Unity of Command II

Unity of Command II

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Crash in Normandy Breakout (Beta)
I've been doing a full campaign with the new scenarios, in hopes of reaching Op. Unthinkable, and I keep having my game crash during the Normandy Breakout scenario, specifically during an enemy turn phase around turn 9 or 10. The first time this happened I restarted the scenario and the issue still came up. I took an image of the error message, and here is it's text:

(Title) cx_Freeze: Python error in main script

Traceback (most recent call last)
File
"C:\Env\Py38\lib\site-packages\cx_freeze\initscripts\_startup_
_.py",line 40 in run
File
"C:\Env\Py38\lib\site-packages\cx_freeze\iniscripts\Console.py"
, line 33, in run
File "uoc2-exe.py", line 26, in <module>
Exception: see log file in %locakappdata%/.uoc2/log.txt


EDIT: I found that log file and here it it's text

INF 2020-04-24 12:00:28,571 tools.steamworks:71 SteamworksPy loaded for Windows
INF 2020-04-24 12:00:28,572 tools.steamworks:81 Steam is running
INF 2020-04-24 12:00:28,603 tools.steamworks:86 Steamworks initialized!
INF 2020-04-24 12:00:28,797 tools.steam_api:236 Steam user stats and achievements successfully fetched
INF 2020-04-24 12:00:28,800 uoc2.paths:328 Installed packages:
INF 2020-04-24 12:00:28,800 uoc2.paths:330 F:\Steam\steamapps\common\Unity of Command 2\_packages\base
INF 2020-04-24 12:00:28,801 uoc2.main:102 ARGS log: None
INF 2020-04-24 12:00:28,804 uoc2.main:108 Platform: Windows-10-10.0.18362
INF 2020-04-24 12:00:28,806 uoc2.main:122 OpenGL error checking DISABLED
INF 2020-04-24 12:00:28,860 uoc2.settings:212 Initializing settings
INF 2020-04-24 12:00:28,975 uoc2.init:56 SDL version: 2.0.12
INF 2020-04-24 12:00:28,975 uoc2.init:59 SDL_TTF version: 2.0.15
INF 2020-04-24 12:00:28,975 uoc2.init:62 SDL_Mixer version: 2.0.4
INF 2020-04-24 12:00:28,975 uoc2.init:65 SDL_Image version: 2.0.5
INF 2020-04-24 12:00:28,975 uoc2.init:76 Video driver 0: windows [Current]
INF 2020-04-24 12:00:28,975 uoc2.init:76 Video driver 1: dummy
INF 2020-04-24 12:00:29,043 uoc2.init:92 Audio driver: wasapi
INF 2020-04-24 12:00:29,043 uoc2.init:97 16 audio channels alocated
INF 2020-04-24 12:00:29,363 uoc2.init:119 Display 0: 1680x1050 (0, 0, 1680, 1050) [Current]
INF 2020-04-24 12:00:29,377 OpenGL.acceleratesupport:13 OpenGL_accelerate module loaded
INF 2020-04-24 12:00:29,385 OpenGL.arrays.arraydatatype:280 Using accelerated ArrayDatatype
INF 2020-04-24 12:00:29,487 uoc2.init:175 OpenGL version: 3.3.0 NVIDIA 441.41
INF 2020-04-24 12:00:29,493 uoc2.init:178 GL_MAX_TEXTURE_IMAGE_UNITS: 32
INF 2020-04-24 12:00:29,494 uoc2.init:181 GL_MAX_TEXTURE_SIZE: 16384
INF 2020-04-24 12:00:29,495 uoc2.init:184 GL_ARB_gpu_shader5: True
INF 2020-04-24 12:00:29,495 uoc2.init:187 GL_EXT_texture_filter_anisotropic: True
INF 2020-04-24 12:00:29,496 uoc2.init:191 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.0
INF 2020-04-24 12:00:29,496 uoc2.init:203 OpenGL context: 3.3
INF 2020-04-24 12:00:29,496 uoc2.init:207 Double-buffered: True
INF 2020-04-24 12:00:29,496 uoc2.init:211 Accelerated: True
INF 2020-04-24 12:00:29,545 uoc2.init:131 Displaying splash screen
INF 2020-04-24 12:00:29,623 engine.gl.textures:154 Initializing ground textures
INF 2020-04-24 12:00:31,566 engine.gl.atlases:87 Loading atlases
INF 2020-04-24 12:00:32,365 uoc2.sounds:35 Loading sounds
INF 2020-04-24 12:00:32,433 uoc2.music:47 Loading music
INF 2020-04-24 12:00:32,455 engine.gl.shader_manager:46 Initializing shader groups
INF 2020-04-24 12:00:32,525 engine.gl.model_manager:69 Loading models
INF 2020-04-24 12:00:33,104 engine.gl.renderer2d:447 Initializing Renderer2D
INF 2020-04-24 12:00:33,111 tools.localization:93 Loading locale
INF 2020-04-24 12:00:33,362 engine.ui.tooltips:202 Loading tooltips
INF 2020-04-24 12:00:33,905 uoc2.music:113 playing main_screen: 0. Privates And Peers.ogg
WAR 2020-04-24 12:00:35,356 uoc2.sounds:154 Missing sound unhover
INF 2020-04-24 12:00:44,035 engine.gl.atlases:268 Defragging atlas: scratch
WAR 2020-04-24 12:00:44,506 uoc2.main_screen.transient_ctrl:51 no such widget: campaign_sidebar_strategic.strategic_subtitle
INF 2020-04-24 12:00:44,773 engine.gl.atlases:268 Defragging atlas: scratch
INF 2020-04-24 12:00:44,773 engine.gl.atlases:284 Resizing atlas: scratch ((4096, 4096))
