-preventing-motion-sickness-developing-virtual-reality/
- I like the idea of a point of reference on the screen

https://www.reddit.com/r/unrealengine/comments/2xzw4x/anyone_else_getting_motion_sickness/

https://arstechnica.com/civis/viewtopic.php?f=22&t=440694

No matter what happens, I'll definitely recommend your next game. I just might not be able to play it. :)
Vitalix Nov 28, 2019 @ 5:52pm 
I found this too:
https://www.youtube.com/watch?v=CvimYs7tnRM

It recommends:
- give option to remove motion bob
- dimming the screen
- high FOV (but that didn't work for me)

The video also recommends Journey as an example of a game where developers paid a lot of attention to motion sickness.
DavidM  [developer] Nov 28, 2019 @ 6:09pm 
So what I noticed when the game came out there was a noticable amount of motion sickness complaints. I did some adjustments; nothing major though. Dunno if they helped. But this is the first complaint I've seen for a long time now.
I did all the things that are suggested about it.

One thing you didn't bring up yet is motion blur, try to turn that off.
But then I'm really out of ideas!
Vitalix Nov 29, 2019 @ 8:36am 
Ok I'll give that a shot. And if that does not work, I'll try playing in 5-10 minute increments.
SausageRoll Dec 4, 2019 @ 12:58pm 
Yeah, Supraland is unique amongst first person games that I’ve played recently in giving me motion sickness. Not immediately, but after a while I have to stop playing. Something about the 3D perspective projection used maybe? Maybe a reticle would help?
Vitalix Dec 4, 2019 @ 5:57pm 
A reticle as well as some object at the bottom of the screen that represents the player. In many games, it's the tip of a weapon. That would give the player a feeling of perspective and movement.

If this were any other game I would just drop it, but Supraland is too fun to put down.
DavidM  [developer] Dec 4, 2019 @ 6:21pm 
Sorry, what is a reticle?
Cynical Dec 14, 2019 @ 12:33pm 
"Reticle" is a synonym for "crosshair".
Vitalix Feb 11, 2020 @ 5:40pm 
An informative video about the reticle and its ability to reduce motion sickness.

https://youtu.be/XEgkQ2EXGdA?t=2
bullerbuller7 Feb 18, 2020 @ 1:58pm 
If crosshairs work then how about you stick some plastic to the middle of the screen?
I've been thinking of doing that with games that has bad crosshairs where it's not noticable enough, so it slows down aiming speed.
Vitalix Feb 20, 2020 @ 7:00pm 
Never thought of that ... worth a try
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Date Posted: Nov 27, 2019 @ 6:48pm
Posts: 63