Shining Resonance Refrain

Shining Resonance Refrain

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Id Jul 22, 2018 @ 3:10pm
Yep, 6/10, i learned my lesson
Definitely not getting another "Jrpg" that has visual novel style dialogue, either show me a cutscene or just show the characters ingame with the little box of text so i can read it quick and keep it moving.

It looks so stupid when somebody like Zest swings his sword, then the game cuts to a black screen with some red slash, then back to a character that shows who got hit by it.

that is not good story telling, that's lazy writing and cutting corners to save money. If a character is getting attacked in a cutscene actually show it, don't do some weak cutaway crap.

I don't just have problems with the way the story is present. Combat has it's issues too, like how most of the attacks are pretty much just charge attacks that use mp. Press a button and wait a long time until that character uses the attack. The attacks that are quick do crap damage and are mostly for getting away from the enemy.

Another big offender is how I can't stop my AI teammates from wasting mp by using spells that don't need to be used. i'd have to go out of my way and just remove all their force skills or else they'll keep using things like buffs or heals when everyone already has the buff or have most of their HP already.

Monster Hunter World comes out in 2 weeks and a huge Marvel VR game coming out this Thursda so Imma rush thru the story and be done with this game for good. I'm not even gonna try Refrain mode because Excella and Jinas ain't that interesting. They're generic characters that I've seen in many other rpgs and other mediums.

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Showing 1-15 of 20 comments
Tyrone Biggums Jul 22, 2018 @ 3:16pm 
game is a ps3 port why expect so much
Tiasmoon Jul 22, 2018 @ 3:22pm 
Is it really needed to make a new topic when your other one is only an hour old?



Originally posted by The Lion King:
Combat has it's issues too, like how most of the attacks are pretty much just charge attacks that use mp. Press a button and wait a long time until that character uses the attack. The attacks that are quick do crap damage and are mostly for getting away from the enemy.
Altho the combat is pretty simple, its worth noting that most of its ''oomphf'' is in the equipable Aspects and Tunes. For example theres a Tune for Kirika that decreases Force cast time, and an Aspect equipable by everyone that halves Force cast time.

There's also an Aspect that allows your Quick attacks to add Break.


I agree that attacks in general have too much charge time, but sometimes you can get around that. For example, you can combo some Force attacks.
If you were to do:

Quick attack - Break attack -> Quake Smash on Yuma, that will remove much of the charging time from the Break attack and Quake Smash, and moves it feel smoother and faster.



Originally posted by The Lion King:
Another big offender is how I can't stop my AI teammates from wasting mp by using spells that don't need to be used. i'd have to go out of my way and just remove all their force skills or else they'll keep using things like buffs or heals when everyone already has the buff or have most of their HP already.

They dont heal characters that are near max, unless you told them to 'focus on healing first'.
That aside, AI does kind of suck in this game. You'll have to choose if you want a character to be healing or using magic, and tailor their selected Force abilities in response.

Originally posted by The Lion King:
Monster Hunter World comes out in 2 weeks and a huge Marvel VR game coming out this Thursda so Imma rush thru the story and be done with this game for good. I'm not even gonna try Refrain mode because Excella and Jinas ain't that interesting. They're generic characters that I've seen in many other rpgs and other mediums.

K.
Id Jul 22, 2018 @ 3:31pm 
Originally posted by Tiasmoon:
Is it really needed to make a new topic when your other one is only an hour old?



Originally posted by The Lion King:
Combat has it's issues too, like how most of the attacks are pretty much just charge attacks that use mp. Press a button and wait a long time until that character uses the attack. The attacks that are quick do crap damage and are mostly for getting away from the enemy.
Altho the combat is pretty simple, its worth noting that most of its ''oomphf'' is in the equipable Aspects and Tunes. For example theres a Tune for Kirika that decreases Force cast time, and an Aspect equipable by everyone that halves Force cast time.

There's also an Aspect that allows your Quick attacks to add Break.


I agree that attacks in general have too much charge time, but sometimes you can get around that. For example, you can combo some Force attacks.
If you were to do:

Quick attack - Break attack -> Quake Smash on Yuma, that will remove much of the charging time from the Break attack and Quake Smash, and moves it feel smoother and faster.



Originally posted by The Lion King:
Another big offender is how I can't stop my AI teammates from wasting mp by using spells that don't need to be used. i'd have to go out of my way and just remove all their force skills or else they'll keep using things like buffs or heals when everyone already has the buff or have most of their HP already.