INF 2020-04-24 12:00:44,974 engine.gl.atlases:268 Defragging atlas: pass_2d_1
INF 2020-04-24 12:00:44,974 engine.gl.atlases:284 Resizing atlas: pass_2d_1 ((4096, 4096))
INF 2020-04-24 12:00:45,005 uoc2.music:96 fading out music
INF 2020-04-24 12:00:45,347 uoc2.music:113 playing campaign: 0. They're Coming.ogg
INF 2020-04-24 12:00:48,166 uoc2.game_world.ctrl:164 GameWorldCtrl._cr_setup: new campaign game: normandy_breakout
INF 2020-04-24 12:00:48,166 uoc2.game_world.ctrl:178 GameWorldCtrl._cr_setup: continue campaign game: normandy_breakout
INF 2020-04-24 12:00:48,181 uoc2.state.gamelike.gamelike:86 Loading map F:\Steam\steamapps\common\Unity of Command 2\_packages\base\data\maps\europe_10
INF 2020-04-24 12:00:49,432 uoc2.common.world_view:96 tiles_to_load: ((8, 20), (21, 31))
INF 2020-04-24 12:00:49,432 uoc2.common.cache:50 Loading map cache F:\Steam\steamapps\common\Unity of Command 2\_packages\base\data\maps\europe_10\__cache
INF 2020-04-24 12:00:50,519 uoc2.common.cache:189 Preloading map cache took: 1.05s
INF 2020-04-24 12:00:52,379 engine.gl.renderer3d:211 Renderer3D._init_framebuffers
INF 2020-04-24 12:00:56,672 uoc2.common.world_view:990 Weather update took 1.74s
INF 2020-04-24 12:00:56,675 uoc2.game_world.ctrl:927 Entering NONPHASING ctrl state
INF 2020-04-24 12:00:56,916 engine.gl.renderer3d:211 Renderer3D._init_framebuffers
INF 2020-04-24 12:00:57,174 uoc2.music:96 fading out music
INF 2020-04-24 12:00:57,528 uoc2.music:113 playing game_nonphasing: 0. Journey.ogg
INF 2020-04-24 12:00:57,852 uoc2.game_world.ctrl:1007 Started AI observer
INF 2020-04-24 12:01:00,795 tools.steam_api:177 Shutting down Steam
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 Traceback (most recent call last):
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "uoc2-exe.py", line 17, in <module>
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\main.py", line 292, in main
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\engine\ui\system.py", line 652, in main_loop
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\engine\ui\system.py", line 1028, in _run_coroutines_and_signals
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\tools\coroutine.py", line 75, in switch
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\game_world\ctrl.py", line 1034, in _cr_observer_ai
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\state\proxy\game_proxy.py", line 69, in func_wrapper
ERR 2020-04-24 12:01:00,797 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\state\proxy\game_proxy.py", line 27, in _run_game_action
ERR 2020-04-24 12:01:00,798 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\state\proxy\game_proxy.py", line 69, in <lambda>
ERR 2020-04-24 12:01:00,798 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\state\proxy\game_proxy.py", line 1029, in apply_action_record
ERR 2020-04-24 12:01:00,798 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\state\game\game.py", line 1090, in apply_action_record
ERR 2020-04-24 12:01:00,798 uoc2-exe:24 File "C:\Users\Jure\Documents\uoc2\uoc2\state\game\actions\supply_hubs.py", line 29, in check_action
ERR 2020-04-24 12:01:00,798 uoc2-exe:24 tools.exceptions.ActionNotPossibleError: It is not possible to deploy truck to unsupplied position!




Last edited by Half life Expert; Apr 24, 2020 @ 12:13pm
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Showing 1-5 of 5 comments
tomislav.uzelac  [developer] Apr 24, 2020 @ 12:32pm 
Hi, thanks for reporting!

Please send us your west.usg file by e-mail to support at unityofcommand dot net.

It's in the same place as the log file, in subfolder save/campaign.

Cheers!
Half life Expert Apr 24, 2020 @ 12:37pm 
Sure thing. I'll get right on that.

UPDATE:

Okay, just sent it, the subject line is "Half Life Expert's crashing campaign"

Thanks!
Last edited by Half life Expert; Apr 24, 2020 @ 12:42pm
tomislav.uzelac  [developer] Apr 25, 2020 @ 6:41am 
Hi, this was a bug in AI code, now identified and fixed.

The fix will be live in Monday's update.

Thanks for your help!
Half life Expert Apr 25, 2020 @ 10:30am 
Excellent! Thank you very much!

You guys are awesome devs!
Half life Expert Apr 28, 2020 @ 3:46pm 
I can now confirm that the latest update fixed this issue! Thank you!

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