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First, I think that this should be reverted, as it can be a little confusing on the fly:
Second, I think the Wacht am Rhein scenario is a bit too challenging on the first turn. For both gameplay and historical purposes, I think it should be easier to make the initial breakthrough and capture St. Vith, and press a couple hexes westward.
When the Ardennes Offensive was launched, the forward US Units (and really the entire allied command) were very surprised. Some US Units routed or surrendered (like the 106th Division, as seen in the scenario, was basically destroyed with most of the men not killed being captured.)
Therefore, I think the forward most US Units, and perhaps the armored unit in St. Vith, should be made weaker on the first turn, perhaps with surppressed steps and specialists.
FYI, I have played several playthroughs of this scenario on Easy mode, after getting squished on Normal. I've struggled to get to the sole required objective.
EDIT:
Additionally, what is the point of that single step FJ Unit that is already behind allied lines? It seems positioned to dash to capture the Spa Fuel Depots, but no units can move into there in the first turn, despite being unoccupied. It's almost guaranteed to be destroyed and can't really do anything.
Haven't had time to reply. But as always we do *read* everything.
RE: The FJ unit
It is mostly there for flavor and historical reasons. But it can be useful in one of several ways.
1. Taking any tripple stragglers that may appear behind St. Vith
2. Taking that pesky forest hex with no road - relieving your other units of this time consuming task
3. Getting killed by the Americans... This will most likely supress one of their steps making them easier to attack on your own turn.
Regarding the scenario in general:
The Germans play very differently than the Allies. Feint attack and Recon in Force are your friends. And in this scenario in particular, speed(!) is your friend. The first three turns are crucial.
As for the degree of the US collapse historically. The US units generally did not fall apart as the Germans had hoped. Apart from the two surrounded regiments in the Schnee Eifel (which held out for more than 3 days), no major units were really truly routed.
6. Panzer Army was pretty much stopped cold from day one and was subsequently sent to support the breakthrough acheived by 5th Panzer Army. But the strong US defensive actions near St. Vith and Bastogne spoiled this effort as well.
Cheers :)
Cheers
You're right, however, the 106th Division was a fresh from training division, and it was covering an area larger than a US division should have been, so perhaps in-scenario it should have the Green X attribute for a novice unit.
In general regular units (100XP) represent new units for the Allies and Germans. "Green" represent things like Volkssturm and Italian second rate divisions. Without too much effort you can surround the 106th on turn 1. And then subsequently destroy it on either turn 1 or 2 depending on your priorities :)
@All
In the current update there is a bug that makes Wacht am Rhein crash during loading. It's being fixed.
Cheers!