They dont heal characters that are near max, unless you told them to 'focus on healing first'.
That aside, AI does kind of suck in this game. You'll have to choose if you want a character to be healing or using magic, and tailor their selected Force abilities in response.

Originally posted by The Lion King:
Monster Hunter World comes out in 2 weeks and a huge Marvel VR game coming out this Thursda so Imma rush thru the story and be done with this game for good. I'm not even gonna try Refrain mode because Excella and Jinas ain't that interesting. They're generic characters that I've seen in many other rpgs and other mediums.

K.
I use MP Heal and MP Luck, they're noy enough
Simon Jul 22, 2018 @ 4:54pm 
It is a low budget JRPG, what do you expect?
Id Jul 22, 2018 @ 5:27pm 
Originally posted by Simon:
It is a low budget JRPG, what do you expect?
There are plenty of great low budget JRPGs out there, it's call indie games.
CLG Jul 22, 2018 @ 6:14pm 
This a pretty typical modern jrpg. All the budget goes to voice actors.
Tiasmoon Jul 22, 2018 @ 6:20pm 
Originally posted by The Lion King:
Originally posted by Simon:
It is a low budget JRPG, what do you expect?
There are plenty of great low budget JRPGs out there

Yes, like this one.

And no, there are not many great indie jRPGs. Just because a company isnt AAA doesnt make a game they produce indie.



Originally posted by Cute Little Girl💕:
This a pretty typical modern jrpg. All the budget goes to voice actors.

Well, and the artists in this case. Otherwise, agree.
Gregory Jul 23, 2018 @ 7:40am 
Played the game on PS4 and has too many issues.First of all, they fail to explain what Trait's do.They just slap a nice text description to get you all moving, and they never say WHEN it activates and WHAT it does.Also on controller most JRPG's have Y (xbox) or Triangle (PS) to open the menu.Here...it's Start button.


Also the XP leveling is so damn cheap to the point where you need to farm XP like some hardcore MMO.You fight a level 50 monster with your level 40 characters and get 1200 XP, then you fight a Chimera that's level 85 and just gives 150 XP more (1350 or so).Actually a fight against a monster that surpasses you by 45 levels should have been IMPOSSIBLE in the first place, but let's shallow it up and say we win.Not only there's a cap for XP gains when you go higher than the monsters of "that" chapter, but even if you fight a monster that far surpasses you, there's XP cap there too, so you won't get a sh*tload of XP.So....50 or 85?Doesn't matter.You're getting the same XP pretty much, but they did this in order to make the game keep being challenging and you won't be able to one-shot enemies.This IS bad.


I know i said way too many things here but at least i can take the visual novel style conversations.I know it could have been cooler to watch actual cutscenes, but don't expect someone like Sega to do that.
Last edited by Gregory; Jul 23, 2018 @ 7:46am
Tiasmoon Jul 23, 2018 @ 9:36am 
Traits? You mean Bonds? I agree that those definately could use more then a vague description.

XP is... I'd rather argue its far too easy to overlevel then that leveling is too slow. The XP cap for lower level monsters does seem out of place, as there's always higher level monsters you can fight.
D's Journal Jul 23, 2018 @ 6:13pm 
Game is pretty ♥♥♥♥♥♥ lol.
Originally posted by The Lion King:
6/10
Is it considered as a "bad"?
Id Jul 25, 2018 @ 7:18pm 
Originally posted by 凹口凸口凹口凸:
Originally posted by The Lion King:
6/10
Is it considered as a "bad"?
Average
Tiasmoon Jul 25, 2018 @ 8:05pm 
By the way, Rinna is a much better healer then Kirika due to her MP drain Force.
Your better off using her as healer instead.

Kirika has serious MP issues in part because she doesnt attack much (and thus doesnt regain MP). Telling her to attack and not just heal might help a bit with that.

Later on you can just stack -MP reduction (or even continous MP gain) Aspects on her.
Simon Jul 25, 2018 @ 9:54pm 
Originally posted by Tiasmoon:
Kirika has serious MP issues in part because she doesnt attack much (and thus doesnt regain MP). Telling her to attack and not just heal might help a bit with that.
That problem can be reduced by equipping a certain Tuning which allows her to recover more mana from Attacks.
Tiasmoon Jul 25, 2018 @ 11:01pm 
Well, that would mean using one of her weakest tunings, and the effect would still be low. Her not attacking much seems to be a problem with her AI.

Aside from that I'm not sure if MP costs are too high compared to MP gain, or if Rinna is just broken with her ability to MP drain.
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