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Fully animated (whether through the ingame engine, pre-rendered, or CGI) cutscenes have always been more of a western thing, and even then many western RPGs as well still used dialogue boxes instead.
In fact the 3D cutscenes in many jRPGs hasnt really become a thing since recent years (outside of FF games past X and the like)
Also, these days a lot more jRPGs are localized then used to be the case.
Most 'anime-style' jRPGs are indeed heavyily vn like. 'course some people place the ''anime'' tag on basically any jRPG. For example Final Fantasy isnt an ''anime-style'' jRPG series.
On the other hand Persona is.
Why? Well, because its drawn in...anime...style. Aka ''Japanese cartoonish'', as opposed to ''realistic''
So, yes they are ''exclusive'' to that. Which is a really weird way to put it, since that is the defination of a cutscene after all.
With such a weird way of trying to bypass its defination, you'd have to show what you mean with ''cutscenes'' like the one your talking about in FFV.
This game has cutscenes as well. So....bad example? If one cutscene is good enough for you to say ''the game has cutscenes'' then you wouldnt feel Shining Resonance doesnt have enough cutscenes, right?
In fact, there are barely any at all in this game. the one at the beginning of the game and I recently just had a mini cutscene that showed Zest put some red orb looking thing inside himself and then it went back to Visual Novel Dialogue.
In FFV, the cutscenes are all over the place, pretty much how the story is told, like when Gilgamesh gets killed by Exdeath.
Or in FFVI when Kefka kills General Leo. So no, the cutscene i used for FFVI earlier wasn't a bad example because it's wasn't some Visual Novel Nonsense. Like most of this game's story.
Not sure if you even played FFV or FFVI if you don't understand that they had cutscenes even though they were "2D".
That aside, it seems you forgot the other cutscenes that happen. Like the meeting in the forest for example. Or all the intermissions showing whats happening on the 'other side'.
And also, you might want to spoiler tag the examples you use or phrase them in a way that isnt spoilerific..
Sure there's not many of them, but thats pretty usual for jRPGs that arent AAA titles like FF games are.
The intermissions are still visual novel dialogue where characters stand in place, speak their lines and do nothing but emote. Not real cutscenes, just Visual Novel Nonsense. Again, in actual cutscenes things are getting done. To be even more specific, during cutscenes the actual world is shown, not just some background wallpaper with characters standing in front of it Visual Novel style, saying some lines and emoting.
You seem to throw a blanket over all jrpgs throwing out words like " that's pretty usual for JRPGs" or "many Jrpgs" You mention Final Fantasy again as an example for AAA Jrpgs, further proving my point that you haven't played many Jrpgs at all.
Also, no one who has this game or is even interested would know what I mentioned is "spoilerific" if you didn't point it out.